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    Class SteamVR_Action_Boolean

    Inheritance
    System.Object
    SteamVR_Action
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>
    SteamVR_Action_Boolean
    Implements
    System.IEquatable<SteamVR_Action>
    ISteamVR_Action_In
    ISteamVR_Action
    ISteamVR_Action_Boolean
    ISteamVR_Action_In_Source
    ISteamVR_Action_Source
    UnityEngine.ISerializationCallbackReceiver
    Inherited Members
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.changed
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.lastChanged
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.changedTime
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.updateTime
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.activeOrigin
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.lastActiveOrigin
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.activeDevice
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.trackedDeviceIndex
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.renderModelComponentName
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.localizedOriginName
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.UpdateValues()
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.GetRenderModelComponentName(SteamVR_Input_Sources)
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.GetActiveDevice(SteamVR_Input_Sources)
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.GetDeviceIndex(SteamVR_Input_Sources)
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.GetChanged(SteamVR_Input_Sources)
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.GetTimeLastChanged(SteamVR_Input_Sources)
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.GetLocalizedOriginPart(SteamVR_Input_Sources, EVRInputStringBits[])
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.GetLocalizedOrigin(SteamVR_Input_Sources)
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.IsUpdating(SteamVR_Input_Sources)
    SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.ForceAddSourceToUpdateList(SteamVR_Input_Sources)
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.sourceMap
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.Item[SteamVR_Input_Sources]
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.fullPath
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.handle
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.actionSet
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.direction
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.active
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.lastActive
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.activeBinding
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.lastActiveBinding
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.initialized
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.PreInitialize(String)
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.CreateUninitialized(String, Boolean)
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.CreateUninitialized(String, SteamVR_ActionDirections, String, Boolean)
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.TryNeedsInitData()
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.Initialize(Boolean, Boolean)
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.GetSourceMap()
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.InitializeCopy(String, SteamVR_Action_Source_Map)
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.InitAfterDeserialize()
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.GetActive(SteamVR_Input_Sources)
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.GetActiveBinding(SteamVR_Input_Sources)
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.GetLastActive(SteamVR_Input_Sources)
    SteamVR_Action<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>.GetLastActiveBinding(SteamVR_Input_Sources)
    SteamVR_Action.actionPath
    SteamVR_Action.needsReinit
    SteamVR_Action.startUpdatingSourceOnAccess
    SteamVR_Action.Create<CreateType>(String)
    SteamVR_Action.CreateUninitialized<CreateType>(String, SteamVR_ActionDirections, String, Boolean)
    SteamVR_Action.CreateUninitialized<CreateType>(String, Boolean)
    SteamVR_Action.GetCopy<CreateType>()
    SteamVR_Action.TryNeedsInitData()
    SteamVR_Action.InitializeCopy(String, SteamVR_Action_Source_Map)
    SteamVR_Action.fullPath
    SteamVR_Action.handle
    SteamVR_Action.actionSet
    SteamVR_Action.direction
    SteamVR_Action.setActive
    SteamVR_Action.active
    SteamVR_Action.activeBinding
    SteamVR_Action.lastActive
    SteamVR_Action.lastActiveBinding
    SteamVR_Action.PreInitialize(String)
    SteamVR_Action.CreateUninitialized(String, Boolean)
    SteamVR_Action.CreateUninitialized(String, SteamVR_ActionDirections, String, Boolean)
    SteamVR_Action.Initialize(Boolean, Boolean)
    SteamVR_Action.GetTimeLastChanged(SteamVR_Input_Sources)
    SteamVR_Action.GetSourceMap()
    SteamVR_Action.GetActive(SteamVR_Input_Sources)
    SteamVR_Action.GetSetActive(SteamVR_Input_Sources)
    SteamVR_Action.GetActiveBinding(SteamVR_Input_Sources)
    SteamVR_Action.GetLastActive(SteamVR_Input_Sources)
    SteamVR_Action.GetLastActiveBinding(SteamVR_Input_Sources)
    SteamVR_Action.GetPath()
    SteamVR_Action.IsUpdating(SteamVR_Input_Sources)
    SteamVR_Action.GetHashCode()
    SteamVR_Action.Equals(SteamVR_Action)
    SteamVR_Action.Equals(Object)
    SteamVR_Action.FindExistingActionForPartialPath(String)
    SteamVR_Action.GetShortName()
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR
    Assembly: Assembly-CSharp.dll
    Syntax
    [Serializable]
    public class SteamVR_Action_Boolean : SteamVR_Action_In<SteamVR_Action_Boolean_Source_Map, SteamVR_Action_Boolean_Source>, IEquatable<SteamVR_Action>, ISteamVR_Action_In, ISteamVR_Action, ISteamVR_Action_Boolean, ISteamVR_Action_In_Source, ISteamVR_Action_Source, ISerializationCallbackReceiver

