Class SteamVR_Events.Action<T>
Inherited Members
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ToString()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
[Serializable]
public class Action<T> : SteamVR_Events.Action
  Type Parameters
| Name | Description | 
|---|---|
| T | 
Constructors
Action(SteamVR_Events.Event<T>, UnityAction<T>)
Declaration
public Action(SteamVR_Events.Event<T> _event, UnityAction<T> action)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_Events.Event<T> | _event | |
| UnityEngine.Events.UnityAction<T> | action | 
Methods
Enable(Boolean)
Declaration
public override void Enable(bool enabled)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.Boolean | enabled |