Show / Hide Table of Contents

    Class SteamVR_Input_ActionSet_default

    Inheritance
    System.Object
    SteamVR_ActionSet
    SteamVR_Input_ActionSet_default
    Implements
    System.IEquatable<SteamVR_ActionSet>
    ISteamVR_ActionSet
    UnityEngine.ISerializationCallbackReceiver
    Inherited Members
    SteamVR_ActionSet.setData
    SteamVR_ActionSet.allActions
    SteamVR_ActionSet.nonVisualInActions
    SteamVR_ActionSet.visualActions
    SteamVR_ActionSet.poseActions
    SteamVR_ActionSet.skeletonActions
    SteamVR_ActionSet.outActionArray
    SteamVR_ActionSet.fullPath
    SteamVR_ActionSet.usage
    SteamVR_ActionSet.handle
    SteamVR_ActionSet.initialized
    SteamVR_ActionSet.Create<CreateType>(String)
    SteamVR_ActionSet.CreateFromName<CreateType>(String)
    SteamVR_ActionSet.PreInitialize(String)
    SteamVR_ActionSet.FinishPreInitialize()
    SteamVR_ActionSet.Initialize(Boolean, Boolean)
    SteamVR_ActionSet.GetPath()
    SteamVR_ActionSet.IsActive(SteamVR_Input_Sources)
    SteamVR_ActionSet.GetTimeLastChanged(SteamVR_Input_Sources)
    SteamVR_ActionSet.Activate(SteamVR_Input_Sources, Int32, Boolean)
    SteamVR_ActionSet.Deactivate(SteamVR_Input_Sources)
    SteamVR_ActionSet.GetShortName()
    SteamVR_ActionSet.ReadRawSetActive(SteamVR_Input_Sources)
    SteamVR_ActionSet.ReadRawSetLastChanged(SteamVR_Input_Sources)
    SteamVR_ActionSet.ReadRawSetPriority(SteamVR_Input_Sources)
    SteamVR_ActionSet.GetActionSetData()
    SteamVR_ActionSet.GetCopy<CreateType>()
    SteamVR_ActionSet.Equals(SteamVR_ActionSet)
    SteamVR_ActionSet.Equals(Object)
    SteamVR_ActionSet.GetHashCode()
    SteamVR_ActionSet.ISerializationCallbackReceiver.OnBeforeSerialize()
    SteamVR_ActionSet.ISerializationCallbackReceiver.OnAfterDeserialize()
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR
    Assembly: Assembly-CSharp.dll
    Syntax
    public class SteamVR_Input_ActionSet_default : SteamVR_ActionSet, IEquatable<SteamVR_ActionSet>, ISteamVR_ActionSet, ISerializationCallbackReceiver

    Properties

    GrabGrip

    Declaration
    public virtual SteamVR_Action_Boolean GrabGrip { get; }
    Property Value
    Type Description
    SteamVR_Action_Boolean

    GrabPinch

    Declaration
    public virtual SteamVR_Action_Boolean GrabPinch { get; }
    Property Value
    Type Description
    SteamVR_Action_Boolean

    Haptic

    Declaration
    public virtual SteamVR_Action_Vibration Haptic { get; }
    Property Value
    Type Description
    SteamVR_Action_Vibration

    HeadsetOnHead

    Declaration
    public virtual SteamVR_Action_Boolean HeadsetOnHead { get; }
    Property Value
    Type Description
    SteamVR_Action_Boolean

    InteractUI

    Declaration
    public virtual SteamVR_Action_Boolean InteractUI { get; }
    Property Value
    Type Description
    SteamVR_Action_Boolean

    Pose

    Declaration
    public virtual SteamVR_Action_Pose Pose { get; }
    Property Value
    Type Description
    SteamVR_Action_Pose

    SkeletonLeftHand

    Declaration
    public virtual SteamVR_Action_Skeleton SkeletonLeftHand { get; }
    Property Value
    Type Description
    SteamVR_Action_Skeleton

    SkeletonRightHand

    Declaration
    public virtual SteamVR_Action_Skeleton SkeletonRightHand { get; }
    Property Value
    Type Description
    SteamVR_Action_Skeleton

    Squeeze

    Declaration
    public virtual SteamVR_Action_Single Squeeze { get; }
    Property Value
    Type Description
    SteamVR_Action_Single

    Teleport

    Declaration
    public virtual SteamVR_Action_Boolean Teleport { get; }
    Property Value
    Type Description
    SteamVR_Action_Boolean

    Implements

    System.IEquatable<T>
    ISteamVR_ActionSet
    UnityEngine.ISerializationCallbackReceiver
    In This Article
    • Properties
      • GrabGrip
      • GrabPinch
      • Haptic
      • HeadsetOnHead
      • InteractUI
      • Pose
      • SkeletonLeftHand
      • SkeletonRightHand
      • Squeeze
      • Teleport
    • Implements
    Back to top Copyright (c) Valve Corporation, All rights reserved.