Show / Hide Table of Contents

    Class SteamVR_Skeleton_PoseSnapshot

    PoseSnapshots hold a skeleton pose for one hand, as well as storing which hand they contain. They have several functions for combining BlendablePoses.

    Inheritance
    System.Object
    SteamVR_Skeleton_PoseSnapshot
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR
    Assembly: Assembly-CSharp.dll
    Syntax
    public class SteamVR_Skeleton_PoseSnapshot

    Constructors

    SteamVR_Skeleton_PoseSnapshot(Int32, SteamVR_Input_Sources)

    Declaration
    public SteamVR_Skeleton_PoseSnapshot(int boneCount, SteamVR_Input_Sources source)
    Parameters
    Type Name Description
    System.Int32 boneCount
    SteamVR_Input_Sources source

    Fields

    bonePositions

    Declaration
    public Vector3[] bonePositions
    Field Value
    Type Description
    UnityEngine.Vector3[]

    boneRotations

    Declaration
    public Quaternion[] boneRotations
    Field Value
    Type Description
    UnityEngine.Quaternion[]

    inputSource

    Declaration
    public SteamVR_Input_Sources inputSource
    Field Value
    Type Description
    SteamVR_Input_Sources

    position

    Declaration
    public Vector3 position
    Field Value
    Type Description
    UnityEngine.Vector3

    rotation

    Declaration
    public Quaternion rotation
    Field Value
    Type Description
    UnityEngine.Quaternion

    Methods

    CopyFrom(SteamVR_Skeleton_PoseSnapshot)

    Perform a deep copy from one poseSnapshot to another.

    Declaration
    public void CopyFrom(SteamVR_Skeleton_PoseSnapshot source)
    Parameters
    Type Name Description
    SteamVR_Skeleton_PoseSnapshot source
    In This Article
    • Constructors
      • SteamVR_Skeleton_PoseSnapshot(Int32, SteamVR_Input_Sources)
    • Fields
      • bonePositions
      • boneRotations
      • inputSource
      • position
      • rotation
    • Methods
      • CopyFrom(SteamVR_Skeleton_PoseSnapshot)
    Back to top Copyright (c) Valve Corporation, All rights reserved.