Class SteamVR_Events
  
  
  
  
    Inheritance
    System.Object
    SteamVR_Events
   
  
    Inherited Members
    
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ToString()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
   
  
  Assembly: Assembly-CSharp.dll
  Syntax
  
    public static class SteamVR_Events
   
  Fields
  
  
  
  Calibrating
  
  
  Declaration
  
    public static SteamVR_Events.Event<bool> Calibrating
   
  Field Value
  
  
  
  DeviceConnected
  
  
  Declaration
  
    public static SteamVR_Events.Event<int, bool> DeviceConnected
   
  Field Value
  
  
  
  Fade
  
  
  Declaration
  
    public static SteamVR_Events.Event<Color, float, bool> Fade
   
  Field Value
  
  
  
  FadeReady
  
  
  Declaration
  
    public static SteamVR_Events.Event FadeReady
   
  Field Value
  
  
  
  HideRenderModels
  
  
  Declaration
  
    public static SteamVR_Events.Event<bool> HideRenderModels
   
  Field Value
  
  
  
  Initialized
  
  
  Declaration
  
    public static SteamVR_Events.Event<bool> Initialized
   
  Field Value
  
  
  
  Initializing
  
  
  Declaration
  
    public static SteamVR_Events.Event<bool> Initializing
   
  Field Value
  
  
  
  
  
  
  Declaration
  
    public static SteamVR_Events.Event<bool> InputFocus
   
  Field Value
  
  
  
  Loading
  
  
  Declaration
  
    public static SteamVR_Events.Event<bool> Loading
   
  Field Value
  
  
  
  LoadingFadeIn
  
  
  Declaration
  
    public static SteamVR_Events.Event<float> LoadingFadeIn
   
  Field Value
  
  
  
  LoadingFadeOut
  
  
  Declaration
  
    public static SteamVR_Events.Event<float> LoadingFadeOut
   
  Field Value
  
  
  
  NewPoses
  
  
  Declaration
  
    public static SteamVR_Events.Event<TrackedDevicePose_t[]> NewPoses
   
  Field Value
  
  
  
  NewPosesApplied
  
  
  Declaration
  
    public static SteamVR_Events.Event NewPosesApplied
   
  Field Value
  
  
  
  OutOfRange
  
  
  Declaration
  
    public static SteamVR_Events.Event<bool> OutOfRange
   
  Field Value
  
  
  
  RenderModelLoaded
  
  
  Declaration
  
    public static SteamVR_Events.Event<SteamVR_RenderModel, bool> RenderModelLoaded
   
  Field Value
  
  Methods
  
  
  
  
  CalibratingAction(UnityAction<Boolean>)
  
  
  Declaration
  
    public static SteamVR_Events.Action CalibratingAction(UnityAction<bool> action)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | UnityEngine.Events.UnityAction<System.Boolean> | 
        action | 
         | 
      
    
  
  Returns
  
  
  
  
  DeviceConnectedAction(UnityAction<Int32, Boolean>)
  
  
  Declaration
  
    public static SteamVR_Events.Action DeviceConnectedAction(UnityAction<int, bool> action)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | UnityEngine.Events.UnityAction<System.Int32, System.Boolean> | 
        action | 
         | 
      
    
  
  Returns
  
  
  
  
  FadeAction(UnityAction<Color, Single, Boolean>)
  
  
  Declaration
  
    public static SteamVR_Events.Action FadeAction(UnityAction<Color, float, bool> action)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | UnityEngine.Events.UnityAction<UnityEngine.Color, System.Single, System.Boolean> | 
        action | 
         | 
      
    
  
  Returns
  
  
  
  
  FadeReadyAction(UnityAction)
  
  
  Declaration
  
    public static SteamVR_Events.Action FadeReadyAction(UnityAction action)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | UnityEngine.Events.UnityAction | 
        action | 
         | 
      
    
  
  Returns
  
  
  
