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    Class SteamVR_Action_Pose_Source_Map<Source>

    Boolean actions are either true or false. There is an onStateUp and onStateDown event for the rising and falling edge.

    Inheritance
    System.Object
    SteamVR_Action_Source_Map
    SteamVR_Action_Source_Map<Source>
    SteamVR_Action_In_Source_Map<Source>
    SteamVR_Action_Pose_Source_Map<Source>
    SteamVR_Action_Skeleton_Source_Map
    Inherited Members
    SteamVR_Action_In_Source_Map<Source>.updatingSources
    SteamVR_Action_In_Source_Map<Source>.IsUpdating(SteamVR_Input_Sources)
    SteamVR_Action_In_Source_Map<Source>.OnAccessSource(SteamVR_Input_Sources)
    SteamVR_Action_In_Source_Map<Source>.ForceAddSourceToUpdateList(SteamVR_Input_Sources)
    SteamVR_Action_In_Source_Map<Source>.UpdateValues()
    SteamVR_Action_Source_Map<Source>.Item[SteamVR_Input_Sources]
    SteamVR_Action_Source_Map<Source>.sources
    SteamVR_Action_Source_Map<Source>.Initialize()
    SteamVR_Action_Source_Map<Source>.PreinitializeMap(SteamVR_Input_Sources, SteamVR_Action)
    SteamVR_Action_Source_Map<Source>.GetSourceElementForIndexer(SteamVR_Input_Sources)
    SteamVR_Action_Source_Map.fullPath
    SteamVR_Action_Source_Map.handle
    SteamVR_Action_Source_Map.actionSet
    SteamVR_Action_Source_Map.direction
    SteamVR_Action_Source_Map.action
    SteamVR_Action_Source_Map.PreInitialize(SteamVR_Action, String, Boolean)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR
    Assembly: Assembly-CSharp.dll
    Syntax
    public class SteamVR_Action_Pose_Source_Map<Source> : SteamVR_Action_In_Source_Map<Source> where Source : SteamVR_Action_Pose_Source, new()
    Type Parameters
    Name Description
    Source

    Methods

    SetTrackingUniverseOrigin(ETrackingUniverseOrigin)

    Sets all pose (and skeleton) actions to use the specified universe origin without going through the sourcemap indexer

    Declaration
    public void SetTrackingUniverseOrigin(ETrackingUniverseOrigin newOrigin)
    Parameters
    Type Name Description
    ETrackingUniverseOrigin newOrigin

    UpdateValues(Boolean)

    Declaration
    public virtual void UpdateValues(bool skipStateAndEventUpdates)
    Parameters
    Type Name Description
    System.Boolean skipStateAndEventUpdates
    In This Article
    • Methods
      • SetTrackingUniverseOrigin(ETrackingUniverseOrigin)
      • UpdateValues(Boolean)
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