Class SteamVR_Skeleton_FingerIndexes
The order of the fingers that SteamVR Skeleton Input outputs
Inheritance
System.Object
SteamVR_Skeleton_FingerIndexes
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_Skeleton_FingerIndexes
Fields
enumArray
Declaration
public static SteamVR_Skeleton_FingerIndexEnum[] enumArray
Field Value
Type | Description |
---|---|
SteamVR_Skeleton_FingerIndexEnum[] |
index
Declaration
public const int index = 1
Field Value
Type | Description |
---|---|
System.Int32 |
middle
Declaration
public const int middle = 2
Field Value
Type | Description |
---|---|
System.Int32 |
pinky
Declaration
public const int pinky = 4
Field Value
Type | Description |
---|---|
System.Int32 |
ring
Declaration
public const int ring = 3
Field Value
Type | Description |
---|---|
System.Int32 |
thumb
Declaration
public const int thumb = 0
Field Value
Type | Description |
---|---|
System.Int32 |