Interface ISteamVR_Action_In_Source
Inherited Members
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public interface ISteamVR_Action_In_Source : ISteamVR_Action_Source
Properties
activeDevice
The input source that triggered the action to be updated
Declaration
SteamVR_Input_Sources activeDevice { get; }
Property Value
Type | Description |
---|---|
SteamVR_Input_Sources |
activeOrigin
The handle to the component that triggered the action to be changed
Declaration
ulong activeOrigin { get; }
Property Value
Type | Description |
---|---|
System.UInt64 |
changed
Returns true if the action has been changed in the most recent update
Declaration
bool changed { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
changedTime
The Time.realtimeSinceStartup that this action was last changed.
Declaration
float changedTime { get; }
Property Value
Type | Description |
---|---|
System.Single |
lastActiveOrigin
The handle to the component that triggered the action to be changed in the previous update
Declaration
ulong lastActiveOrigin { get; }
Property Value
Type | Description |
---|---|
System.UInt64 |
lastChanged
Returns true if the action was changed for the previous update cycle
Declaration
bool lastChanged { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
localizedOriginName
Gets the localized full name of the device that the action was updated by. ex: "Left Hand Vive Controller Trackpad"
Declaration
string localizedOriginName { get; }
Property Value
Type | Description |
---|---|
System.String |
renderModelComponentName
The name of the component on the render model that caused the action to be updated (not localized)
Declaration
string renderModelComponentName { get; }
Property Value
Type | Description |
---|---|
System.String |
trackedDeviceIndex
The device index (used by Render Models) used by the device that triggered the action to be updated
Declaration
uint trackedDeviceIndex { get; }
Property Value
Type | Description |
---|---|
System.UInt32 |
updateTime
The time the action was updated (Time.realtimeSinceStartup)
Declaration
float updateTime { get; }
Property Value
Type | Description |
---|---|
System.Single |