Struct SteamVR_Overlay.IntersectionResults
Inherited Members
      System.ValueType.Equals(System.Object)
    
    
      System.ValueType.GetHashCode()
    
    
      System.ValueType.ToString()
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public struct IntersectionResults
  Fields
distance
Declaration
public float distance
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
normal
Declaration
public Vector3 normal
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Vector3 | 
point
Declaration
public Vector3 point
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Vector3 | 
UVs
Declaration
public Vector2 UVs
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Vector2 |