Class SteamVR_Action_In_Source_Map<SourceElement>
Inheritance
System.Object
    
    SteamVR_Action_Source_Map<SourceElement>
    SteamVR_Action_In_Source_Map<SourceElement>
      
      
      
      
      
  Inherited Members
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ToString()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_Action_In_Source_Map<SourceElement> : SteamVR_Action_Source_Map<SourceElement> where SourceElement : SteamVR_Action_In_Source, new()
  Type Parameters
| Name | Description | 
|---|---|
| SourceElement | 
Fields
updatingSources
Declaration
protected List<SteamVR_Input_Sources> updatingSources
  Field Value
| Type | Description | 
|---|---|
| System.Collections.Generic.List<SteamVR_Input_Sources> | 
Methods
ForceAddSourceToUpdateList(SteamVR_Input_Sources)
[Should not be called by user code] Forces the system to start updating the data for this action and the specified input source. Should only be used if you've set SteamVR_Action.startUpdatingSourceOnAccess to false.
Declaration
public void ForceAddSourceToUpdateList(SteamVR_Input_Sources inputSource)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_Input_Sources | inputSource | The device you would like to get data from. Any if the action is not device specific.  | 
      
IsUpdating(SteamVR_Input_Sources)
[Should not be called by user code] Returns whether the system has determined this source should be updated (based on code calls) Should only be used if you've set SteamVR_Action.startUpdatingSourceOnAccess to false.
Declaration
public bool IsUpdating(SteamVR_Input_Sources inputSource)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_Input_Sources | inputSource | The device you would like to get data from. Any if the action is not device specific.  | 
      
Returns
| Type | Description | 
|---|---|
| System.Boolean | 
OnAccessSource(SteamVR_Input_Sources)
Declaration
protected override void OnAccessSource(SteamVR_Input_Sources inputSource)
  Parameters
| Type | Name | Description | 
|---|---|---|
| SteamVR_Input_Sources | inputSource | 
Overrides
Valve.VR.SteamVR_Action_Source_Map<SourceElement>.OnAccessSource(Valve.VR.SteamVR_Input_Sources)
  
  
  
  UpdateValues()
[Should not be called by user code] Updates the data for all the input sources the system has detected need to be updated.
Declaration
public void UpdateValues()