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    Class SteamVR_Events.Action<T0, T1, T2>

    Inheritance
    System.Object
    SteamVR_Events.Action
    SteamVR_Events.Action<T0, T1, T2>
    Inherited Members
    SteamVR_Events.Action.enabled
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR
    Assembly: Assembly-CSharp.dll
    Syntax
    [Serializable]
    public class Action<T0, T1, T2> : SteamVR_Events.Action
    Type Parameters
    Name Description
    T0
    T1
    T2

    Constructors

    Action(SteamVR_Events.Event<T0, T1, T2>, UnityAction<T0, T1, T2>)

    Declaration
    public Action(SteamVR_Events.Event<T0, T1, T2> _event, UnityAction<T0, T1, T2> action)
    Parameters
    Type Name Description
    SteamVR_Events.Event<T0, T1, T2> _event
    UnityEngine.Events.UnityAction<T0, T1, T2> action

    Methods

    Enable(Boolean)

    Declaration
    public override void Enable(bool enabled)
    Parameters
    Type Name Description
    System.Boolean enabled
    Overrides
    SteamVR_Events.Action.Enable(Boolean)
    In This Article
    • Constructors
      • Action(SteamVR_Events.Event<T0, T1, T2>, UnityAction<T0, T1, T2>)
    • Methods
      • Enable(Boolean)
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