• Articles
  • Tutorials
  • Api Documentation
  • Api Documentation
  • Valve.VR.InteractionSystem
  • RenderModel

    Show / Hide Table of Contents
    • Valve.VR
      • AppOverrideKeys_t
      • CameraVideoStreamFrameHeader_t
      • ChaperoneCalibrationState
      • Compositor_CumulativeStats
      • Compositor_FrameTiming
      • Compositor_OverlaySettings
      • COpenVRContext
      • CVRApplications
      • CVRChaperone
      • CVRChaperoneSetup
      • CVRCompositor
      • CVRDriverManager
      • CVRExtendedDisplay
      • CVRInput
      • CVRIOBuffer
      • CVRNotifications
      • CVROverlay
      • CVRRenderModels
      • CVRResources
      • CVRScreenshots
      • CVRSettingHelper
      • CVRSettings
      • CVRSpatialAnchors
      • CVRSystem
      • CVRTrackedCamera
      • D3D12TextureData_t
      • DistortionCoordinates_t
      • DriverDirectMode_FrameTiming
      • EAdditionalRadioFeatures
      • EChaperoneConfigFile
      • EChaperoneImportFlags
      • ECollisionBoundsStyle
      • EColorSpace
      • EDeviceActivityLevel
      • EDualAnalogWhich
      • EGamepadTextInputLineMode
      • EGamepadTextInputMode
      • EHDCPError
      • EHiddenAreaMeshType
      • EIOBufferError
      • EIOBufferMode
      • EOverlayDirection
      • EShowUIType
      • ETextureType
      • ETrackedControllerRole
      • ETrackedDeviceClass
      • ETrackedDeviceProperty
      • ETrackedPropertyError
      • ETrackingResult
      • ETrackingUniverseOrigin
      • EVRApplicationError
      • EVRApplicationProperty
      • EVRApplicationTransitionState
      • EVRApplicationType
      • EVRButtonId
      • EVRComponentProperty
      • EVRCompositorError
      • EVRCompositorTimingMode
      • EVRControllerAxisType
      • EVRControllerEventOutputType
      • EVRDistortionFunctionType
      • EVREventType
      • EVREye
      • EVRFinger
      • EVRFingerSplay
      • EVRFirmwareError
      • EVRInitError
      • EVRInputError
      • EVRInputFilterCancelType
      • EVRInputStringBits
      • EVRMouseButton
      • EVRMuraCorrectionMode
      • EVRNotificationError
      • EVRNotificationStyle
      • EVRNotificationType
      • EVROverlayError
      • EVROverlayIntersectionMaskPrimitiveType
      • EVRRenderModelError
      • EVRScreenshotError
      • EVRScreenshotPropertyFilenames
      • EVRScreenshotType
      • EVRSettingsError
      • EVRSkeletalMotionRange
      • EVRSkeletalReferencePose
      • EVRSkeletalTrackingLevel
      • EVRSkeletalTransformSpace
      • EVRSpatialAnchorError
      • EVRState
      • EVRSubmitFlags
      • EVRTrackedCameraError
      • EVRTrackedCameraFrameLayout
      • EVRTrackedCameraFrameType
      • EVSync
      • HiddenAreaMesh_t
      • HmdColor_t
      • HmdMatrix33_t
      • HmdMatrix34_t
      • HmdMatrix44_t
      • HmdQuad_t
      • HmdQuaternion_t
      • HmdQuaternionf_t
      • HmdRect2_t
      • HmdVector2_t
      • HmdVector3_t
      • HmdVector3d_t
      • HmdVector4_t
      • Imu_OffScaleFlags
      • ImuSample_t
      • InputAnalogActionData_t
      • InputDigitalActionData_t
      • InputOriginInfo_t
      • InputPoseActionData_t
      • InputSkeletalActionData_t
      • IntersectionMaskCircle_t
