Class SteamVR_Skeleton_Pose
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
SteamVR_Skeleton_Pose
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_Skeleton_Pose : ScriptableObject
Fields
leftHand
Declaration
public SteamVR_Skeleton_Pose_Hand leftHand
Field Value
Type | Description |
---|---|
SteamVR_Skeleton_Pose_Hand |
leftHandInputSource
Declaration
protected const int leftHandInputSource = 1
Field Value
Type | Description |
---|---|
System.Int32 |
rightHand
Declaration
public SteamVR_Skeleton_Pose_Hand rightHand
Field Value
Type | Description |
---|---|
SteamVR_Skeleton_Pose_Hand |
rightHandInputSource
Declaration
protected const int rightHandInputSource = 2
Field Value
Type | Description |
---|---|
System.Int32 |
Methods
GetHand(Int32)
Declaration
public SteamVR_Skeleton_Pose_Hand GetHand(int hand)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | hand |
Returns
Type | Description |
---|---|
SteamVR_Skeleton_Pose_Hand |
GetHand(SteamVR_Input_Sources)
Declaration
public SteamVR_Skeleton_Pose_Hand GetHand(SteamVR_Input_Sources hand)
Parameters
Type | Name | Description |
---|---|---|
SteamVR_Input_Sources | hand |
Returns
Type | Description |
---|---|
SteamVR_Skeleton_Pose_Hand |