Class SteamVR_Skeleton_Poser
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
SteamVR_Skeleton_Poser
Inherited Members
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Component.rigidbody
UnityEngine.Component.rigidbody2D
UnityEngine.Component.camera
UnityEngine.Component.light
UnityEngine.Component.animation
UnityEngine.Component.constantForce
UnityEngine.Component.renderer
UnityEngine.Component.audio
UnityEngine.Component.guiText
UnityEngine.Component.networkView
UnityEngine.Component.guiElement
UnityEngine.Component.guiTexture
UnityEngine.Component.collider
UnityEngine.Component.collider2D
UnityEngine.Component.hingeJoint
UnityEngine.Component.particleEmitter
UnityEngine.Component.particleSystem
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_Skeleton_Poser : MonoBehaviour
Fields
blendEditorExpanded
Declaration
public bool blendEditorExpanded
Field Value
Type | Description |
---|---|
System.Boolean |
blendedSnapshotL
Declaration
public SteamVR_Skeleton_PoseSnapshot blendedSnapshotL
Field Value
Type | Description |
---|---|
SteamVR_Skeleton_PoseSnapshot |
blendedSnapshotR
Declaration
public SteamVR_Skeleton_PoseSnapshot blendedSnapshotR
Field Value
Type | Description |
---|---|
SteamVR_Skeleton_PoseSnapshot |
blendingBehaviours
Declaration
public List<SteamVR_Skeleton_Poser.PoseBlendingBehaviour> blendingBehaviours
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<SteamVR_Skeleton_Poser.PoseBlendingBehaviour> |
poseEditorExpanded
Declaration
public bool poseEditorExpanded
Field Value
Type | Description |
---|---|
System.Boolean |
poseNames
Declaration
public string[] poseNames
Field Value
Type | Description |
---|---|
System.String[] |
previewLeftHandPrefab
Declaration
public GameObject previewLeftHandPrefab
Field Value
Type | Description |
---|---|
UnityEngine.GameObject |
previewLeftInstance
Declaration
[SerializeField]
protected GameObject previewLeftInstance
Field Value
Type | Description |
---|---|
UnityEngine.GameObject |
previewPoseSelection
Declaration
[SerializeField]
protected int previewPoseSelection
Field Value
Type | Description |
---|---|
System.Int32 |
previewRightHandPrefab
Declaration
public GameObject previewRightHandPrefab
Field Value
Type | Description |
---|---|
UnityEngine.GameObject |
previewRightInstance
Declaration
[SerializeField]
protected GameObject previewRightInstance
Field Value
Type | Description |
---|---|
UnityEngine.GameObject |
scale
Declaration
public float scale
Field Value
Type | Description |
---|---|
System.Single |
showLeftPreview
Declaration
[SerializeField]
protected bool showLeftPreview
Field Value
Type | Description |
---|---|
System.Boolean |
showRightPreview
Declaration
[SerializeField]
protected bool showRightPreview
Field Value
Type | Description |
---|---|
System.Boolean |
skeletonAdditionalPoses
Declaration
public List<SteamVR_Skeleton_Pose> skeletonAdditionalPoses
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<SteamVR_Skeleton_Pose> |
skeletonMainPose
Declaration
public SteamVR_Skeleton_Pose skeletonMainPose
Field Value
Type | Description |
---|---|
SteamVR_Skeleton_Pose |
Properties
blendPoseCount
Declaration
public int blendPoseCount { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
Methods
ApplyBlenderBehaviours(SteamVR_Action_Skeleton, SteamVR_Input_Sources, SteamVR_Skeleton_PoseSnapshot)
Declaration
protected void ApplyBlenderBehaviours(SteamVR_Action_Skeleton skeletonAction, SteamVR_Input_Sources inputSource, SteamVR_Skeleton_PoseSnapshot snapshot)
Parameters
Type | Name | Description |
---|---|---|
SteamVR_Action_Skeleton | skeletonAction | |
SteamVR_Input_Sources | inputSource | |
SteamVR_Skeleton_PoseSnapshot | snapshot |
Awake()
Declaration
protected void Awake()
BlendQuaternions(Quaternion[], Single[])
Weighted average of n quaternions
