Class SteamVR_Skeleton_HandMask
Simple mask for fingers
Inheritance
System.Object
SteamVR_Skeleton_HandMask
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
[Serializable]
public class SteamVR_Skeleton_HandMask
Constructors
SteamVR_Skeleton_HandMask()
Declaration
public SteamVR_Skeleton_HandMask()
Fields
fullMask
Declaration
public static readonly SteamVR_Skeleton_HandMask fullMask
Field Value
Type | Description |
---|---|
SteamVR_Skeleton_HandMask |
index
Declaration
public bool index
Field Value
Type | Description |
---|---|
System.Boolean |
middle
Declaration
public bool middle
Field Value
Type | Description |
---|---|
System.Boolean |
palm
Declaration
public bool palm
Field Value
Type | Description |
---|---|
System.Boolean |
pinky
Declaration
public bool pinky
Field Value
Type | Description |
---|---|
System.Boolean |
ring
Declaration
public bool ring
Field Value
Type | Description |
---|---|
System.Boolean |
thumb
Declaration
public bool thumb
Field Value
Type | Description |
---|---|
System.Boolean |
values
Declaration
public bool[] values
Field Value
Type | Description |
---|---|
System.Boolean[] |
Methods
Apply()
Declaration
protected void Apply()
GetFinger(Int32)
Declaration
public bool GetFinger(int i)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | i |
Returns
Type | Description |
---|---|
System.Boolean |
Reset()
All elements on
Declaration
public void Reset()
SetFinger(Int32, Boolean)
Declaration
public void SetFinger(int i, bool value)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | i | |
System.Boolean | value |