Class SteamVR_Settings
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
SteamVR_Settings
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_Settings : ScriptableObject
Fields
actionsFilePath
Declaration
[Tooltip("Filename local to the project root (or executable, in a build)")]
public string actionsFilePath
Field Value
Type | Description |
---|---|
System.String |
activateFirstActionSetOnStart
Declaration
public bool activateFirstActionSetOnStart
Field Value
Type | Description |
---|---|
System.Boolean |
autoEnableVR
Declaration
[Tooltip("The SteamVR Plugin can automatically make sure VR is enabled in your player settings and if not, enable it.")]
public bool autoEnableVR
Field Value
Type | Description |
---|---|
System.Boolean |
editorAppKey
Declaration
[Tooltip("This is the app key the unity editor will use to identify your application. (can be \"steam.app.[appid]\" to persist bindings between editor steam)")]
public string editorAppKey
Field Value
Type | Description |
---|---|
System.String |
inputUpdateMode
Declaration
public SteamVR_UpdateModes inputUpdateMode
Field Value
Type | Description |
---|---|
SteamVR_UpdateModes |
lockPhysicsUpdateRateToRenderFrequency
Declaration
public bool lockPhysicsUpdateRateToRenderFrequency
Field Value
Type | Description |
---|---|
System.Boolean |
pauseGameWhenDashboardVisible
Declaration
public bool pauseGameWhenDashboardVisible
Field Value
Type | Description |
---|---|
System.Boolean |
poseUpdateMode
Declaration
public SteamVR_UpdateModes poseUpdateMode
Field Value
Type | Description |
---|---|
SteamVR_UpdateModes |
steamVRInputPath
Declaration
[Tooltip("Path local to the Assets folder")]
public string steamVRInputPath
Field Value
Type | Description |
---|---|
System.String |
trackingSpace
Declaration
public ETrackingUniverseOrigin trackingSpace
Field Value
Type | Description |
---|---|
ETrackingUniverseOrigin |
Properties
instance
Declaration
public static SteamVR_Settings instance { get; }
Property Value
Type | Description |
---|---|
SteamVR_Settings |
Methods
IsInputUpdateMode(SteamVR_UpdateModes)
Declaration
public bool IsInputUpdateMode(SteamVR_UpdateModes tocheck)
Parameters
Type | Name | Description |
---|---|---|
SteamVR_UpdateModes | tocheck |
Returns
Type | Description |
---|---|
System.Boolean |
IsPoseUpdateMode(SteamVR_UpdateModes)
Declaration
public bool IsPoseUpdateMode(SteamVR_UpdateModes tocheck)
Parameters
Type | Name | Description |
---|---|---|
SteamVR_UpdateModes | tocheck |
Returns
Type | Description |
---|---|
System.Boolean |
VerifyScriptableObject()
Declaration
public static void VerifyScriptableObject()