Declaration
protected Quaternion BlendQuaternions(Quaternion[] quaternions, float[] weights)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Quaternion[] | quaternions | |
System.Single[] | weights |
Returns
Type | Description |
---|---|
UnityEngine.Quaternion |
BlendVectors(Vector3[], Single[])
Weighted average of n vector3s
Declaration
protected Vector3 BlendVectors(Vector3[] vectors, float[] weights)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Vector3[] | vectors | |
System.Single[] | weights |
Returns
Type | Description |
---|---|
UnityEngine.Vector3 |
GetBlendedPose(SteamVR_Action_Skeleton, SteamVR_Input_Sources)
Retrieve the final animated pose, to be applied to a hand skeleton
Declaration
public SteamVR_Skeleton_PoseSnapshot GetBlendedPose(SteamVR_Action_Skeleton skeletonAction, SteamVR_Input_Sources handType)
Parameters
Type | Name | Description |
---|---|---|
SteamVR_Action_Skeleton | skeletonAction | |
SteamVR_Input_Sources | handType | If this is for the left or right hand |
Returns
Type | Description |
---|---|
SteamVR_Skeleton_PoseSnapshot |
GetBlendedPose(SteamVR_Behaviour_Skeleton)
Retrieve the final animated pose, to be applied to a hand skeleton
Declaration
public SteamVR_Skeleton_PoseSnapshot GetBlendedPose(SteamVR_Behaviour_Skeleton skeletonBehaviour)
Parameters
Type | Name | Description |
---|---|---|
SteamVR_Behaviour_Skeleton | skeletonBehaviour | The skeleton behaviour you want to get the action/input source from to blend between |
Returns
Type | Description |
---|---|
SteamVR_Skeleton_PoseSnapshot |
GetBlendingBehaviour(String)
Get a blending behaviour by name.
Declaration
public SteamVR_Skeleton_Poser.PoseBlendingBehaviour GetBlendingBehaviour(string behaviourName)
Parameters
Type | Name | Description |
---|---|---|
System.String | behaviourName |
Returns
Type | Description |
---|---|
SteamVR_Skeleton_Poser.PoseBlendingBehaviour |
GetBlendingBehaviourEnabled(String)
Check if a blending behaviour is enabled.
Declaration
public bool GetBlendingBehaviourEnabled(string behaviourName)
Parameters
Type | Name | Description |
---|---|---|
System.String | behaviourName |
Returns
Type | Description |
---|---|
System.Boolean |
GetBlendingBehaviourValue(String)
Get the blending value of a blendingBehaviour.
Declaration
public float GetBlendingBehaviourValue(string behaviourName)
Parameters
Type | Name | Description |
---|---|---|
System.String | behaviourName |
Returns
Type | Description |
---|---|
System.Single |
GetPoseByIndex(Int32)
Declaration
public SteamVR_Skeleton_Pose GetPoseByIndex(int index)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | index |
Returns
Type | Description |
---|---|
SteamVR_Skeleton_Pose |
LateUpdate()
Declaration
protected void LateUpdate()
SetBlendingBehaviourEnabled(String, Boolean)
Enable or disable a blending behaviour.
Declaration
public void SetBlendingBehaviourEnabled(string behaviourName, bool value)
Parameters
Type | Name | Description |
---|---|---|
System.String | behaviourName | |
System.Boolean | value |
SetBlendingBehaviourValue(String, Single)
Set the blending value of a blendingBehaviour. Works best on Manual type behaviours.
Declaration
public void SetBlendingBehaviourValue(string behaviourName, float value)
Parameters
Type | Name | Description |
---|---|---|
System.String | behaviourName | |
System.Single | value |
UpdatePose(SteamVR_Action_Skeleton, SteamVR_Input_Sources)
Updates all pose animation and blending. Can be called from different places without performance concerns, as it will only let itself run once per frame.
Declaration
public void UpdatePose(SteamVR_Action_Skeleton skeletonAction, SteamVR_Input_Sources inputSource)
Parameters
Type | Name | Description |
---|---|---|
SteamVR_Action_Skeleton | skeletonAction | |
SteamVR_Input_Sources | inputSource |