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    Class SteamVR_Skeleton_Pose

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    SteamVR_Skeleton_Pose
    Inherited Members
    UnityEngine.ScriptableObject.SetDirty()
    UnityEngine.ScriptableObject.CreateInstance(System.String)
    UnityEngine.ScriptableObject.CreateInstance(System.Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.ToString()
    UnityEngine.Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR
    Assembly: Assembly-CSharp.dll
    Syntax
    public class SteamVR_Skeleton_Pose : ScriptableObject

    Fields

    leftHand

    Declaration
    public SteamVR_Skeleton_Pose_Hand leftHand
    Field Value
    Type Description
    SteamVR_Skeleton_Pose_Hand

    leftHandInputSource

    Declaration
    protected const int leftHandInputSource = 1
    Field Value
    Type Description
    System.Int32

    rightHand

    Declaration
    public SteamVR_Skeleton_Pose_Hand rightHand
    Field Value
    Type Description
    SteamVR_Skeleton_Pose_Hand

    rightHandInputSource

    Declaration
    protected const int rightHandInputSource = 2
    Field Value
    Type Description
    System.Int32

    Methods

    GetHand(Int32)

    Declaration
    public SteamVR_Skeleton_Pose_Hand GetHand(int hand)
    Parameters
    Type Name Description
    System.Int32 hand
    Returns
    Type Description
    SteamVR_Skeleton_Pose_Hand

    GetHand(SteamVR_Input_Sources)

    Declaration
    public SteamVR_Skeleton_Pose_Hand GetHand(SteamVR_Input_Sources hand)
    Parameters
    Type Name Description
    SteamVR_Input_Sources hand
    Returns
    Type Description
    SteamVR_Skeleton_Pose_Hand
    In This Article
    • Fields
      • leftHand
      • leftHandInputSource
      • rightHand
      • rightHandInputSource
    • Methods
      • GetHand(Int32)
      • GetHand(SteamVR_Input_Sources)
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