    Constructors

    SteamVR_Action_Boolean()

    Declaration
    public SteamVR_Action_Boolean()

    Properties

    lastState

    [Shortcut to: SteamVR_Input_Sources.Any] (previous update) True when the boolean action is true

    Declaration
    public bool lastState { get; }
    Property Value
    Type Description
    System.Boolean

    lastStateDown

    [Shortcut to: SteamVR_Input_Sources.Any] (previous update) True when the boolean action is true and the last state was false

    Declaration
    public bool lastStateDown { get; }
    Property Value
    Type Description
    System.Boolean

    lastStateUp

    [Shortcut to: SteamVR_Input_Sources.Any] (previous update) True when the boolean action is false and the last state was true

    Declaration
    public bool lastStateUp { get; }
    Property Value
    Type Description
    System.Boolean

    state

    [Shortcut to: SteamVR_Input_Sources.Any] True when the boolean action is true

    Declaration
    public bool state { get; }
    Property Value
    Type Description
    System.Boolean

    stateDown

    [Shortcut to: SteamVR_Input_Sources.Any] True when the boolean action is true and the last state was false

    Declaration
    public bool stateDown { get; }
    Property Value
    Type Description
    System.Boolean

    stateUp

    [Shortcut to: SteamVR_Input_Sources.Any] True when the boolean action is false and the last state was true

    Declaration
    public bool stateUp { get; }
    Property Value
    Type Description
    System.Boolean

    Methods

    AddOnActiveBindingChangeListener(SteamVR_Action_Boolean.ActiveChangeHandler, SteamVR_Input_Sources)

    Executes a function when the active state of this action (with the specified inputSource) changes. This happens when the action is bound or unbound

    Declaration
    public void AddOnActiveBindingChangeListener(SteamVR_Action_Boolean.ActiveChangeHandler functionToCall, SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Action_Boolean.ActiveChangeHandler functionToCall

    A local function that receives the boolean action who's active state changes and the corresponding input source

    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    AddOnActiveChangeListener(SteamVR_Action_Boolean.ActiveChangeHandler, SteamVR_Input_Sources)

    Executes a function when the functional active state of this action (with the specified inputSource) changes. This happens when the action is bound or unbound, or when the ActionSet changes state.

    Declaration
    public void AddOnActiveChangeListener(SteamVR_Action_Boolean.ActiveChangeHandler functionToCall, SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Action_Boolean.ActiveChangeHandler functionToCall

    A local function that receives the boolean action who's active state changes and the corresponding input source

    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    AddOnChangeListener(SteamVR_Action_Boolean.ChangeHandler, SteamVR_Input_Sources)

    Executes a function when the state of this action (with the specified inputSource) changes

    Declaration
    public void AddOnChangeListener(SteamVR_Action_Boolean.ChangeHandler functionToCall, SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Action_Boolean.ChangeHandler functionToCall

    A local function that receives the boolean action who's state has changed, the corresponding input source, and the new value

    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    AddOnStateDownListener(SteamVR_Action_Boolean.StateDownHandler, SteamVR_Input_Sources)

    Executes a function when the state of this action (with the specified inputSource) changes to true (from false).

    Declaration
    public void AddOnStateDownListener(SteamVR_Action_Boolean.StateDownHandler functionToCall, SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Action_Boolean.StateDownHandler functionToCall

    A local function that receives the boolean action who's state has changed, the corresponding input source, and the new value

    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    AddOnStateUpListener(SteamVR_Action_Boolean.StateUpHandler, SteamVR_Input_Sources)

    Executes a function when the state of this action (with the specified inputSource) changes to false (from true).

    Declaration
    public void AddOnStateUpListener(SteamVR_Action_Boolean.StateUpHandler functionToCall, SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Action_Boolean.StateUpHandler functionToCall

    A local function that receives the boolean action who's state has changed, the corresponding input source, and the new value

    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    AddOnUpdateListener(SteamVR_Action_Boolean.UpdateHandler, SteamVR_Input_Sources)

    Executes a function when the state of this action (with the specified inputSource) is updated.

    Declaration
    public void AddOnUpdateListener(SteamVR_Action_Boolean.UpdateHandler functionToCall, SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Action_Boolean.UpdateHandler functionToCall

    A local function that receives the boolean action who's state has changed, the corresponding input source, and the new value

    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    GetLastState(SteamVR_Input_Sources)

    [For the previous update] Returns true if the value of the action was true.

