Class SteamVR_Action_Pose_Source_Map<Source>
Boolean actions are either true or false. There is an onStateUp and onStateDown event for the rising and falling edge.
Inheritance
System.Object
SteamVR_Action_Source_Map<Source>
SteamVR_Action_In_Source_Map<Source>
SteamVR_Action_Pose_Source_Map<Source>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_Action_Pose_Source_Map<Source> : SteamVR_Action_In_Source_Map<Source> where Source : SteamVR_Action_Pose_Source, new()
Type Parameters
Name | Description |
---|---|
Source |
Methods
SetTrackingUniverseOrigin(ETrackingUniverseOrigin)
Sets all pose (and skeleton) actions to use the specified universe origin without going through the sourcemap indexer
Declaration
public void SetTrackingUniverseOrigin(ETrackingUniverseOrigin newOrigin)
Parameters
Type | Name | Description |
---|---|---|
ETrackingUniverseOrigin | newOrigin |
UpdateValues(Boolean)
Declaration
public virtual void UpdateValues(bool skipStateAndEventUpdates)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | skipStateAndEventUpdates |