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    Struct SteamVR_Overlay.IntersectionResults

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR
    Assembly: Assembly-CSharp.dll
    Syntax
    public struct IntersectionResults

    Fields

    distance

    Declaration
    public float distance
    Field Value
    Type Description
    System.Single

    normal

    Declaration
    public Vector3 normal
    Field Value
    Type Description
    UnityEngine.Vector3

    point

    Declaration
    public Vector3 point
    Field Value
    Type Description
    UnityEngine.Vector3

    UVs

    Declaration
    public Vector2 UVs
    Field Value
    Type Description
    UnityEngine.Vector2
    In This Article
    • Fields
      • distance
      • normal
      • point
      • UVs
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