    Declaration
    public bool GetLastState(SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    Returns
    Type Description
    System.Boolean

    GetLastStateDown(SteamVR_Input_Sources)

    [For the previous update] Returns true if the value of the action has been set to true (from false).

    Declaration
    public bool GetLastStateDown(SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    Returns
    Type Description
    System.Boolean

    GetLastStateUp(SteamVR_Input_Sources)

    [For the previous update] Returns true if the value of the action has been set to false (from true).

    Declaration
    public bool GetLastStateUp(SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    Returns
    Type Description
    System.Boolean

    GetState(SteamVR_Input_Sources)

    Returns true if the value of the action (state) is currently true

    Declaration
    public bool GetState(SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    Returns
    Type Description
    System.Boolean

    GetStateDown(SteamVR_Input_Sources)

    Returns true if the value of the action has been changed to true (from false) in the most recent update.

    Declaration
    public bool GetStateDown(SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    Returns
    Type Description
    System.Boolean

    GetStateUp(SteamVR_Input_Sources)

    Returns true if the value of the action has been changed to false (from true) in the most recent update.

    Declaration
    public bool GetStateUp(SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    Returns
    Type Description
    System.Boolean

    RemoveOnActiveBindingChangeListener(SteamVR_Action_Boolean.ActiveChangeHandler, SteamVR_Input_Sources)

    Stops executing the function setup by the corresponding AddListener

    Declaration
    public void RemoveOnActiveBindingChangeListener(SteamVR_Action_Boolean.ActiveChangeHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Action_Boolean.ActiveChangeHandler functionToStopCalling

    The local function that you've setup to receive update events

    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    RemoveOnActiveChangeListener(SteamVR_Action_Boolean.ActiveChangeHandler, SteamVR_Input_Sources)

    Stops executing a function when the functional active state of this action (with the specified inputSource) changes. This happens when the action is bound or unbound, or when the ActionSet changes state.

    Declaration
    public void RemoveOnActiveChangeListener(SteamVR_Action_Boolean.ActiveChangeHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Action_Boolean.ActiveChangeHandler functionToStopCalling

    The local function that you've setup to receive update events

    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    RemoveOnChangeListener(SteamVR_Action_Boolean.ChangeHandler, SteamVR_Input_Sources)

    Stops executing the function setup by the corresponding AddListener

    Declaration
    public void RemoveOnChangeListener(SteamVR_Action_Boolean.ChangeHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Action_Boolean.ChangeHandler functionToStopCalling

    The local function that you've setup to receive on change events

    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    RemoveOnStateDownListener(SteamVR_Action_Boolean.StateDownHandler, SteamVR_Input_Sources)

    Stops executing the function setup by the corresponding AddListener

    Declaration
    public void RemoveOnStateDownListener(SteamVR_Action_Boolean.StateDownHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Action_Boolean.StateDownHandler functionToStopCalling

    The local function that you've setup to receive update events

    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    RemoveOnStateUpListener(SteamVR_Action_Boolean.StateUpHandler, SteamVR_Input_Sources)

    Stops executing the function setup by the corresponding AddListener

    Declaration
    public void RemoveOnStateUpListener(SteamVR_Action_Boolean.StateUpHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Action_Boolean.StateUpHandler functionToStopCalling

    The local function that you've setup to receive events

    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    RemoveOnUpdateListener(SteamVR_Action_Boolean.UpdateHandler, SteamVR_Input_Sources)

    Stops executing the function setup by the corresponding AddListener

    Declaration
    public void RemoveOnUpdateListener(SteamVR_Action_Boolean.UpdateHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Action_Boolean.UpdateHandler functionToStopCalling

    The local function that you've setup to receive update events

    SteamVR_Input_Sources inputSource

    The device you would like to get data from. Any if the action is not device specific.

    Events

    onActiveBindingChange

    [Shortcut to: SteamVR_Input_Sources.Any] Event fires when the bound state of the binding changes

    Declaration
    public event SteamVR_Action_Boolean.ActiveChangeHandler onActiveBindingChange
    Event Type
    Type Description
    SteamVR_Action_Boolean.ActiveChangeHandler

    onActiveChange

    [Shortcut to: SteamVR_Input_Sources.Any] Event fires when the active state (ActionSet active and binding active) changes

    Declaration
    public event SteamVR_Action_Boolean.ActiveChangeHandler onActiveChange
    Event Type
    Type Description
    SteamVR_Action_Boolean.ActiveChangeHandler

    onChange

    [Shortcut to: SteamVR_Input_Sources.Any] This event fires whenever a state changes from false to true or true to false

