Class SteamVR_Events.Event<T>
Inheritance
System.Object
UnityEngine.Events.UnityEventBase
UnityEngine.Events.UnityEvent<T>
SteamVR_Events.Event<T>
Implements
UnityEngine.ISerializationCallbackReceiver
Inherited Members
UnityEngine.Events.UnityEvent<T>.AddListener(UnityEngine.Events.UnityAction<T>)
UnityEngine.Events.UnityEvent<T>.RemoveListener(UnityEngine.Events.UnityAction<T>)
UnityEngine.Events.UnityEvent<T>.FindMethod_Impl(System.String, System.Object)
UnityEngine.Events.UnityEvent<T>.Invoke(T)
UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()
UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
UnityEngine.Events.UnityEventBase.GetPersistentEventCount()
UnityEngine.Events.UnityEventBase.GetPersistentTarget(System.Int32)
UnityEngine.Events.UnityEventBase.GetPersistentMethodName(System.Int32)
UnityEngine.Events.UnityEventBase.SetPersistentListenerState(System.Int32, UnityEngine.Events.UnityEventCallState)
UnityEngine.Events.UnityEventBase.AddListener(System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.RemoveListener(System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.RemoveAllListeners()
UnityEngine.Events.UnityEventBase.Invoke(System.Object[])
UnityEngine.Events.UnityEventBase.ToString()
UnityEngine.Events.UnityEventBase.GetValidMethodInfo(System.Object, System.String, System.Type[])
UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode)
UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode, System.Type)
UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Reflection.MethodInfo)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class Event<T> : UnityEvent<T>, ISerializationCallbackReceiver
Type Parameters
Name | Description |
---|---|
T |
Methods
Listen(UnityAction<T>)
Declaration
public void Listen(UnityAction<T> action)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Events.UnityAction<T> | action |
Remove(UnityAction<T>)
Declaration
public void Remove(UnityAction<T> action)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Events.UnityAction<T> | action |
Send(T)
Declaration
public void Send(T arg0)
Parameters
Type | Name | Description |
---|---|---|
T | arg0 |
Implements
UnityEngine.ISerializationCallbackReceiver