      • IntersectionMaskRectangle_t
      • ISteamVR_Action
      • ISteamVR_Action_Boolean
      • ISteamVR_Action_In
      • ISteamVR_Action_In_Source
      • ISteamVR_Action_Out
      • ISteamVR_Action_Out_Source
      • ISteamVR_Action_Pose
      • ISteamVR_Action_Single
      • ISteamVR_Action_Skeleton_Source
      • ISteamVR_Action_Source
      • ISteamVR_Action_Vector2
      • ISteamVR_Action_Vector3
      • ISteamVR_Action_Vibration
      • ISteamVR_ActionSet
      • IVRApplications
      • IVRChaperone
      • IVRChaperoneSetup
      • IVRCompositor
      • IVRDriverManager
      • IVRExtendedDisplay
      • IVRInput
      • IVRIOBuffer
      • IVRNotifications
      • IVROverlay
      • IVRRenderModels
      • IVRResources
      • IVRScreenshots
      • IVRSettings
      • IVRSpatialAnchors
      • IVRSystem
      • IVRTrackedCamera
      • NotificationBitmap_t
      • OpenVR
      • OpenVRInterop
      • RenderModel_ComponentState_t
      • RenderModel_ControllerMode_State_t
      • RenderModel_t
      • RenderModel_t_Packed
      • RenderModel_TextureMap_t
      • RenderModel_TextureMap_t_Packed
      • RenderModel_Vertex_t
      • SkeletalMotionRangeChange
      • SpatialAnchorPose_t
      • SteamVR
      • SteamVR.InitializedStates
      • SteamVR_Action
      • SteamVR_Action_Boolean
      • SteamVR_Action_Boolean.ActiveChangeHandler
      • SteamVR_Action_Boolean.ChangeHandler
      • SteamVR_Action_Boolean.StateDownHandler
      • SteamVR_Action_Boolean.StateHandler
      • SteamVR_Action_Boolean.StateUpHandler
      • SteamVR_Action_Boolean.UpdateHandler
      • SteamVR_Action_Boolean_Source
      • SteamVR_Action_Boolean_Source_Map
      • SteamVR_Action_In_Source
      • SteamVR_Action_In_Source_Map<SourceElement>
      • SteamVR_Action_In<SourceMap, SourceElement>
      • SteamVR_Action_Out_Source
      • SteamVR_Action_Out<SourceMap, SourceElement>
      • SteamVR_Action_Pose
      • SteamVR_Action_Pose.ActiveChangeHandler
      • SteamVR_Action_Pose.ChangeHandler
      • SteamVR_Action_Pose.DeviceConnectedChangeHandler
      • SteamVR_Action_Pose.TrackingChangeHandler
      • SteamVR_Action_Pose.UpdateHandler
      • SteamVR_Action_Pose.ValidPoseChangeHandler
      • SteamVR_Action_Pose_Base<SourceMap, SourceElement>
      • SteamVR_Action_Pose_Source
      • SteamVR_Action_Pose_Source_Map<Source>
      • SteamVR_Action_Single
      • SteamVR_Action_Single.ActiveChangeHandler
      • SteamVR_Action_Single.AxisHandler
      • SteamVR_Action_Single.ChangeHandler
      • SteamVR_Action_Single.UpdateHandler
      • SteamVR_Action_Single_Source
      • SteamVR_Action_Single_Source_Map
      • SteamVR_Action_Skeleton
      • SteamVR_Action_Skeleton.ActiveChangeHandler
      • SteamVR_Action_Skeleton.ChangeHandler
      • SteamVR_Action_Skeleton.DeviceConnectedChangeHandler
      • SteamVR_Action_Skeleton.TrackingChangeHandler
      • SteamVR_Action_Skeleton.UpdateHandler
      • SteamVR_Action_Skeleton.ValidPoseChangeHandler
      • SteamVR_Action_Skeleton_Source
      • SteamVR_Action_Skeleton_Source_Map
      • SteamVR_Action_Source
      • SteamVR_Action_Source_Map
      • SteamVR_Action_Source_Map<SourceElement>
      • SteamVR_Action_Vector2
