Class SteamVR_Skeleton_Pose
Inheritance
System.Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    SteamVR_Skeleton_Pose
  Inherited Members
      UnityEngine.ScriptableObject.SetDirty()
    
    
      UnityEngine.ScriptableObject.CreateInstance(System.String)
    
    
      UnityEngine.ScriptableObject.CreateInstance(System.Type)
    
    
      UnityEngine.ScriptableObject.CreateInstance<T>()
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    
    
      UnityEngine.Object.FindObjectsOfType(System.Type)
    
    
      UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object)
    
    
      UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    
    
      UnityEngine.Object.ToString()
    
    
      UnityEngine.Object.GetInstanceID()
    
    
      UnityEngine.Object.GetHashCode()
    
    
      UnityEngine.Object.Equals(System.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    
    
      UnityEngine.Object.Instantiate<T>(T)
    
    
      UnityEngine.Object.FindObjectsOfType<T>()
    
    
      UnityEngine.Object.FindObjectOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectOfType<T>()
    
    
      UnityEngine.Object.name
    
    
      UnityEngine.Object.hideFlags
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_Skeleton_Pose : ScriptableObject
  Fields
leftHand
Declaration
public SteamVR_Skeleton_Pose_Hand leftHand
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Skeleton_Pose_Hand | 
leftHandInputSource
Declaration
protected const int leftHandInputSource = 1
  Field Value
| Type | Description | 
|---|---|
| System.Int32 | 
rightHand
Declaration
public SteamVR_Skeleton_Pose_Hand rightHand
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Skeleton_Pose_Hand | 
rightHandInputSource
Declaration
protected const int rightHandInputSource = 2
  Field Value
| Type | Description | 
|---|---|
| System.Int32 | 
Methods
GetHand(Int32)
Declaration
public SteamVR_Skeleton_Pose_Hand GetHand(int hand)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.Int32 | hand | 
Returns
| Type | Description | 
|---|---|
| SteamVR_Skeleton_Pose_Hand | 
GetHand(SteamVR_Input_Sources)
Declaration
public SteamVR_Skeleton_Pose_Hand GetHand(SteamVR_Input_Sources hand)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_Input_Sources | hand | 
Returns
| Type | Description | 
|---|---|
| SteamVR_Skeleton_Pose_Hand |