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    Class SteamVR_Skeleton_FingerIndexes

    The order of the fingers that SteamVR Skeleton Input outputs

    Inheritance
    System.Object
    SteamVR_Skeleton_FingerIndexes
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR
    Assembly: Assembly-CSharp.dll
    Syntax
    public class SteamVR_Skeleton_FingerIndexes

    Fields

    enumArray

    Declaration
    public static SteamVR_Skeleton_FingerIndexEnum[] enumArray
    Field Value
    Type Description
    SteamVR_Skeleton_FingerIndexEnum[]

    index

    Declaration
    public const int index = 1
    Field Value
    Type Description
    System.Int32

    middle

    Declaration
    public const int middle = 2
    Field Value
    Type Description
    System.Int32

    pinky

    Declaration
    public const int pinky = 4
    Field Value
    Type Description
    System.Int32

    ring

    Declaration
    public const int ring = 3
    Field Value
    Type Description
    System.Int32

    thumb

    Declaration
    public const int thumb = 0
    Field Value
    Type Description
    System.Int32
    In This Article
    • Fields
      • enumArray
      • index
      • middle
      • pinky
      • ring
      • thumb
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