      • SteamVR_Action_Vector2.ActiveChangeHandler
      • SteamVR_Action_Vector2.AxisHandler
      • SteamVR_Action_Vector2.ChangeHandler
      • SteamVR_Action_Vector2.UpdateHandler
      • SteamVR_Action_Vector2_Source
      • SteamVR_Action_Vector2_Source_Map
      • SteamVR_Action_Vector3
      • SteamVR_Action_Vector3.ActiveChangeHandler
      • SteamVR_Action_Vector3.AxisHandler
      • SteamVR_Action_Vector3.ChangeHandler
      • SteamVR_Action_Vector3.UpdateHandler
      • SteamVR_Action_Vector3_Source
      • SteamVR_Action_Vector3_Source_Map
      • SteamVR_Action_Vibration
      • SteamVR_Action_Vibration.ActiveChangeHandler
      • SteamVR_Action_Vibration.ExecuteHandler
      • SteamVR_Action_Vibration_Source
      • SteamVR_Action_Vibration_Source_Map
      • SteamVR_Action<SourceMap, SourceElement>
      • SteamVR_ActionDirections
      • SteamVR_Actions
      • SteamVR_ActionSet
      • SteamVR_ActionSet_Data
      • SteamVR_ActionSet_Manager
      • SteamVR_ActivateActionSetOnLoad
      • SteamVR_Behaviour
      • SteamVR_Behaviour_Boolean
      • SteamVR_Behaviour_Boolean.ActiveChangeHandler
      • SteamVR_Behaviour_Boolean.ChangeHandler
      • SteamVR_Behaviour_Boolean.StateDownHandler
      • SteamVR_Behaviour_Boolean.StateHandler
      • SteamVR_Behaviour_Boolean.StateUpHandler
      • SteamVR_Behaviour_Boolean.UpdateHandler
      • SteamVR_Behaviour_BooleanEvent
      • SteamVR_Behaviour_Pose
      • SteamVR_Behaviour_Pose.ActiveChangeHandler
      • SteamVR_Behaviour_Pose.ChangeHandler
      • SteamVR_Behaviour_Pose.DeviceConnectedChangeHandler
      • SteamVR_Behaviour_Pose.DeviceIndexChangedHandler
      • SteamVR_Behaviour_Pose.TrackingChangeHandler
      • SteamVR_Behaviour_Pose.UpdateHandler
      • SteamVR_Behaviour_Pose.ValidPoseChangeHandler
      • SteamVR_Behaviour_Pose_ConnectedChangedEvent
      • SteamVR_Behaviour_Pose_DeviceIndexChangedEvent
      • SteamVR_Behaviour_Pose_TrackingChangedEvent
      • SteamVR_Behaviour_PoseEvent
      • SteamVR_Behaviour_Single
      • SteamVR_Behaviour_Single.AxisHandler
      • SteamVR_Behaviour_Single.ChangeHandler
      • SteamVR_Behaviour_Single.UpdateHandler
      • SteamVR_Behaviour_SingleEvent
      • SteamVR_Behaviour_Skeleton
      • SteamVR_Behaviour_Skeleton.ActiveChangeHandler
      • SteamVR_Behaviour_Skeleton.ChangeHandler
      • SteamVR_Behaviour_Skeleton.DeviceConnectedChangeHandler
      • SteamVR_Behaviour_Skeleton.MirrorType
      • SteamVR_Behaviour_Skeleton.TrackingChangeHandler
      • SteamVR_Behaviour_Skeleton.UpdateHandler
      • SteamVR_Behaviour_Skeleton.ValidPoseChangeHandler
      • SteamVR_Behaviour_Skeleton_ConnectedChangedEvent
      • SteamVR_Behaviour_Skeleton_TrackingChangedEvent
      • SteamVR_Behaviour_SkeletonCustom
      • SteamVR_Behaviour_SkeletonEvent
      • SteamVR_Behaviour_Vector2
      • SteamVR_Behaviour_Vector2.AxisHandler
      • SteamVR_Behaviour_Vector2.ChangeHandler
      • SteamVR_Behaviour_Vector2.UpdateHandler
      • SteamVR_Behaviour_Vector2Event
      • SteamVR_Behaviour_Vector3
      • SteamVR_Behaviour_Vector3.AxisHandler
      • SteamVR_Behaviour_Vector3.ChangeHandler
      • SteamVR_Behaviour_Vector3.UpdateHandler
