Class SteamVR_RenderModel
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
SteamVR_RenderModel
Inherited Members
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Component.rigidbody
UnityEngine.Component.rigidbody2D
UnityEngine.Component.camera
UnityEngine.Component.light
UnityEngine.Component.animation
UnityEngine.Component.constantForce
UnityEngine.Component.renderer
UnityEngine.Component.audio
UnityEngine.Component.guiText
UnityEngine.Component.networkView
UnityEngine.Component.guiElement
UnityEngine.Component.guiTexture
UnityEngine.Component.collider
UnityEngine.Component.collider2D
UnityEngine.Component.hingeJoint
UnityEngine.Component.particleEmitter
UnityEngine.Component.particleSystem
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
[ExecuteInEditMode]
public class SteamVR_RenderModel : MonoBehaviour
Fields
controllerModeState
Declaration
public RenderModel_ControllerMode_State_t controllerModeState
Field Value
Type | Description |
---|---|
RenderModel_ControllerMode_State_t |
createComponents
Declaration
[Tooltip("If available, break down into separate components instead of loading as a single mesh.")]
public bool createComponents
Field Value
Type | Description |
---|---|
System.Boolean |
index
Declaration
public SteamVR_TrackedObject.EIndex index
Field Value
Type | Description |
---|---|
SteamVR_TrackedObject.EIndex |
inputSource
Declaration
protected SteamVR_Input_Sources inputSource
Field Value
Type | Description |
---|---|
SteamVR_Input_Sources |
k_localTransformName
Declaration
public const string k_localTransformName = "attach"
Field Value
Type | Description |
---|---|
System.String |
materials
Declaration
public static Hashtable materials
Field Value
Type | Description |
---|---|
System.Collections.Hashtable |
modelOverride
Declaration
[Tooltip("Model override is really only meant to be used in the scene view for lining things up; using it at runtime is discouraged. Use tracked device index instead to ensure the correct model is displayed for all users.")]
public string modelOverride
Field Value
Type | Description |
---|---|
System.String |
modelOverrideWarning
Declaration
public const string modelOverrideWarning = "Model override is really only meant to be used in the scene view for lining things up; using it at runtime is discouraged. Use tracked device index instead to ensure the correct model is displayed for all users."
Field Value
Type | Description |
---|---|
System.String |
models
Declaration
public static Hashtable models
Field Value
Type | Description |
---|---|
System.Collections.Hashtable |
shader
Declaration
[Tooltip("Shader to apply to model.")]
public Shader shader
Field Value
Type | Description |
---|---|
UnityEngine.Shader |
updateDynamically
Declaration
[Tooltip("Update transforms of components at runtime to reflect user action.")]
public bool updateDynamically
Field Value
Type | Description |
---|---|
System.Boolean |
verbose
Declaration
[Tooltip("Enable to print out when render models are loaded.")]
public bool verbose
Field Value
Type | Description |
---|---|
System.Boolean |
Properties
initializedAttachPoints
Declaration
public bool initializedAttachPoints { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
renderModelName
Declaration
public string renderModelName { get; }
Property Value
Type | Description |
---|---|
System.String |
Methods
FindTransformByName(String, Transform)
Declaration
public Transform FindTransformByName(string componentName, Transform inTransform = null)
Parameters
Type | Name | Description |
---|---|---|
System.String | componentName | |
UnityEngine.Transform | inTransform |
Returns
Type | Description |
---|---|
UnityEngine.Transform |
GetComponentTransform(String)
Declaration
public Transform GetComponentTransform(string componentName)
Parameters
Type | Name | Description |
---|---|---|
System.String | componentName |
Returns
Type | Description |
---|---|
UnityEngine.Transform |
SetDeviceIndex(Int32)
Declaration
public void SetDeviceIndex(int newIndex)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | newIndex |
SetInputSource(SteamVR_Input_Sources)
Declaration
public void SetInputSource(SteamVR_Input_Sources newInputSource)
Parameters
Type | Name | Description |
---|---|---|
SteamVR_Input_Sources | newInputSource |
SetMeshRendererState(Boolean)
Declaration
public void SetMeshRendererState(bool state)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | state |
UpdateComponents(CVRRenderModels)
Declaration
public void UpdateComponents(CVRRenderModels renderModels)
Parameters
Type | Name | Description |
---|---|---|
CVRRenderModels | renderModels |
UpdateModel()
Declaration
public void UpdateModel()