Class SteamVR_Skeleton_Poser
Inheritance
System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    SteamVR_Skeleton_Poser
  Inherited Members
      UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
    
    
      UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
    
    
      UnityEngine.MonoBehaviour.CancelInvoke()
    
    
      UnityEngine.MonoBehaviour.CancelInvoke(System.String)
    
    
      UnityEngine.MonoBehaviour.IsInvoking(System.String)
    
    
      UnityEngine.MonoBehaviour.IsInvoking()
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.String)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(System.String)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
    
    
      UnityEngine.MonoBehaviour.StopAllCoroutines()
    
    
      UnityEngine.MonoBehaviour.print(System.Object)
    
    
      UnityEngine.MonoBehaviour.useGUILayout
    
    
      UnityEngine.Behaviour.enabled
    
    
      UnityEngine.Behaviour.isActiveAndEnabled
    
    
      UnityEngine.Component.GetComponent(System.Type)
    
    
      UnityEngine.Component.GetComponent<T>()
    
    
      UnityEngine.Component.GetComponent(System.String)
    
    
      UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentInChildren(System.Type)
    
    
      UnityEngine.Component.GetComponentInChildren<T>()
    
    
      UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInChildren(System.Type)
    
    
      UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>()
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentInParent(System.Type)
    
    
      UnityEngine.Component.GetComponentInParent<T>()
    
    
      UnityEngine.Component.GetComponentsInParent(System.Type)
    
    
      UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentsInParent<T>()
    
    
      UnityEngine.Component.GetComponents(System.Type)
    
    
      UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
    
    
      UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponents<T>()
    
    
      UnityEngine.Component.CompareTag(System.String)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessage(System.String, System.Object)
    
    
      UnityEngine.Component.SendMessage(System.String)
    
    
      UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, System.Object)
    
    
      UnityEngine.Component.BroadcastMessage(System.String)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.transform
    
    
      UnityEngine.Component.gameObject
    
    
      UnityEngine.Component.tag
    
    
      UnityEngine.Component.rigidbody
    
    
      UnityEngine.Component.rigidbody2D
    
    
      UnityEngine.Component.camera
    
    
      UnityEngine.Component.light
    
    
      UnityEngine.Component.animation
    
    
      UnityEngine.Component.constantForce
    
    
      UnityEngine.Component.renderer
    
    
      UnityEngine.Component.audio
    
    
      UnityEngine.Component.guiText
    
    
      UnityEngine.Component.networkView
    
    
      UnityEngine.Component.guiElement
    
    
      UnityEngine.Component.guiTexture
    
    
      UnityEngine.Component.collider
    
    
      UnityEngine.Component.collider2D
    
    
      UnityEngine.Component.hingeJoint
    
    
      UnityEngine.Component.particleEmitter
    
    
      UnityEngine.Component.particleSystem
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    
    
      UnityEngine.Object.FindObjectsOfType(System.Type)
    
    
      UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object)
    
    
      UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    
    
      UnityEngine.Object.ToString()
    
    
      UnityEngine.Object.GetInstanceID()
    
    
      UnityEngine.Object.GetHashCode()
    
    
      UnityEngine.Object.Equals(System.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    
    
      UnityEngine.Object.Instantiate<T>(T)
    
    
      UnityEngine.Object.FindObjectsOfType<T>()
    
    
      UnityEngine.Object.FindObjectOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectOfType<T>()
    
