Class SteamVR_Skeleton_Poser.SkeletonBlendablePose
A SkeletonBlendablePose holds a reference to a Skeleton_Pose scriptableObject, and also contains some helper functions. Also handles pose-specific animation like additive finger motion.
Inheritance
System.Object
    SteamVR_Skeleton_Poser.SkeletonBlendablePose
  Inherited Members
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ToString()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SkeletonBlendablePose
  Constructors
SkeletonBlendablePose()
Declaration
public SkeletonBlendablePose()
  SkeletonBlendablePose(SteamVR_Skeleton_Pose)
Init based on an existing Skeleton_Pose
Declaration
public SkeletonBlendablePose(SteamVR_Skeleton_Pose p)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_Skeleton_Pose | p | 
Fields
pose
Declaration
public SteamVR_Skeleton_Pose pose
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Skeleton_Pose | 
snapshotL
Declaration
public SteamVR_Skeleton_PoseSnapshot snapshotL
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Skeleton_PoseSnapshot | 
snapshotR
Declaration
public SteamVR_Skeleton_PoseSnapshot snapshotR
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Skeleton_PoseSnapshot | 
Methods
GetHandSnapshot(SteamVR_Input_Sources)
Get the snapshot of this pose with effects such as additive finger animation applied.
Declaration
public SteamVR_Skeleton_PoseSnapshot GetHandSnapshot(SteamVR_Input_Sources inputSource)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_Input_Sources | inputSource | 
Returns
| Type | Description | 
|---|---|
| SteamVR_Skeleton_PoseSnapshot | 
PoseToSnapshots()
Copy the base pose into the snapshots.
Declaration
public void PoseToSnapshots()
  UpdateAdditiveAnimation(SteamVR_Action_Skeleton, SteamVR_Input_Sources)
Declaration
public void UpdateAdditiveAnimation(SteamVR_Action_Skeleton skeletonAction, SteamVR_Input_Sources inputSource)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_Action_Skeleton | skeletonAction | |
| SteamVR_Input_Sources | inputSource |