Class SteamVR_Events
Inheritance
System.Object
SteamVR_Events
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: Assembly-CSharp.dll
Syntax
public static class SteamVR_Events
Fields
Calibrating
Declaration
public static SteamVR_Events.Event<bool> Calibrating
Field Value
DeviceConnected
Declaration
public static SteamVR_Events.Event<int, bool> DeviceConnected
Field Value
Fade
Declaration
public static SteamVR_Events.Event<Color, float, bool> Fade
Field Value
FadeReady
Declaration
public static SteamVR_Events.Event FadeReady
Field Value
HideRenderModels
Declaration
public static SteamVR_Events.Event<bool> HideRenderModels
Field Value
Initialized
Declaration
public static SteamVR_Events.Event<bool> Initialized
Field Value
Initializing
Declaration
public static SteamVR_Events.Event<bool> Initializing
Field Value
Declaration
public static SteamVR_Events.Event<bool> InputFocus
Field Value
Loading
Declaration
public static SteamVR_Events.Event<bool> Loading
Field Value
LoadingFadeIn
Declaration
public static SteamVR_Events.Event<float> LoadingFadeIn
Field Value
LoadingFadeOut
Declaration
public static SteamVR_Events.Event<float> LoadingFadeOut
Field Value
NewPoses
Declaration
public static SteamVR_Events.Event<TrackedDevicePose_t[]> NewPoses
Field Value
NewPosesApplied
Declaration
public static SteamVR_Events.Event NewPosesApplied
Field Value
OutOfRange
Declaration
public static SteamVR_Events.Event<bool> OutOfRange
Field Value
RenderModelLoaded
Declaration
public static SteamVR_Events.Event<SteamVR_RenderModel, bool> RenderModelLoaded
Field Value
Methods
CalibratingAction(UnityAction<Boolean>)
Declaration
public static SteamVR_Events.Action CalibratingAction(UnityAction<bool> action)
Parameters
Type |
Name |
Description |
UnityEngine.Events.UnityAction<System.Boolean> |
action |
|
Returns
DeviceConnectedAction(UnityAction<Int32, Boolean>)
Declaration
public static SteamVR_Events.Action DeviceConnectedAction(UnityAction<int, bool> action)
Parameters
Type |
Name |
Description |
UnityEngine.Events.UnityAction<System.Int32, System.Boolean> |
action |
|
Returns
FadeAction(UnityAction<Color, Single, Boolean>)
Declaration
public static SteamVR_Events.Action FadeAction(UnityAction<Color, float, bool> action)
Parameters
Type |
Name |
Description |
UnityEngine.Events.UnityAction<UnityEngine.Color, System.Single, System.Boolean> |
action |
|
Returns
FadeReadyAction(UnityAction)
Declaration
public static SteamVR_Events.Action FadeReadyAction(UnityAction action)
Parameters
Type |
Name |
Description |
UnityEngine.Events.UnityAction |
action |
|
Returns
HideRenderModelsAction(UnityAction<Boolean>)
Declaration
public static SteamVR_Events.Action HideRenderModelsAction(UnityAction<bool> action)
Parameters
Type |
Name |
Description |
UnityEngine.Events.UnityAction<System.Boolean> |
action |
|
Returns
InitializedAction(UnityAction<Boolean>)
Declaration
public static SteamVR_Events.Action InitializedAction(UnityAction<bool> action)
Parameters
Type |
Name |
Description |
UnityEngine.Events.UnityAction<System.Boolean> |
action |
|
Returns
InitializingAction(UnityAction<Boolean>)
Declaration
public static SteamVR_Events.Action InitializingAction(UnityAction<bool> action)
Parameters
Type |
Name |
Description |
UnityEngine.Events.UnityAction<System.Boolean> |
action |
|
Returns
Declaration
public static SteamVR_Events.Action InputFocusAction(UnityAction<bool> action)
Parameters
Type |
Name |
Description |
UnityEngine.Events.UnityAction<System.Boolean> |
action |
|
Returns
LoadingAction(UnityAction<Boolean>)
Declaration
public static SteamVR_Events.Action LoadingAction(UnityAction<bool> action)
Parameters
Type |
Name |
Description |
UnityEngine.Events.UnityAction<System.Boolean> |
action |
|
Returns
LoadingFadeInAction(UnityAction<Single>)
Declaration
public static SteamVR_Events.Action LoadingFadeInAction(UnityAction<float> action)
Parameters
Type |
Name |
Description |
UnityEngine.Events.UnityAction<System.Single> |
action |
|
Returns
LoadingFadeOutAction(UnityAction<Single>)
Declaration
public static SteamVR_Events.Action LoadingFadeOutAction(UnityAction<float> action)
Parameters
Type |
Name |
Description |
UnityEngine.Events.UnityAction<System.Single> |
action |
|
Returns
NewPosesAction(UnityAction<TrackedDevicePose_t[]>)
Declaration
public static SteamVR_Events.Action NewPosesAction(UnityAction<TrackedDevicePose_t[]> action)
Parameters
Returns
NewPosesAppliedAction(UnityAction)
Declaration
public static SteamVR_Events.Action NewPosesAppliedAction(UnityAction action)
Parameters
Type |
Name |
Description |
UnityEngine.Events.UnityAction |
action |
|
Returns
OutOfRangeAction(UnityAction<Boolean>)
Declaration
public static SteamVR_Events.Action OutOfRangeAction(UnityAction<bool> action)
Parameters
Type |
Name |
Description |
UnityEngine.Events.UnityAction<System.Boolean> |
action |
|
Returns
RenderModelLoadedAction(UnityAction<SteamVR_RenderModel, Boolean>)
Declaration
public static SteamVR_Events.Action RenderModelLoadedAction(UnityAction<SteamVR_RenderModel, bool> action)
Parameters
Type |
Name |
Description |
UnityEngine.Events.UnityAction<SteamVR_RenderModel, System.Boolean> |
action |
|
Returns
System(EVREventType)
Declaration
public static SteamVR_Events.Event<VREvent_t> System(EVREventType eventType)
Parameters
Returns
SystemAction(EVREventType, UnityAction<VREvent_t>)
Declaration
public static SteamVR_Events.Action SystemAction(EVREventType eventType, UnityAction<VREvent_t> action)
Parameters
Returns