Class SteamVR_Events.Action<T0, T1, T2>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
[Serializable]
public class Action<T0, T1, T2> : SteamVR_Events.Action
Type Parameters
Name | Description |
---|---|
T0 | |
T1 | |
T2 |
Constructors
Action(SteamVR_Events.Event<T0, T1, T2>, UnityAction<T0, T1, T2>)
Declaration
public Action(SteamVR_Events.Event<T0, T1, T2> _event, UnityAction<T0, T1, T2> action)
Parameters
Type | Name | Description |
---|---|---|
SteamVR_Events.Event<T0, T1, T2> | _event | |
UnityEngine.Events.UnityAction<T0, T1, T2> | action |
Methods
Enable(Boolean)
Declaration
public override void Enable(bool enabled)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | enabled |