      • SteamVR_Behaviour_Vector3Event
      • SteamVR_Camera
      • SteamVR_CameraFlip
      • SteamVR_CameraMask
      • SteamVR_Ears
      • SteamVR_Events
      • SteamVR_Events.Action
      • SteamVR_Events.Action<T>
      • SteamVR_Events.Action<T0, T1, T2>
      • SteamVR_Events.Action<T0, T1>
      • SteamVR_Events.ActionNoArgs
      • SteamVR_Events.Event
      • SteamVR_Events.Event<T>
      • SteamVR_Events.Event<T0, T1, T2>
      • SteamVR_Events.Event<T0, T1>
      • SteamVR_ExternalCamera
      • SteamVR_ExternalCamera.Config
      • SteamVR_Fade
      • SteamVR_Frustum
      • SteamVR_HistoryBuffer
      • SteamVR_HistoryStep
      • SteamVR_IK
      • SteamVR_Input
      • SteamVR_Input.PosesUpdatedHandler
      • SteamVR_Input.SkeletonsUpdatedHandler
      • SteamVR_Input_ActionSet_buggy
      • SteamVR_Input_ActionSet_default
      • SteamVR_Input_ActionSet_mixedreality
      • SteamVR_Input_ActionSet_platformer
      • SteamVR_Input_Source
      • SteamVR_Input_Sources
      • SteamVR_Input_Sources_Comparer
      • SteamVR_LoadLevel
      • SteamVR_Menu
      • SteamVR_Overlay
      • SteamVR_Overlay.IntersectionResults
      • SteamVR_PlayArea
      • SteamVR_PlayArea.Size
      • SteamVR_Render
      • SteamVR_RenderModel
      • SteamVR_RenderModel.RenderModel
      • SteamVR_RenderModel.RenderModelInterfaceHolder
      • SteamVR_RingBuffer<T>
      • SteamVR_Settings
      • SteamVR_Skeleton_FingerExtensionTypeLists
      • SteamVR_Skeleton_FingerExtensionTypes
      • SteamVR_Skeleton_FingerIndexEnum
      • SteamVR_Skeleton_FingerIndexes
      • SteamVR_Skeleton_FingerSplayIndexEnum
      • SteamVR_Skeleton_FingerSplayIndexes
      • SteamVR_Skeleton_HandMask
      • SteamVR_Skeleton_JointIndexEnum
      • SteamVR_Skeleton_JointIndexes
      • SteamVR_Skeleton_Pose
      • SteamVR_Skeleton_Pose_Hand
      • SteamVR_Skeleton_Poser
      • SteamVR_Skeleton_Poser.PoseBlendingBehaviour
      • SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes
      • SteamVR_Skeleton_Poser.SkeletonBlendablePose
      • SteamVR_Skeleton_PoseSnapshot
      • SteamVR_Skybox
      • SteamVR_Skybox.CellSize
      • SteamVR_SphericalProjection
      • SteamVR_TrackedCamera
      • SteamVR_TrackedCamera.VideoStreamTexture
      • SteamVR_TrackedObject
      • SteamVR_TrackedObject.EIndex
      • SteamVR_UpdateModes
      • SteamVR_Utils
      • SteamVR_Utils.RigidTransform
      • SteamVR_Utils.SystemFn
      • Texture_t
      • TrackedDevicePose_t
      • VRActiveActionSet_t
      • VRBoneTransform_t
      • VRControllerAxis_t
      • VRControllerState_t
      • VRControllerState_t_Packed
      • VREvent_ApplicationLaunch_t
      • VREvent_Chaperone_t
      • VREvent_Controller_t
      • VREvent_Data_t
      • VREvent_DualAnalog_t
      • VREvent_EditingCameraSurface_t
      • VREvent_HapticVibration_t
      • VREvent_HDCPError_t
      • VREvent_InputActionManifestLoad_t
      • VREvent_InputBindingLoad_t
      • VREvent_Ipd_t
      • VREvent_Keyboard_t
      • VREvent_MessageOverlay_t
      • VREvent_Mouse_t
      • VREvent_Notification_t
      • VREvent_Overlay_t
      • VREvent_PerformanceTest_t
      • VREvent_Process_t
      • VREvent_ProgressUpdate_t
