Class SteamVR_Input_ActionSet_buggy
Inherited Members
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ToString()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_Input_ActionSet_buggy : SteamVR_ActionSet, IEquatable<SteamVR_ActionSet>, ISteamVR_ActionSet, ISerializationCallbackReceiver
  Properties
Brake
Declaration
public virtual SteamVR_Action_Boolean Brake { get; }
  Property Value
| Type | Description | 
|---|---|
| SteamVR_Action_Boolean | 
Reset
Declaration
public virtual SteamVR_Action_Boolean Reset { get; }
  Property Value
| Type | Description | 
|---|---|
| SteamVR_Action_Boolean | 
Steering
Declaration
public virtual SteamVR_Action_Vector2 Steering { get; }
  Property Value
| Type | Description | 
|---|---|
| SteamVR_Action_Vector2 | 
Throttle
Declaration
public virtual SteamVR_Action_Single Throttle { get; }
  Property Value
| Type | Description | 
|---|---|
| SteamVR_Action_Single | 
Implements
      System.IEquatable<T>
  
  
  
      UnityEngine.ISerializationCallbackReceiver