Class SteamVR_Skeleton_Pose_Hand
  
  
  
  
    Inheritance
    System.Object
    SteamVR_Skeleton_Pose_Hand
   
  
    Inherited Members
    
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ToString()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
   
  
  Assembly: Assembly-CSharp.dll
  Syntax
  
    [Serializable]
public class SteamVR_Skeleton_Pose_Hand
   
  Constructors
  
  
  
  
  
  
  
  Declaration
  
    public SteamVR_Skeleton_Pose_Hand(SteamVR_Input_Sources source)
   
  Parameters
  
  Fields
  
  
  
  bonePositions
  
  
  Declaration
  
    public Vector3[] bonePositions
   
  Field Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | UnityEngine.Vector3[] | 
         | 
      
    
  
  
  
  boneRotations
  
  
  Declaration
  
    public Quaternion[] boneRotations
   
  Field Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | UnityEngine.Quaternion[] | 
         | 
      
    
  
  
  
  ignoreRootPoseData
  
  
  Declaration
  
    public bool ignoreRootPoseData
   
  Field Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
  
  ignoreWristPoseData
  
  
  Declaration
  
    public bool ignoreWristPoseData
   
  Field Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
  
  indexFingerMovementType
  
  
  Declaration
  
    public SteamVR_Skeleton_FingerExtensionTypes indexFingerMovementType
   
  Field Value
  
  
  
  
  
  
  Declaration
  
    public SteamVR_Input_Sources inputSource
   
  Field Value
  
  
  
  middleFingerMovementType
  
  
  Declaration
  
    public SteamVR_Skeleton_FingerExtensionTypes middleFingerMovementType
   
  Field Value
  
  
  
  pinkyFingerMovementType
  
  
  Declaration
  
    public SteamVR_Skeleton_FingerExtensionTypes pinkyFingerMovementType
   
  Field Value
  
  
  
  position
  
  
  Declaration
  
  Field Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | UnityEngine.Vector3 | 
         | 
      
    
  
  
  
  ringFingerMovementType
  
  
  Declaration
  
    public SteamVR_Skeleton_FingerExtensionTypes ringFingerMovementType
   
  Field Value
  
  
  
  rotation
  
  
  Declaration
  
    public Quaternion rotation
   
  Field Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | UnityEngine.Quaternion | 
         | 
      
    
  
  
  
  thumbFingerMovementType
  
  
  Declaration
  
    public SteamVR_Skeleton_FingerExtensionTypes thumbFingerMovementType
   
  Field Value
  
  Methods
  
  
  
  
  GetFingerExtensionType(Int32)
  Get extension type for a particular finger. Thumb is 0, Index is 1, etc.
 
  
  Declaration
  
    public SteamVR_Skeleton_FingerExtensionTypes GetFingerExtensionType(int finger)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | System.Int32 | 
        finger | 
         | 
      
    
  
  Returns
  
  
  
  
  GetMovementTypeForBone(Int32)
  
  
  Declaration
  
    public SteamVR_Skeleton_FingerExtensionTypes GetMovementTypeForBone(int boneIndex)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | System.Int32 | 
        boneIndex | 
         | 
      
    
  
  Returns