      • VREvent_Property_t
      • VREvent_Reserved_t
      • VREvent_Screenshot_t
      • VREvent_ScreenshotProgress_t
      • VREvent_Scroll_t
      • VREvent_SeatedZeroPoseReset_t
      • VREvent_ShowDevTools_t
      • VREvent_ShowUI_t
      • VREvent_SpatialAnchor_t
      • VREvent_Status_t
      • VREvent_t
      • VREvent_t_Packed
      • VREvent_TouchPadMove_t
      • VREvent_WebConsole_t
      • VRMessageOverlayResponse
      • VROverlayFlags
      • VROverlayInputMethod
      • VROverlayIntersectionMaskPrimitive_Data_t
      • VROverlayIntersectionMaskPrimitive_t
      • VROverlayIntersectionParams_t
      • VROverlayIntersectionResults_t
      • VROverlayTransformType
      • VRSkeletalSummaryData_t
      • VRTextureBounds_t
      • VRTextureDepthInfo_t
      • VRTextureWithDepth_t
      • VRTextureWithPose_t
      • VRTextureWithPoseAndDepth_t
      • VRVulkanTextureData_t
    • Valve.VR.InteractionSystem
      • AfterTimer_Component
      • AllowTeleportWhileAttachedToHand
      • ArcheryTarget
      • Arrow
      • ArrowHand
      • ArrowheadRotation
      • Balloon
      • Balloon.BalloonColor
      • BalloonColliders
      • BalloonHapticBump
      • BalloonSpawner
      • BodyCollider
      • ChaperoneInfo
      • CircularDrive
      • CircularDrive.Axis_t
      • ComplexThrowable
      • ComplexThrowable.AttachMode
      • ControllerButtonHints
      • ControllerHoverHighlight
      • CustomEvents
      • CustomEvents.UnityEventHand
      • CustomEvents.UnityEventSingleFloat
      • DebugUI
      • DestroyOnDetachedFromHand
      • DestroyOnParticleSystemDeath
      • DestroyOnTriggerEnter
      • DistanceHaptics
      • DontDestroyOnLoad
      • EnumFlags
      • EnumFlagsPropertyDrawer
      • Equippable
      • ExplosionWobble
      • FallbackCameraController
      • FireSource
      • GrabTypes
      • Hand
      • Hand.AttachedObject
      • Hand.AttachmentFlags
      • HandEditor
      • HandEvent
      • HapticRack
      • HideOnHandFocusLost
      • HoverButton
      • IgnoreHovering
      • IgnoreTeleportTrace
      • InputModule
      • Interactable
      • Interactable.OnAttachedToHandDelegate
      • Interactable.OnDetachedFromHandDelegate
      • InteractableDebug
      • InteractableHoverEvents
      • ItemPackage
      • ItemPackage.ItemPackageType
      • ItemPackageReference
      • ItemPackageSpawner
      • LinearAnimation
      • LinearAnimator
      • LinearAudioPitch
      • LinearBlendshape
      • LinearDisplacement
      • LinearDrive
      • LinearMapping
      • Longbow
      • Longbow.Handedness
      • ModalThrowable
      • Player
      • PlaySound
      • ReleaseStyle
      • RenderModel
      • SeeThru
      • SleepOnAwake
      • SoundBowClick
      • SoundDeparent
      • SoundPlayOneshot
      • SpawnAndAttachAfterControllerIsTracking
      • SpawnAndAttachToHand
      • Teleport
      • TeleportArc
      • TeleportArea
      • TeleportAreaEditor
      • TeleportMarkerBase
      • TeleportPoint
      • TeleportPoint.TeleportPointType
      • TeleportPointEditor
      • Throwable
      • UIElement
      • UIElementEditor
      • Unparent
      • Util
      • VelocityEstimator
      • WhichHand

