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    Class SteamVR_Action_Out<SourceMap, SourceElement>

    Inheritance
    System.Object
    SteamVR_Action
    SteamVR_Action<SourceMap, SourceElement>
    SteamVR_Action_Out<SourceMap, SourceElement>
    SteamVR_Action_Vibration
    Implements
    System.IEquatable<SteamVR_Action>
    ISteamVR_Action_Out
    ISteamVR_Action
    ISteamVR_Action_Out_Source
    ISteamVR_Action_Source
    Inherited Members
    SteamVR_Action<SourceMap, SourceElement>.sourceMap
    SteamVR_Action<SourceMap, SourceElement>.Item[SteamVR_Input_Sources]
    SteamVR_Action<SourceMap, SourceElement>.fullPath
    SteamVR_Action<SourceMap, SourceElement>.handle
    SteamVR_Action<SourceMap, SourceElement>.actionSet
    SteamVR_Action<SourceMap, SourceElement>.direction
    SteamVR_Action<SourceMap, SourceElement>.active
    SteamVR_Action<SourceMap, SourceElement>.lastActive
    SteamVR_Action<SourceMap, SourceElement>.activeBinding
    SteamVR_Action<SourceMap, SourceElement>.lastActiveBinding
    SteamVR_Action<SourceMap, SourceElement>.initialized
    SteamVR_Action<SourceMap, SourceElement>.PreInitialize(String)
    SteamVR_Action<SourceMap, SourceElement>.CreateUninitialized(String, Boolean)
    SteamVR_Action<SourceMap, SourceElement>.CreateUninitialized(String, SteamVR_ActionDirections, String, Boolean)
    SteamVR_Action<SourceMap, SourceElement>.TryNeedsInitData()
    SteamVR_Action<SourceMap, SourceElement>.Initialize(Boolean, Boolean)
    SteamVR_Action<SourceMap, SourceElement>.GetSourceMap()
    SteamVR_Action<SourceMap, SourceElement>.InitializeCopy(String, SteamVR_Action_Source_Map)
    SteamVR_Action<SourceMap, SourceElement>.InitAfterDeserialize()
    SteamVR_Action<SourceMap, SourceElement>.GetActive(SteamVR_Input_Sources)
    SteamVR_Action<SourceMap, SourceElement>.GetActiveBinding(SteamVR_Input_Sources)
    SteamVR_Action<SourceMap, SourceElement>.GetLastActive(SteamVR_Input_Sources)
    SteamVR_Action<SourceMap, SourceElement>.GetLastActiveBinding(SteamVR_Input_Sources)
    SteamVR_Action.actionPath
    SteamVR_Action.needsReinit
    SteamVR_Action.startUpdatingSourceOnAccess
    SteamVR_Action.Create<CreateType>(String)
    SteamVR_Action.CreateUninitialized<CreateType>(String, SteamVR_ActionDirections, String, Boolean)
    SteamVR_Action.CreateUninitialized<CreateType>(String, Boolean)
    SteamVR_Action.GetCopy<CreateType>()
    SteamVR_Action.TryNeedsInitData()
    SteamVR_Action.InitializeCopy(String, SteamVR_Action_Source_Map)
    SteamVR_Action.fullPath
    SteamVR_Action.handle
    SteamVR_Action.actionSet
    SteamVR_Action.direction
    SteamVR_Action.setActive
    SteamVR_Action.active
    SteamVR_Action.activeBinding
    SteamVR_Action.lastActive
    SteamVR_Action.lastActiveBinding
    SteamVR_Action.PreInitialize(String)
    SteamVR_Action.CreateUninitialized(String, Boolean)
    SteamVR_Action.CreateUninitialized(String, SteamVR_ActionDirections, String, Boolean)
    SteamVR_Action.Initialize(Boolean, Boolean)
    SteamVR_Action.GetTimeLastChanged(SteamVR_Input_Sources)
    SteamVR_Action.GetSourceMap()
    SteamVR_Action.GetActive(SteamVR_Input_Sources)
    SteamVR_Action.GetSetActive(SteamVR_Input_Sources)
    SteamVR_Action.GetActiveBinding(SteamVR_Input_Sources)
    SteamVR_Action.GetLastActive(SteamVR_Input_Sources)
    SteamVR_Action.GetLastActiveBinding(SteamVR_Input_Sources)
    SteamVR_Action.GetPath()
    SteamVR_Action.IsUpdating(SteamVR_Input_Sources)
    SteamVR_Action.GetHashCode()
    SteamVR_Action.Equals(SteamVR_Action)
    SteamVR_Action.Equals(Object)
    SteamVR_Action.FindExistingActionForPartialPath(String)
    SteamVR_Action.GetShortName()
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR
    Assembly: Assembly-CSharp.dll
    Syntax
    [Serializable]
    public abstract class SteamVR_Action_Out<SourceMap, SourceElement> : SteamVR_Action<SourceMap, SourceElement>, IEquatable<SteamVR_Action>, ISteamVR_Action_Out, ISteamVR_Action, ISteamVR_Action_Out_Source, ISteamVR_Action_Source where SourceMap : SteamVR_Action_Source_Map<SourceElement>, new()
        where SourceElement : SteamVR_Action_Out_Source, new()
    Type Parameters
    Name Description
    SourceMap
    SourceElement

    Implements

    System.IEquatable<T>
    ISteamVR_Action_Out
    ISteamVR_Action
    ISteamVR_Action_Out_Source
    ISteamVR_Action_Source
    In This Article
    • Implements
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