Class SteamVR_Skeleton_Poser.PoseBlendingBehaviour
A filter applied to the base pose. Blends to a secondary pose by a certain weight. Can be masked per-finger
Inheritance
System.Object
    SteamVR_Skeleton_Poser.PoseBlendingBehaviour
  Inherited Members
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ToString()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
[Serializable]
public class PoseBlendingBehaviour
  Constructors
PoseBlendingBehaviour()
Declaration
public PoseBlendingBehaviour()
  Fields
action_bool
Declaration
public SteamVR_Action_Boolean action_bool
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Action_Boolean | 
action_single
Declaration
public SteamVR_Action_Single action_single
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Action_Single | 
enabled
Declaration
public bool enabled
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
influence
Declaration
public float influence
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
mask
Declaration
public SteamVR_Skeleton_HandMask mask
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Skeleton_HandMask | 
name
Declaration
public string name
  Field Value
| Type | Description | 
|---|---|
| System.String | 
pose
Declaration
public int pose
  Field Value
| Type | Description | 
|---|---|
| System.Int32 | 
previewEnabled
Declaration
public bool previewEnabled
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
smoothingSpeed
Declaration
public float smoothingSpeed
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
type
Declaration
public SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes type
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes | 
useMask
Declaration
public bool useMask
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
value
Declaration
public float value
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
Methods
ApplyBlending(SteamVR_Skeleton_PoseSnapshot, SteamVR_Skeleton_Poser.SkeletonBlendablePose[], SteamVR_Input_Sources)
Apply blending to this behaviour's pose to an existing snapshot.
Declaration
public void ApplyBlending(SteamVR_Skeleton_PoseSnapshot snapshot, SteamVR_Skeleton_Poser.SkeletonBlendablePose[] blendPoses, SteamVR_Input_Sources inputSource)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_Skeleton_PoseSnapshot | snapshot | Snapshot to modify  | 
      
| SteamVR_Skeleton_Poser.SkeletonBlendablePose[] | blendPoses | List of blend poses to get the target pose  | 
      
| SteamVR_Input_Sources | inputSource | Which hand to receive input from  | 
      
Update(Single, SteamVR_Input_Sources)
Performs smoothing based on deltaTime parameter.
Declaration
public void Update(float deltaTime, SteamVR_Input_Sources inputSource)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.Single | deltaTime | |
| SteamVR_Input_Sources | inputSource |