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    Class SteamVR_Behaviour_Pose_ConnectedChangedEvent

    Inheritance
    System.Object
    UnityEngine.Events.UnityEventBase
    UnityEngine.Events.UnityEvent<SteamVR_Behaviour_Pose, SteamVR_Input_Sources, System.Boolean>
    SteamVR_Behaviour_Pose_ConnectedChangedEvent
    Implements
    UnityEngine.ISerializationCallbackReceiver
    Inherited Members
    UnityEngine.Events.UnityEvent<Valve.VR.SteamVR_Behaviour_Pose, Valve.VR.SteamVR_Input_Sources, System.Boolean>.AddListener(UnityEngine.Events.UnityAction<Valve.VR.SteamVR_Behaviour_Pose, Valve.VR.SteamVR_Input_Sources, System.Boolean>)
    UnityEngine.Events.UnityEvent<Valve.VR.SteamVR_Behaviour_Pose, Valve.VR.SteamVR_Input_Sources, System.Boolean>.RemoveListener(UnityEngine.Events.UnityAction<Valve.VR.SteamVR_Behaviour_Pose, Valve.VR.SteamVR_Input_Sources, System.Boolean>)
    UnityEngine.Events.UnityEvent<Valve.VR.SteamVR_Behaviour_Pose, Valve.VR.SteamVR_Input_Sources, System.Boolean>.FindMethod_Impl(System.String, System.Object)
    UnityEngine.Events.UnityEvent<Valve.VR.SteamVR_Behaviour_Pose, Valve.VR.SteamVR_Input_Sources, System.Boolean>.Invoke(Valve.VR.SteamVR_Behaviour_Pose, Valve.VR.SteamVR_Input_Sources, System.Boolean)
    UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()
    UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
    UnityEngine.Events.UnityEventBase.FindMethod_Impl(System.String, System.Object)
    UnityEngine.Events.UnityEventBase.GetPersistentEventCount()
    UnityEngine.Events.UnityEventBase.GetPersistentTarget(System.Int32)
    UnityEngine.Events.UnityEventBase.GetPersistentMethodName(System.Int32)
    UnityEngine.Events.UnityEventBase.SetPersistentListenerState(System.Int32, UnityEngine.Events.UnityEventCallState)
    UnityEngine.Events.UnityEventBase.AddListener(System.Object, System.Reflection.MethodInfo)
    UnityEngine.Events.UnityEventBase.RemoveListener(System.Object, System.Reflection.MethodInfo)
    UnityEngine.Events.UnityEventBase.RemoveAllListeners()
    UnityEngine.Events.UnityEventBase.Invoke(System.Object[])
    UnityEngine.Events.UnityEventBase.ToString()
    UnityEngine.Events.UnityEventBase.GetValidMethodInfo(System.Object, System.String, System.Type[])
    UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode)
    UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode, System.Type)
    UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Reflection.MethodInfo)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR
    Assembly: Assembly-CSharp.dll
    Syntax
    [Serializable]
    public class SteamVR_Behaviour_Pose_ConnectedChangedEvent : UnityEvent<SteamVR_Behaviour_Pose, SteamVR_Input_Sources, bool>, ISerializationCallbackReceiver

    Implements

    UnityEngine.ISerializationCallbackReceiver
    In This Article
    • Implements
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