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    Class SteamVR_Action_Vibration_Source_Map

    Inheritance
    System.Object
    SteamVR_Action_Source_Map
    SteamVR_Action_Source_Map<SteamVR_Action_Vibration_Source>
    SteamVR_Action_Vibration_Source_Map
    Inherited Members
    SteamVR_Action_Source_Map<SteamVR_Action_Vibration_Source>.Item[SteamVR_Input_Sources]
    SteamVR_Action_Source_Map<SteamVR_Action_Vibration_Source>.OnAccessSource(SteamVR_Input_Sources)
    SteamVR_Action_Source_Map<SteamVR_Action_Vibration_Source>.sources
    SteamVR_Action_Source_Map<SteamVR_Action_Vibration_Source>.Initialize()
    SteamVR_Action_Source_Map<SteamVR_Action_Vibration_Source>.PreinitializeMap(SteamVR_Input_Sources, SteamVR_Action)
    SteamVR_Action_Source_Map<SteamVR_Action_Vibration_Source>.GetSourceElementForIndexer(SteamVR_Input_Sources)
    SteamVR_Action_Source_Map.fullPath
    SteamVR_Action_Source_Map.handle
    SteamVR_Action_Source_Map.actionSet
    SteamVR_Action_Source_Map.direction
    SteamVR_Action_Source_Map.action
    SteamVR_Action_Source_Map.PreInitialize(SteamVR_Action, String, Boolean)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR
    Assembly: Assembly-CSharp.dll
    Syntax
    public class SteamVR_Action_Vibration_Source_Map : SteamVR_Action_Source_Map<SteamVR_Action_Vibration_Source>

    Methods

    IsUpdating(SteamVR_Input_Sources)

    Declaration
    public bool IsUpdating(SteamVR_Input_Sources inputSource)
    Parameters
    Type Name Description
    SteamVR_Input_Sources inputSource
    Returns
    Type Description
    System.Boolean
    In This Article
    • Methods
      • IsUpdating(SteamVR_Input_Sources)
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