    Class RenderModel

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    RenderModel
    Inherited Members
    UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
    UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
    UnityEngine.MonoBehaviour.CancelInvoke()
    UnityEngine.MonoBehaviour.CancelInvoke(System.String)
    UnityEngine.MonoBehaviour.IsInvoking(System.String)
    UnityEngine.MonoBehaviour.IsInvoking()
    UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
    UnityEngine.MonoBehaviour.StartCoroutine(System.String)
    UnityEngine.MonoBehaviour.StopCoroutine(System.String)
    UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
    UnityEngine.MonoBehaviour.StopAllCoroutines()
    UnityEngine.MonoBehaviour.print(System.Object)
    UnityEngine.MonoBehaviour.useGUILayout
    UnityEngine.Behaviour.enabled
    UnityEngine.Behaviour.isActiveAndEnabled
    UnityEngine.Component.GetComponent(System.Type)
    UnityEngine.Component.GetComponent<T>()
    UnityEngine.Component.GetComponent(System.String)
    UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
    UnityEngine.Component.GetComponentInChildren(System.Type)
    UnityEngine.Component.GetComponentInChildren<T>()
    UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInChildren(System.Type)
    UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
    UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentsInChildren<T>()
    UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentInParent(System.Type)
    UnityEngine.Component.GetComponentInParent<T>()
    UnityEngine.Component.GetComponentsInParent(System.Type)
    UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
    UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentsInParent<T>()
    UnityEngine.Component.GetComponents(System.Type)
    UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
    UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponents<T>()
    UnityEngine.Component.CompareTag(System.String)
    UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
    UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
    UnityEngine.Component.SendMessageUpwards(System.String)
    UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
    UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    UnityEngine.Component.SendMessage(System.String, System.Object)
    UnityEngine.Component.SendMessage(System.String)
    UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
    UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    UnityEngine.Component.BroadcastMessage(System.String, System.Object)
    UnityEngine.Component.BroadcastMessage(System.String)
    UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
    UnityEngine.Component.transform
    UnityEngine.Component.gameObject
    UnityEngine.Component.tag
    UnityEngine.Component.rigidbody
    UnityEngine.Component.rigidbody2D
    UnityEngine.Component.camera
    UnityEngine.Component.light
    UnityEngine.Component.animation
    UnityEngine.Component.constantForce
    UnityEngine.Component.renderer
    UnityEngine.Component.audio
    UnityEngine.Component.guiText
    UnityEngine.Component.networkView
    UnityEngine.Component.guiElement
    UnityEngine.Component.guiTexture
    UnityEngine.Component.collider
    UnityEngine.Component.collider2D
    UnityEngine.Component.hingeJoint
    UnityEngine.Component.particleEmitter
    UnityEngine.Component.particleSystem
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.ToString()
    UnityEngine.Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR.InteractionSystem
    Assembly: Assembly-CSharp.dll
    Syntax
    public class RenderModel : MonoBehaviour

    Fields

    animatorParameterStateName

    Declaration
    protected string animatorParameterStateName
    Field Value
    Type Description
    System.String

    controllerInstance

    Declaration
    protected GameObject controllerInstance
    Field Value
    Type Description
    UnityEngine.GameObject

    controllerPrefab

    Declaration
    [Space]
    public GameObject controllerPrefab
    Field Value
    Type Description
    UnityEngine.GameObject

    controllerRenderers

    Declaration
    protected Renderer[] controllerRenderers
    Field Value
    Type Description
    UnityEngine.Renderer[]

    controllerRenderModel

    Declaration
    protected SteamVR_RenderModel controllerRenderModel
    Field Value
    Type Description
    SteamVR_RenderModel

    delayedSetMaterial

    Declaration
    protected Material delayedSetMaterial
    Field Value
    Type Description
    UnityEngine.Material

    displayControllerByDefault

    Declaration
    public bool displayControllerByDefault
    Field Value
    Type Description
    System.Boolean

    displayHandByDefault

    Declaration
    public bool displayHandByDefault
    Field Value
    Type Description
    System.Boolean

    handAnimator

    Declaration
    protected Animator handAnimator
    Field Value
    Type Description
    UnityEngine.Animator

    handAnimatorStateId

    Declaration
    protected int handAnimatorStateId
    Field Value
    Type Description
    System.Int32

    handInstance

    Declaration
    protected GameObject handInstance
    Field Value
    Type Description
    UnityEngine.GameObject

    handPrefab

    Declaration
    public GameObject handPrefab
    Field Value
    Type Description
    UnityEngine.GameObject

    handRenderers

    Declaration
    protected Renderer[] handRenderers
    Field Value
    Type Description
    UnityEngine.Renderer[]

    handSkeleton

    Declaration
    protected SteamVR_Behaviour_Skeleton handSkeleton
    Field Value
    Type Description
    SteamVR_Behaviour_Skeleton

    inputSource

    Declaration
    protected SteamVR_Input_Sources inputSource
    Field Value
    Type Description
    SteamVR_Input_Sources

    renderModelLoadedAction

    Declaration
    protected SteamVR_Events.Action renderModelLoadedAction
    Field Value
    Type Description
    SteamVR_Events.Action

