Struct SteamVR_Overlay.IntersectionResults
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public struct IntersectionResults
Fields
distance
Declaration
public float distance
Field Value
Type | Description |
---|---|
System.Single |
normal
Declaration
public Vector3 normal
Field Value
Type | Description |
---|---|
UnityEngine.Vector3 |
point
Declaration
public Vector3 point
Field Value
Type | Description |
---|---|
UnityEngine.Vector3 |
UVs
Declaration
public Vector2 UVs
Field Value
Type | Description |
---|---|
UnityEngine.Vector2 |