Interface ISteamVR_Action_Vector3
Boolean actions are either true or false. There is an onStateUp and onStateDown event for the rising and falling edge.
Inherited Members
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public interface ISteamVR_Action_Vector3 : ISteamVR_Action_In_Source, ISteamVR_Action_Source
Properties
axis
The current float value of the action. Note: Will only return non-zero if the action is also active.
Declaration
Vector3 axis { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector3 |
delta
The float value difference between this update and the previous update. Note: Will only return non-zero if the action is also active.
Declaration
Vector3 delta { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector3 |
lastAxis
The float value of the action from the previous update. Note: Will only return non-zero if the action is also active.
Declaration
Vector3 lastAxis { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector3 |
lastDelta
The float value difference between the previous update and update before that. Note: Will only return non-zero if the action is also active.
Declaration
Vector3 lastDelta { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector3 |