Class SteamVR_Settings
Inheritance
System.Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    SteamVR_Settings
  Inherited Members
      UnityEngine.ScriptableObject.SetDirty()
    
    
      UnityEngine.ScriptableObject.CreateInstance(System.String)
    
    
      UnityEngine.ScriptableObject.CreateInstance(System.Type)
    
    
      UnityEngine.ScriptableObject.CreateInstance<T>()
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    
    
      UnityEngine.Object.FindObjectsOfType(System.Type)
    
    
      UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object)
    
    
      UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    
    
      UnityEngine.Object.ToString()
    
    
      UnityEngine.Object.GetInstanceID()
    
    
      UnityEngine.Object.GetHashCode()
    
    
      UnityEngine.Object.Equals(System.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    
    
      UnityEngine.Object.Instantiate<T>(T)
    
    
      UnityEngine.Object.FindObjectsOfType<T>()
    
    
      UnityEngine.Object.FindObjectOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectOfType<T>()
    
    
      UnityEngine.Object.name
    
    
      UnityEngine.Object.hideFlags
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_Settings : ScriptableObject
  Fields
actionsFilePath
Declaration
[Tooltip("Filename local to the project root (or executable, in a build)")]
public string actionsFilePath
  Field Value
| Type | Description | 
|---|---|
| System.String | 
activateFirstActionSetOnStart
Declaration
public bool activateFirstActionSetOnStart
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
autoEnableVR
Declaration
[Tooltip("The SteamVR Plugin can automatically make sure VR is enabled in your player settings and if not, enable it.")]
public bool autoEnableVR
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
editorAppKey
Declaration
[Tooltip("This is the app key the unity editor will use to identify your application. (can be \"steam.app.[appid]\" to persist bindings between editor steam)")]
public string editorAppKey
  Field Value
| Type | Description | 
|---|---|
| System.String | 
inputUpdateMode
Declaration
public SteamVR_UpdateModes inputUpdateMode
  Field Value
| Type | Description | 
|---|---|
| SteamVR_UpdateModes | 
lockPhysicsUpdateRateToRenderFrequency
Declaration
public bool lockPhysicsUpdateRateToRenderFrequency
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
pauseGameWhenDashboardVisible
Declaration
public bool pauseGameWhenDashboardVisible
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
poseUpdateMode
Declaration
public SteamVR_UpdateModes poseUpdateMode
  Field Value
| Type | Description | 
|---|---|
| SteamVR_UpdateModes | 
steamVRInputPath
Declaration
[Tooltip("Path local to the Assets folder")]
public string steamVRInputPath
  Field Value
| Type | Description | 
|---|---|
| System.String | 
trackingSpace
Declaration
public ETrackingUniverseOrigin trackingSpace
  Field Value
| Type | Description | 
|---|---|
| ETrackingUniverseOrigin | 
Properties
instance
Declaration
public static SteamVR_Settings instance { get; }
  Property Value
| Type | Description | 
|---|---|
| SteamVR_Settings | 
Methods
IsInputUpdateMode(SteamVR_UpdateModes)
Declaration
public bool IsInputUpdateMode(SteamVR_UpdateModes tocheck)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_UpdateModes | tocheck | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | 
IsPoseUpdateMode(SteamVR_UpdateModes)
Declaration
public bool IsPoseUpdateMode(SteamVR_UpdateModes tocheck)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_UpdateModes | tocheck | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | 
VerifyScriptableObject()
Declaration
public static void VerifyScriptableObject()