    Declaration
    public event SteamVR_Action_Boolean.ChangeHandler onChange
    Event Type
    Type Description
    SteamVR_Action_Boolean.ChangeHandler

    onState

    [Shortcut to: SteamVR_Input_Sources.Any] This event fires whenever the boolean action is true and gets updated

    Declaration
    public event SteamVR_Action_Boolean.StateHandler onState
    Event Type
    Type Description
    SteamVR_Action_Boolean.StateHandler

    onStateDown

    [Shortcut to: SteamVR_Input_Sources.Any] This event fires whenever the state of the boolean action has changed from false to true in the most recent update

    Declaration
    public event SteamVR_Action_Boolean.StateDownHandler onStateDown
    Event Type
    Type Description
    SteamVR_Action_Boolean.StateDownHandler

    onStateUp

    [Shortcut to: SteamVR_Input_Sources.Any] This event fires whenever the state of the boolean action has changed from true to false in the most recent update

    Declaration
    public event SteamVR_Action_Boolean.StateUpHandler onStateUp
    Event Type
    Type Description
    SteamVR_Action_Boolean.StateUpHandler

    onUpdate

    [Shortcut to: SteamVR_Input_Sources.Any] This event fires whenever the action is updated

    Declaration
    public event SteamVR_Action_Boolean.UpdateHandler onUpdate
    Event Type
    Type Description
    SteamVR_Action_Boolean.UpdateHandler

    Explicit Interface Implementations

    ISerializationCallbackReceiver.OnAfterDeserialize()

    Declaration
    void ISerializationCallbackReceiver.OnAfterDeserialize()

    ISerializationCallbackReceiver.OnBeforeSerialize()

    Declaration
    void ISerializationCallbackReceiver.OnBeforeSerialize()

    Implements

    System.IEquatable<T>
    ISteamVR_Action_In
    ISteamVR_Action
    ISteamVR_Action_Boolean
    ISteamVR_Action_In_Source
    ISteamVR_Action_Source
    UnityEngine.ISerializationCallbackReceiver
    In This Article
    • Constructors
      • SteamVR_Action_Boolean()
    • Properties
      • lastState
      • lastStateDown
      • lastStateUp
      • state
      • stateDown
      • stateUp
    • Methods
      • AddOnActiveBindingChangeListener(SteamVR_Action_Boolean.ActiveChangeHandler, SteamVR_Input_Sources)
      • AddOnActiveChangeListener(SteamVR_Action_Boolean.ActiveChangeHandler, SteamVR_Input_Sources)
      • AddOnChangeListener(SteamVR_Action_Boolean.ChangeHandler, SteamVR_Input_Sources)
      • AddOnStateDownListener(SteamVR_Action_Boolean.StateDownHandler, SteamVR_Input_Sources)
      • AddOnStateUpListener(SteamVR_Action_Boolean.StateUpHandler, SteamVR_Input_Sources)
      • AddOnUpdateListener(SteamVR_Action_Boolean.UpdateHandler, SteamVR_Input_Sources)
      • GetLastState(SteamVR_Input_Sources)
      • GetLastStateDown(SteamVR_Input_Sources)
      • GetLastStateUp(SteamVR_Input_Sources)
      • GetState(SteamVR_Input_Sources)
      • GetStateDown(SteamVR_Input_Sources)
      • GetStateUp(SteamVR_Input_Sources)
      • RemoveOnActiveBindingChangeListener(SteamVR_Action_Boolean.ActiveChangeHandler, SteamVR_Input_Sources)
      • RemoveOnActiveChangeListener(SteamVR_Action_Boolean.ActiveChangeHandler, SteamVR_Input_Sources)
      • RemoveOnChangeListener(SteamVR_Action_Boolean.ChangeHandler, SteamVR_Input_Sources)
      • RemoveOnStateDownListener(SteamVR_Action_Boolean.StateDownHandler, SteamVR_Input_Sources)
      • RemoveOnStateUpListener(SteamVR_Action_Boolean.StateUpHandler, SteamVR_Input_Sources)
      • RemoveOnUpdateListener(SteamVR_Action_Boolean.UpdateHandler, SteamVR_Input_Sources)
    • Events
      • onActiveBindingChange
      • onActiveChange
      • onChange
      • onState
      • onStateDown
      • onStateUp
      • onUpdate
    • Explicit Interface Implementations
      • ISerializationCallbackReceiver.OnAfterDeserialize()
      • ISerializationCallbackReceiver.OnBeforeSerialize()
    • Implements
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