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    Namespace Valve.VR.InteractionSystem

    Classes

    AfterTimer_Component

    AllowTeleportWhileAttachedToHand

    ArcheryTarget

    Arrow

    ArrowHand

    ArrowheadRotation

    Balloon

    BalloonColliders

    BalloonHapticBump

    BalloonSpawner

    BodyCollider

    ChaperoneInfo

    CircularDrive

    ComplexThrowable

    ControllerButtonHints

    ControllerHoverHighlight

    CustomEvents

    CustomEvents.UnityEventHand

    CustomEvents.UnityEventSingleFloat

    DebugUI

    DestroyOnDetachedFromHand

    DestroyOnParticleSystemDeath

    DestroyOnTriggerEnter

    DistanceHaptics

    DontDestroyOnLoad

    EnumFlags

    EnumFlagsPropertyDrawer

    Equippable

    ExplosionWobble

    FallbackCameraController

    FireSource

    Hand

    HandEditor

    HandEvent

    HapticRack

    HideOnHandFocusLost

    HoverButton

    IgnoreHovering

    IgnoreTeleportTrace

    InputModule

    Interactable

    InteractableDebug

    InteractableHoverEvents

    ItemPackage

    ItemPackageReference

    ItemPackageSpawner

    LinearAnimation

    LinearAnimator

    LinearAudioPitch

    LinearBlendshape

    LinearDisplacement

    LinearDrive

    LinearMapping

    Longbow

    ModalThrowable

    Player

    PlaySound

    RenderModel

    SeeThru

    SleepOnAwake

    SoundBowClick

    SoundDeparent

    SoundPlayOneshot

    SpawnAndAttachAfterControllerIsTracking

    SpawnAndAttachToHand

    Teleport

    TeleportArc

    TeleportArea

    TeleportAreaEditor

    TeleportMarkerBase

    TeleportPoint

    TeleportPointEditor

    Throwable

    UIElement

    UIElementEditor

    Unparent

    Util

    VelocityEstimator

    Structs

    Hand.AttachedObject

    Enums

    Balloon.BalloonColor

    CircularDrive.Axis_t

    ComplexThrowable.AttachMode

    GrabTypes

    Hand.AttachmentFlags

    ItemPackage.ItemPackageType

    Longbow.Handedness

    ReleaseStyle

    TeleportPoint.TeleportPointType

    WhichHand

    Delegates

    Interactable.OnAttachedToHandDelegate

    Interactable.OnDetachedFromHandDelegate

    In This Article
    • Classes
    • Structs
    • Enums
    • Delegates
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