Class SteamVR_Overlay
Inheritance
System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    SteamVR_Overlay
  Inherited Members
      UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
    
    
      UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
    
    
      UnityEngine.MonoBehaviour.CancelInvoke()
    
    
      UnityEngine.MonoBehaviour.CancelInvoke(System.String)
    
    
      UnityEngine.MonoBehaviour.IsInvoking(System.String)
    
    
      UnityEngine.MonoBehaviour.IsInvoking()
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.String)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(System.String)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
    
    
      UnityEngine.MonoBehaviour.StopAllCoroutines()
    
    
      UnityEngine.MonoBehaviour.print(System.Object)
    
    
      UnityEngine.MonoBehaviour.useGUILayout
    
    
      UnityEngine.Behaviour.enabled
    
    
      UnityEngine.Behaviour.isActiveAndEnabled
    
    
      UnityEngine.Component.GetComponent(System.Type)
    
    
      UnityEngine.Component.GetComponent<T>()
    
    
      UnityEngine.Component.GetComponent(System.String)
    
    
      UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentInChildren(System.Type)
    
    
      UnityEngine.Component.GetComponentInChildren<T>()
    
    
      UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInChildren(System.Type)
    
    
      UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>()
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentInParent(System.Type)
    
    
      UnityEngine.Component.GetComponentInParent<T>()
    
    
      UnityEngine.Component.GetComponentsInParent(System.Type)
    
    
      UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentsInParent<T>()
    
    
      UnityEngine.Component.GetComponents(System.Type)
    
    
      UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
    
    
      UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponents<T>()
    
    
      UnityEngine.Component.CompareTag(System.String)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessage(System.String, System.Object)
    
    
      UnityEngine.Component.SendMessage(System.String)
    
    
      UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, System.Object)
    
    
      UnityEngine.Component.BroadcastMessage(System.String)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.transform
    
    
      UnityEngine.Component.gameObject
    
    
      UnityEngine.Component.tag
    
    
      UnityEngine.Component.rigidbody
    
    
      UnityEngine.Component.rigidbody2D
    
    
      UnityEngine.Component.camera
    
    
      UnityEngine.Component.light
    
    
      UnityEngine.Component.animation
    
    
      UnityEngine.Component.constantForce
    
    
      UnityEngine.Component.renderer
    
    
      UnityEngine.Component.audio
    
    
      UnityEngine.Component.guiText
    
    
      UnityEngine.Component.networkView
    
    
      UnityEngine.Component.guiElement
    
    
      UnityEngine.Component.guiTexture
    
    
      UnityEngine.Component.collider
    
    
      UnityEngine.Component.collider2D
    
    
      UnityEngine.Component.hingeJoint
    
    
      UnityEngine.Component.particleEmitter
    
    
      UnityEngine.Component.particleSystem
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    
    
      UnityEngine.Object.FindObjectsOfType(System.Type)
    
    
      UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object)
    
    
      UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    
    
      UnityEngine.Object.ToString()
    
    
      UnityEngine.Object.GetInstanceID()
    
    
      UnityEngine.Object.GetHashCode()
    
    
      UnityEngine.Object.Equals(System.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    
    
      UnityEngine.Object.Instantiate<T>(T)
    
    
      UnityEngine.Object.FindObjectsOfType<T>()
    
    
      UnityEngine.Object.FindObjectOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectOfType<T>()
    
    
      UnityEngine.Object.name
    
    
      UnityEngine.Object.hideFlags
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_Overlay : MonoBehaviour
  Fields
alpha
Declaration
[Tooltip("Opacity")]
[Range(0F, 1F)]
public float alpha
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
antialias
Declaration
public bool antialias
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
curved
Declaration
public bool curved
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
curvedRange
Declaration
public Vector2 curvedRange
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Vector2 | 
distance
Declaration
[Tooltip("Distance from surface.")]
public float distance
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
highquality
Declaration
public bool highquality
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
inputMethod
Declaration
public VROverlayInputMethod inputMethod
  Field Value
| Type | Description | 
|---|---|
| VROverlayInputMethod | 
mouseScale
Declaration
public Vector2 mouseScale
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Vector2 | 
scale
Declaration
[Tooltip("Size of overlay view.")]
public float scale
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
texture
Declaration
public Texture texture
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Texture | 
uvOffset
Declaration
public Vector4 uvOffset
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Vector4 | 
Properties
instance
Declaration
public static SteamVR_Overlay instance { get; }
  Property Value
| Type | Description | 
|---|---|
| SteamVR_Overlay | 
key
Declaration
public static string key { get; }
  Property Value
| Type | Description | 
|---|---|
| System.String | 
Methods
ComputeIntersection(Vector3, Vector3, ref SteamVR_Overlay.IntersectionResults)
Declaration
public bool ComputeIntersection(Vector3 source, Vector3 direction, ref SteamVR_Overlay.IntersectionResults results)
  Parameters
| Type | Name | Description | 
|---|---|---|
| UnityEngine.Vector3 | source | |
| UnityEngine.Vector3 | direction | |
| SteamVR_Overlay.IntersectionResults | results | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | 
PollNextEvent(ref VREvent_t)
Declaration
public bool PollNextEvent(ref VREvent_t pEvent)
  Parameters
| Type | Name | Description | 
|---|---|---|
| VREvent_t | pEvent | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | 
UpdateOverlay()
Declaration
public void UpdateOverlay()