Class SteamVR_Skeleton_FingerIndexes
The order of the fingers that SteamVR Skeleton Input outputs
Inheritance
System.Object
    SteamVR_Skeleton_FingerIndexes
  Inherited Members
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ToString()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_Skeleton_FingerIndexes
  Fields
enumArray
Declaration
public static SteamVR_Skeleton_FingerIndexEnum[] enumArray
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Skeleton_FingerIndexEnum[] | 
index
Declaration
public const int index = 1
  Field Value
| Type | Description | 
|---|---|
| System.Int32 | 
middle
Declaration
public const int middle = 2
  Field Value
| Type | Description | 
|---|---|
| System.Int32 | 
pinky
Declaration
public const int pinky = 4
  Field Value
| Type | Description | 
|---|---|
| System.Int32 | 
ring
Declaration
public const int ring = 3
  Field Value
| Type | Description | 
|---|---|
| System.Int32 | 
thumb
Declaration
public const int thumb = 0
  Field Value
| Type | Description | 
|---|---|
| System.Int32 |