    
      UnityEngine.Object.name
    
    
      UnityEngine.Object.hideFlags
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_Skeleton_Poser : MonoBehaviour
  Fields
blendEditorExpanded
Declaration
public bool blendEditorExpanded
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
blendedSnapshotL
Declaration
public SteamVR_Skeleton_PoseSnapshot blendedSnapshotL
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Skeleton_PoseSnapshot | 
blendedSnapshotR
Declaration
public SteamVR_Skeleton_PoseSnapshot blendedSnapshotR
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Skeleton_PoseSnapshot | 
blendingBehaviours
Declaration
public List<SteamVR_Skeleton_Poser.PoseBlendingBehaviour> blendingBehaviours
  Field Value
| Type | Description | 
|---|---|
| System.Collections.Generic.List<SteamVR_Skeleton_Poser.PoseBlendingBehaviour> | 
poseEditorExpanded
Declaration
public bool poseEditorExpanded
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
poseNames
Declaration
public string[] poseNames
  Field Value
| Type | Description | 
|---|---|
| System.String[] | 
previewLeftHandPrefab
Declaration
public GameObject previewLeftHandPrefab
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.GameObject | 
previewLeftInstance
Declaration
[SerializeField]
protected GameObject previewLeftInstance
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.GameObject | 
previewPoseSelection
Declaration
[SerializeField]
protected int previewPoseSelection
  Field Value
| Type | Description | 
|---|---|
| System.Int32 | 
previewRightHandPrefab
Declaration
public GameObject previewRightHandPrefab
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.GameObject | 
previewRightInstance
Declaration
[SerializeField]
protected GameObject previewRightInstance
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.GameObject | 
scale
Declaration
public float scale
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
showLeftPreview
Declaration
[SerializeField]
protected bool showLeftPreview
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
showRightPreview
Declaration
[SerializeField]
protected bool showRightPreview
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
skeletonAdditionalPoses
Declaration
public List<SteamVR_Skeleton_Pose> skeletonAdditionalPoses
  Field Value
| Type | Description | 
|---|---|
| System.Collections.Generic.List<SteamVR_Skeleton_Pose> | 
skeletonMainPose
Declaration
public SteamVR_Skeleton_Pose skeletonMainPose
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Skeleton_Pose | 
Properties
blendPoseCount
Declaration
public int blendPoseCount { get; }
  Property Value
| Type | Description | 
|---|---|
| System.Int32 | 
Methods
ApplyBlenderBehaviours(SteamVR_Action_Skeleton, SteamVR_Input_Sources, SteamVR_Skeleton_PoseSnapshot)
Declaration
protected void ApplyBlenderBehaviours(SteamVR_Action_Skeleton skeletonAction, SteamVR_Input_Sources inputSource, SteamVR_Skeleton_PoseSnapshot snapshot)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_Action_Skeleton | skeletonAction | |
| SteamVR_Input_Sources | inputSource | |
| SteamVR_Skeleton_PoseSnapshot | snapshot | 
Awake()
Declaration
protected void Awake()
  BlendQuaternions(Quaternion[], Single[])
Weighted average of n quaternions
Declaration
protected Quaternion BlendQuaternions(Quaternion[] quaternions, float[] weights)
  Parameters
| Type | Name | Description | 
|---|---|---|
| UnityEngine.Quaternion[] | quaternions | |
| System.Single[] | weights | 
Returns
| Type | Description | 
|---|---|
| UnityEngine.Quaternion | 
BlendVectors(Vector3[], Single[])
Weighted average of n vector3s
Declaration
protected Vector3 BlendVectors(Vector3[] vectors, float[] weights)
  Parameters
| Type | Name | Description | 
|---|---|---|
| UnityEngine.Vector3[] | vectors | |
| System.Single[] | weights | 
Returns
| Type | Description | 
|---|---|
| UnityEngine.Vector3 | 
GetBlendedPose(SteamVR_Action_Skeleton, SteamVR_Input_Sources)
Retrieve the final animated pose, to be applied to a hand skeleton
Declaration
public SteamVR_Skeleton_PoseSnapshot GetBlendedPose(SteamVR_Action_Skeleton skeletonAction, SteamVR_Input_Sources handType)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_Action_Skeleton | skeletonAction | |
| SteamVR_Input_Sources | handType | If this is for the left or right hand  | 
      
Returns
| Type | Description | 
|---|---|
| SteamVR_Skeleton_PoseSnapshot | 
GetBlendedPose(SteamVR_Behaviour_Skeleton)
Retrieve the final animated pose, to be applied to a hand skeleton
Declaration
public SteamVR_Skeleton_PoseSnapshot GetBlendedPose(SteamVR_Behaviour_Skeleton skeletonBehaviour)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_Behaviour_Skeleton | skeletonBehaviour | The skeleton behaviour you want to get the action/input source from to blend between  | 
      
Returns
| Type | Description | 
|---|---|
| SteamVR_Skeleton_PoseSnapshot | 
GetBlendingBehaviour(String)
Get a blending behaviour by name.
Declaration
public SteamVR_Skeleton_Poser.PoseBlendingBehaviour GetBlendingBehaviour(string behaviourName)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | behaviourName | 
Returns
| Type | Description | 
|---|---|
| SteamVR_Skeleton_Poser.PoseBlendingBehaviour | 
GetBlendingBehaviourEnabled(String)
Check if a blending behaviour is enabled.
Declaration
public bool GetBlendingBehaviourEnabled(string behaviourName)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | behaviourName | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | 
GetBlendingBehaviourValue(String)
Get the blending value of a blendingBehaviour.
Declaration
public float GetBlendingBehaviourValue(string behaviourName)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | behaviourName | 
Returns
| Type | Description | 
|---|---|
| System.Single | 
GetPoseByIndex(Int32)
Declaration
public SteamVR_Skeleton_Pose GetPoseByIndex(int index)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.Int32 | index | 
Returns
| Type | Description | 
|---|---|
| SteamVR_Skeleton_Pose | 
LateUpdate()
Declaration
protected void LateUpdate()
  SetBlendingBehaviourEnabled(String, Boolean)
Enable or disable a blending behaviour.
Declaration
public void SetBlendingBehaviourEnabled(string behaviourName, bool value)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | behaviourName | |
| System.Boolean | value | 
SetBlendingBehaviourValue(String, Single)
Set the blending value of a blendingBehaviour. Works best on Manual type behaviours.
Declaration
public void SetBlendingBehaviourValue(string behaviourName, float value)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | behaviourName | |
| System.Single | value | 
UpdatePose(SteamVR_Action_Skeleton, SteamVR_Input_Sources)
Updates all pose animation and blending. Can be called from different places without performance concerns, as it will only let itself run once per frame.
Declaration
public void UpdatePose(SteamVR_Action_Skeleton skeletonAction, SteamVR_Input_Sources inputSource)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_Action_Skeleton | skeletonAction | |
| SteamVR_Input_Sources | inputSource |