Class SteamVR_RenderModel
Inheritance
System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    SteamVR_RenderModel
  Inherited Members
      UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
    
    
      UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
    
    
      UnityEngine.MonoBehaviour.CancelInvoke()
    
    
      UnityEngine.MonoBehaviour.CancelInvoke(System.String)
    
    
      UnityEngine.MonoBehaviour.IsInvoking(System.String)
    
    
      UnityEngine.MonoBehaviour.IsInvoking()
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.String)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(System.String)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
    
    
      UnityEngine.MonoBehaviour.StopAllCoroutines()
    
    
      UnityEngine.MonoBehaviour.print(System.Object)
    
    
      UnityEngine.MonoBehaviour.useGUILayout
    
    
      UnityEngine.Behaviour.enabled
    
    
      UnityEngine.Behaviour.isActiveAndEnabled
    
    
      UnityEngine.Component.GetComponent(System.Type)
    
    
      UnityEngine.Component.GetComponent<T>()
    
    
      UnityEngine.Component.GetComponent(System.String)
    
    
      UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentInChildren(System.Type)
    
    
      UnityEngine.Component.GetComponentInChildren<T>()
    
    
      UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInChildren(System.Type)
    
    
      UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>()
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentInParent(System.Type)
    
    
      UnityEngine.Component.GetComponentInParent<T>()
    
    
      UnityEngine.Component.GetComponentsInParent(System.Type)
    
    
      UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentsInParent<T>()
    
    
      UnityEngine.Component.GetComponents(System.Type)
    
    
      UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
    
    
      UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponents<T>()
    
    
      UnityEngine.Component.CompareTag(System.String)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessage(System.String, System.Object)
    
    
      UnityEngine.Component.SendMessage(System.String)
    
    
      UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, System.Object)
    
    
      UnityEngine.Component.BroadcastMessage(System.String)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.transform
    
    
      UnityEngine.Component.gameObject
    
    
      UnityEngine.Component.tag
    
    
      UnityEngine.Component.rigidbody
    
    
      UnityEngine.Component.rigidbody2D
    
    
      UnityEngine.Component.camera
    
    
      UnityEngine.Component.light
    
    
      UnityEngine.Component.animation
    
    
      UnityEngine.Component.constantForce
    
    
      UnityEngine.Component.renderer
    
    
      UnityEngine.Component.audio
    
    
      UnityEngine.Component.guiText
    
    
      UnityEngine.Component.networkView
    
    
      UnityEngine.Component.guiElement
    
    
      UnityEngine.Component.guiTexture
    
    
      UnityEngine.Component.collider
    
    
      UnityEngine.Component.collider2D
    
    
      UnityEngine.Component.hingeJoint
    
    
      UnityEngine.Component.particleEmitter
    
    
      UnityEngine.Component.particleSystem
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    
    
      UnityEngine.Object.FindObjectsOfType(System.Type)
    
    
      UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object)
    
    
      UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    
    
      UnityEngine.Object.ToString()
    
    
      UnityEngine.Object.GetInstanceID()
    
    
      UnityEngine.Object.GetHashCode()
    
    
      UnityEngine.Object.Equals(System.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    
    
      UnityEngine.Object.Instantiate<T>(T)
    
    
      UnityEngine.Object.FindObjectsOfType<T>()
    
    
      UnityEngine.Object.FindObjectOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectOfType<T>()
    
    
      UnityEngine.Object.name
    
    
      UnityEngine.Object.hideFlags
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
[ExecuteInEditMode]
public class SteamVR_RenderModel : MonoBehaviour
  Fields
controllerModeState
Declaration
public RenderModel_ControllerMode_State_t controllerModeState
  Field Value
| Type | Description | 
|---|---|
| RenderModel_ControllerMode_State_t | 
createComponents
Declaration
[Tooltip("If available, break down into separate components instead of loading as a single mesh.")]
public bool createComponents
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
index
Declaration
public SteamVR_TrackedObject.EIndex index
  Field Value
| Type | Description | 
|---|---|
| SteamVR_TrackedObject.EIndex | 
inputSource
Declaration
protected SteamVR_Input_Sources inputSource
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Input_Sources | 
k_localTransformName
Declaration
public const string k_localTransformName = "attach"
  Field Value
| Type | Description | 
|---|---|
| System.String | 
materials
Declaration
public static Hashtable materials
  Field Value
| Type | Description | 
|---|---|
| System.Collections.Hashtable | 
modelOverride
Declaration
[Tooltip("Model override is really only meant to be used in the scene view for lining things up; using it at runtime is discouraged.  Use tracked device index instead to ensure the correct model is displayed for all users.")]
public string modelOverride
  Field Value
| Type | Description | 
|---|---|
| System.String | 
modelOverrideWarning
Declaration
public const string modelOverrideWarning = "Model override is really only meant to be used in the scene view for lining things up; using it at runtime is discouraged.  Use tracked device index instead to ensure the correct model is displayed for all users."
  Field Value
| Type | Description | 
|---|---|
| System.String | 
models
Declaration
public static Hashtable models
  Field Value
| Type | Description | 
|---|---|
| System.Collections.Hashtable | 
shader
Declaration
[Tooltip("Shader to apply to model.")]
public Shader shader
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Shader | 
updateDynamically
Declaration
[Tooltip("Update transforms of components at runtime to reflect user action.")]
public bool updateDynamically
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
verbose
Declaration
[Tooltip("Enable to print out when render models are loaded.")]
public bool verbose
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
Properties
initializedAttachPoints
Declaration
public bool initializedAttachPoints { get; set; }
  Property Value
| Type | Description | 
|---|---|
| System.Boolean | 
renderModelName
Declaration
public string renderModelName { get; }
  Property Value
| Type | Description | 
|---|---|
| System.String | 
Methods
FindTransformByName(String, Transform)
Declaration
public Transform FindTransformByName(string componentName, Transform inTransform = null)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | componentName | |
| UnityEngine.Transform | inTransform | 
Returns
| Type | Description | 
|---|---|
| UnityEngine.Transform | 
GetComponentTransform(String)
Declaration
public Transform GetComponentTransform(string componentName)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | componentName | 
Returns
| Type | Description | 
|---|---|
| UnityEngine.Transform | 
SetDeviceIndex(Int32)
Declaration
public void SetDeviceIndex(int newIndex)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.Int32 | newIndex | 
SetInputSource(SteamVR_Input_Sources)
Declaration
public void SetInputSource(SteamVR_Input_Sources newInputSource)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_Input_Sources | newInputSource | 
SetMeshRendererState(Boolean)
Declaration
public void SetMeshRendererState(bool state)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.Boolean | state | 
UpdateComponents(CVRRenderModels)
Declaration
public void UpdateComponents(CVRRenderModels renderModels)
  Parameters
| Type | Name | Description | 
|---|---|---|
| CVRRenderModels | renderModels | 
UpdateModel()
Declaration
public void UpdateModel()