  
  HideRenderModelsAction(UnityAction<Boolean>)
  
  
  Declaration
  
    public static SteamVR_Events.Action HideRenderModelsAction(UnityAction<bool> action)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | UnityEngine.Events.UnityAction<System.Boolean> | 
        action | 
         | 
      
    
  
  Returns
  
  
  
  
  InitializedAction(UnityAction<Boolean>)
  
  
  Declaration
  
    public static SteamVR_Events.Action InitializedAction(UnityAction<bool> action)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | UnityEngine.Events.UnityAction<System.Boolean> | 
        action | 
         | 
      
    
  
  Returns
  
  
  
  
  InitializingAction(UnityAction<Boolean>)
  
  
  Declaration
  
    public static SteamVR_Events.Action InitializingAction(UnityAction<bool> action)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | UnityEngine.Events.UnityAction<System.Boolean> | 
        action | 
         | 
      
    
  
  Returns
  
  
  
  
  
  
  
  Declaration
  
    public static SteamVR_Events.Action InputFocusAction(UnityAction<bool> action)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | UnityEngine.Events.UnityAction<System.Boolean> | 
        action | 
         | 
      
    
  
  Returns
  
  
  
  
  LoadingAction(UnityAction<Boolean>)
  
  
  Declaration
  
    public static SteamVR_Events.Action LoadingAction(UnityAction<bool> action)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | UnityEngine.Events.UnityAction<System.Boolean> | 
        action | 
         | 
      
    
  
  Returns
  
  
  
  
  LoadingFadeInAction(UnityAction<Single>)
  
  
  Declaration
  
    public static SteamVR_Events.Action LoadingFadeInAction(UnityAction<float> action)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | UnityEngine.Events.UnityAction<System.Single> | 
        action | 
         | 
      
    
  
  Returns
  
  
  
  
  LoadingFadeOutAction(UnityAction<Single>)
  
  
  Declaration
  
    public static SteamVR_Events.Action LoadingFadeOutAction(UnityAction<float> action)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | UnityEngine.Events.UnityAction<System.Single> | 
        action | 
         | 
      
    
  
  Returns
  
  
  
  
  NewPosesAction(UnityAction<TrackedDevicePose_t[]>)
  
  
  Declaration
  
    public static SteamVR_Events.Action NewPosesAction(UnityAction<TrackedDevicePose_t[]> action)
   
  Parameters
  
  Returns
  
  
  
  
  NewPosesAppliedAction(UnityAction)
  
  
  Declaration
  
    public static SteamVR_Events.Action NewPosesAppliedAction(UnityAction action)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | UnityEngine.Events.UnityAction | 
        action | 
         | 
      
    
  
  Returns
  
  
  
  
  OutOfRangeAction(UnityAction<Boolean>)
  
  
  Declaration
  
    public static SteamVR_Events.Action OutOfRangeAction(UnityAction<bool> action)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | UnityEngine.Events.UnityAction<System.Boolean> | 
        action | 
         | 
      
    
  
  Returns
  
  
  
  
  RenderModelLoadedAction(UnityAction<SteamVR_RenderModel, Boolean>)
  
  
  Declaration
  
    public static SteamVR_Events.Action RenderModelLoadedAction(UnityAction<SteamVR_RenderModel, bool> action)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | UnityEngine.Events.UnityAction<SteamVR_RenderModel, System.Boolean> | 
        action | 
         | 
      
    
  
  Returns
  
  
  
  
  System(EVREventType)
  
  
  Declaration
  
    public static SteamVR_Events.Event<VREvent_t> System(EVREventType eventType)
   
  Parameters
  
  Returns
  
  
  
  
  SystemAction(EVREventType, UnityAction<VREvent_t>)
  
  
  Declaration
  
    public static SteamVR_Events.Action SystemAction(EVREventType eventType, UnityAction<VREvent_t> action)
   
  Parameters
  
  Returns