    Properties

    GetSkeletonRangeOfMotion

    Declaration
    public EVRSkeletalMotionRange GetSkeletonRangeOfMotion { get; }
    Property Value
    Type Description
    EVRSkeletalMotionRange

    Methods

    Awake()

    Declaration
    protected void Awake()

    DestroyHand()

    Declaration
    protected virtual void DestroyHand()

    GetBone(Int32)

    Declaration
    public Transform GetBone(int boneIndex)
    Parameters
    Type Name Description
    System.Int32 boneIndex
    Returns
    Type Description
    UnityEngine.Transform

    GetBonePosition(Int32, Boolean)

    Declaration
    public Vector3 GetBonePosition(int boneIndex, bool local = false)
    Parameters
    Type Name Description
    System.Int32 boneIndex
    System.Boolean local
    Returns
    Type Description
    UnityEngine.Vector3

    GetBoneRotation(Int32, Boolean)

    Declaration
    public Quaternion GetBoneRotation(int boneIndex, bool local = false)
    Parameters
    Type Name Description
    System.Int32 boneIndex
    System.Boolean local
    Returns
    Type Description
    UnityEngine.Quaternion

    GetControllerPosition(String)

    Declaration
    public Vector3 GetControllerPosition(string componentName = null)
    Parameters
    Type Name Description
    System.String componentName
    Returns
    Type Description
    UnityEngine.Vector3

    GetHandPosition()

    Declaration
    public Vector3 GetHandPosition()
    Returns
    Type Description
    UnityEngine.Vector3

    GetHandRotation()

    Declaration
    public Quaternion GetHandRotation()
    Returns
    Type Description
    UnityEngine.Quaternion

    GetSkeleton()

    Declaration
    public SteamVR_Behaviour_Skeleton GetSkeleton()
    Returns
    Type Description
    SteamVR_Behaviour_Skeleton

    Hide()

    Declaration
    public void Hide()

    InitializeController()

    Declaration
    protected void InitializeController()

    InitializeHand()

    Declaration
    protected void InitializeHand()

    IsControllerVisibile()

    Declaration
    public bool IsControllerVisibile()
    Returns
    Type Description
    System.Boolean

    IsHandVisibile()

    Declaration
    public bool IsHandVisibile()
    Returns
    Type Description
    System.Boolean

    MatchHandToTransform(Transform)

    Declaration
    public void MatchHandToTransform(Transform match)
    Parameters
    Type Name Description
    UnityEngine.Transform match

    OnDestroy()

    Declaration
    protected void OnDestroy()

    OnDisable()

    Declaration
    protected void OnDisable()

    OnEnable()

    Declaration
    protected void OnEnable()

    OnHandInitialized(Int32)

    Declaration
    public virtual void OnHandInitialized(int deviceIndex)
    Parameters
    Type Name Description
    System.Int32 deviceIndex

    OnSkeletonActiveChange(SteamVR_Action_Skeleton, Boolean)

    Declaration
    protected virtual void OnSkeletonActiveChange(SteamVR_Action_Skeleton changedAction, bool newState)
    Parameters
    Type Name Description
    SteamVR_Action_Skeleton changedAction
    System.Boolean newState

    ResetTemporarySkeletonRangeOfMotion(Single)

    Declaration
    public void ResetTemporarySkeletonRangeOfMotion(float blendOverSeconds = 0.1F)
    Parameters
    Type Name Description
    System.Single blendOverSeconds

    SetAnimationState(Int32)

    Declaration
    public void SetAnimationState(int stateValue)
    Parameters
    Type Name Description
    System.Int32 stateValue

    SetControllerMaterial(Material)

    Declaration
    public void SetControllerMaterial(Material material)
    Parameters
    Type Name Description
    UnityEngine.Material material

    SetControllerVisibility(Boolean, Boolean)

    Declaration
    public void SetControllerVisibility(bool state, bool permanent = false)
    Parameters
    Type Name Description
    System.Boolean state
    System.Boolean permanent

    SetHandMaterial(Material)

    Declaration
    public void SetHandMaterial(Material material)
    Parameters
    Type Name Description
    UnityEngine.Material material

    SetHandPosition(Vector3)

    Declaration
    public void SetHandPosition(Vector3 newPosition)
    Parameters
    Type Name Description
    UnityEngine.Vector3 newPosition

