Class PlaySound
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
PlaySound
Inherited Members
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Component.rigidbody
UnityEngine.Component.rigidbody2D
UnityEngine.Component.camera
UnityEngine.Component.light
UnityEngine.Component.animation
UnityEngine.Component.constantForce
UnityEngine.Component.renderer
UnityEngine.Component.audio
UnityEngine.Component.guiText
UnityEngine.Component.networkView
UnityEngine.Component.guiElement
UnityEngine.Component.guiTexture
UnityEngine.Component.collider
UnityEngine.Component.collider2D
UnityEngine.Component.hingeJoint
UnityEngine.Component.particleEmitter
UnityEngine.Component.particleSystem
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR.InteractionSystem
Assembly: Assembly-CSharp.dll
Syntax
[RequireComponent(typeof(AudioSource))]
public class PlaySound : MonoBehaviour
Fields
delayOffsetTime
Declaration
[Header("Delay Time")]
[Tooltip("Time to offset playback of sound")]
public float delayOffsetTime
Field Value
Type | Description |
---|---|
System.Single |
disableOnEnd
Declaration
[Tooltip("After the audio clip finishes playing, disable the game object the sound is on.")]
public bool disableOnEnd
Field Value
Type | Description |
---|---|
System.Boolean |
looping
Declaration
[Tooltip("Loop the sound after the wave file variation has been chosen.")]
public bool looping
Field Value
Type | Description |
---|---|
System.Boolean |
percentToNotPlay
Declaration
[Tooltip("Percent chance that the wave file will not play")]
[Range(0F, 1F)]
public float percentToNotPlay
Field Value
Type | Description |
---|---|
System.Single |
pitchMax
Declaration
[Tooltip("Maximum pitch that will be used when randomly set.")]
[Range(-3F, 3F)]
public float pitchMax
Field Value
Type | Description |
---|---|
System.Single |
pitchMin
Declaration
[Tooltip("Minimum pitch that will be used when randomly set.")]
[Range(-3F, 3F)]
public float pitchMin
Field Value
Type | Description |
---|---|
System.Single |
playOnAwakeWithDelay
Declaration
[Tooltip("Start a wave file playing on awake, but after a delay.")]
public bool playOnAwakeWithDelay
Field Value
Type | Description |
---|---|
System.Boolean |
stopOnEnd
Declaration
[Tooltip("If the sound is looping and updating it's position every frame, stop the sound at the end of the wav/clip length. ")]
public bool stopOnEnd
Field Value
Type | Description |
---|---|
System.Boolean |
stopOnPlay
Declaration
[Tooltip("Stops the currently playing clip in the audioSource. Otherwise clips will overlap/mix.")]
public bool stopOnPlay
Field Value
Type | Description |
---|---|
System.Boolean |
timeInitial
Declaration
[Tooltip("Inital time before the first repetion starts")]
[Range(0F, 360F)]
public float timeInitial
Field Value
Type | Description |
---|---|
System.Single |
timeMax
Declaration
[Tooltip("Maximum pitch that will be used when randomly set.")]
[Range(0F, 360F)]
public float timeMax
Field Value
Type | Description |
---|---|
System.Single |
timeMin
Declaration
[Tooltip("Minimum time that will pass before the sound is retriggered")]
[Range(0F, 360F)]
public float timeMin
Field Value
Type | Description |
---|---|
System.Single |
useRandomPitch
Declaration
[Header("Random Pitch")]
[Tooltip("Use min and max random pitch levels when playing sounds.")]
public bool useRandomPitch
Field Value
Type | Description |
---|---|
System.Boolean |
useRandomSilence
Declaration
[Header("Random Silence")]
[Tooltip("Use Retrigger Time to repeat the sound within a time range")]
public bool useRandomSilence
Field Value
Type | Description |
---|---|
System.Boolean |
useRandomVolume
Declaration
[Header("Random Volume")]
public bool useRandomVolume
Field Value
Type | Description |
---|---|
System.Boolean |
useRetriggerTime
Declaration
[Header("Random Time")]
[Tooltip("Use Retrigger Time to repeat the sound within a time range")]
public bool useRetriggerTime
Field Value
Type | Description |
---|---|
System.Boolean |
volMax
Declaration
[Tooltip("Maximum volume that will be used when randomly set.")]
[Range(0F, 1F)]
public float volMax
Field Value
Type | Description |
---|---|
System.Single |
volMin
Declaration
[Tooltip("Minimum volume that will be used when randomly set.")]
[Range(0F, 1F)]
public float volMin
Field Value
Type | Description |
---|---|
System.Single |
waveFile
Declaration
[Tooltip("List of audio clips to play.")]
public AudioClip[] waveFile
Field Value
Type | Description |
---|---|
UnityEngine.AudioClip[] |
Methods
Disable()
Declaration
public void Disable()
Play()
Declaration
public void Play()
PlayLooping()
Declaration
public AudioClip PlayLooping()
Returns
Type | Description |
---|---|
UnityEngine.AudioClip |
PlayOneShotSound()
Declaration
public AudioClip PlayOneShotSound()
Returns
Type | Description |
---|---|
UnityEngine.AudioClip |
PlayWithDelay(Single)
Declaration
public void PlayWithDelay(float delayTime)
Parameters
Type | Name | Description |
---|---|---|
System.Single | delayTime |
Stop()
Declaration
public void Stop()