    SetHandRotation(Quaternion)

    Declaration
    public void SetHandRotation(Quaternion newRotation)
    Parameters
    Type Name Description
    UnityEngine.Quaternion newRotation

    SetHandVisibility(Boolean, Boolean)

    Declaration
    public void SetHandVisibility(bool state, bool permanent = false)
    Parameters
    Type Name Description
    System.Boolean state
    System.Boolean permanent

    SetInputSource(SteamVR_Input_Sources)

    Declaration
    public virtual void SetInputSource(SteamVR_Input_Sources newInputSource)
    Parameters
    Type Name Description
    SteamVR_Input_Sources newInputSource

    SetMaterial(Material)

    Declaration
    public virtual void SetMaterial(Material material)
    Parameters
    Type Name Description
    UnityEngine.Material material

    SetSkeletonRangeOfMotion(EVRSkeletalMotionRange, Single)

    Declaration
    public void SetSkeletonRangeOfMotion(EVRSkeletalMotionRange newRangeOfMotion, float blendOverSeconds = 0.1F)
    Parameters
    Type Name Description
    EVRSkeletalMotionRange newRangeOfMotion
    System.Single blendOverSeconds

    SetTemporarySkeletonRangeOfMotion(SkeletalMotionRangeChange, Single)

    Declaration
    public void SetTemporarySkeletonRangeOfMotion(SkeletalMotionRangeChange temporaryRangeOfMotionChange, float blendOverSeconds = 0.1F)
    Parameters
    Type Name Description
    SkeletalMotionRangeChange temporaryRangeOfMotionChange
    System.Single blendOverSeconds

    SetVisibility(Boolean, Boolean)

    Declaration
    public void SetVisibility(bool state, bool overrideDefault = false)
    Parameters
    Type Name Description
    System.Boolean state
    System.Boolean overrideDefault

    Show(Boolean)

    Declaration
    public void Show(bool overrideDefault = false)
    Parameters
    Type Name Description
    System.Boolean overrideDefault

    StopAnimation()

    Declaration
    public void StopAnimation()

    Events

    onControllerLoaded

    Declaration
    public event Action onControllerLoaded
    Event Type
    Type Description
    System.Action
    In This Article
    • Fields
      • animatorParameterStateName
      • controllerInstance
      • controllerPrefab
      • controllerRenderers
      • controllerRenderModel
      • delayedSetMaterial
      • displayControllerByDefault
      • displayHandByDefault
      • handAnimator
      • handAnimatorStateId
      • handInstance
      • handPrefab
      • handRenderers
      • handSkeleton
      • inputSource
      • renderModelLoadedAction
    • Properties
      • GetSkeletonRangeOfMotion
    • Methods
      • Awake()
      • DestroyHand()
      • GetBone(Int32)
      • GetBonePosition(Int32, Boolean)
      • GetBoneRotation(Int32, Boolean)
      • GetControllerPosition(String)
      • GetHandPosition()
      • GetHandRotation()
      • GetSkeleton()
      • Hide()
      • InitializeController()
      • InitializeHand()
      • IsControllerVisibile()
      • IsHandVisibile()
      • MatchHandToTransform(Transform)
      • OnDestroy()
      • OnDisable()
      • OnEnable()
      • OnHandInitialized(Int32)
      • OnSkeletonActiveChange(SteamVR_Action_Skeleton, Boolean)
      • ResetTemporarySkeletonRangeOfMotion(Single)
      • SetAnimationState(Int32)
      • SetControllerMaterial(Material)
      • SetControllerVisibility(Boolean, Boolean)
      • SetHandMaterial(Material)
      • SetHandPosition(Vector3)
      • SetHandRotation(Quaternion)
      • SetHandVisibility(Boolean, Boolean)
      • SetInputSource(SteamVR_Input_Sources)
      • SetMaterial(Material)
      • SetSkeletonRangeOfMotion(EVRSkeletalMotionRange, Single)
      • SetTemporarySkeletonRangeOfMotion(SkeletalMotionRangeChange, Single)
      • SetVisibility(Boolean, Boolean)
      • Show(Boolean)
      • StopAnimation()
    • Events
      • onControllerLoaded
    Back to top Copyright (c) Valve Corporation, All rights reserved.