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    Struct Hand.AttachedObject

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR.InteractionSystem
    Assembly: Assembly-CSharp.dll
    Syntax
    public struct AttachedObject

    Fields

    attachedObject

    Declaration
    public GameObject attachedObject
    Field Value
    Type Description
    UnityEngine.GameObject

    attachedOffsetTransform

    Declaration
    public Transform attachedOffsetTransform
    Field Value
    Type Description
    UnityEngine.Transform

    attachedRigidbody

    Declaration
    public Rigidbody attachedRigidbody
    Field Value
    Type Description
    UnityEngine.Rigidbody

    attachedRigidbodyUsedGravity

    Declaration
    public bool attachedRigidbodyUsedGravity
    Field Value
    Type Description
    System.Boolean

    attachedRigidbodyWasKinematic

    Declaration
    public bool attachedRigidbodyWasKinematic
    Field Value
    Type Description
    System.Boolean

    attachmentFlags

    Declaration
    public Hand.AttachmentFlags attachmentFlags
    Field Value
    Type Description
    Hand.AttachmentFlags

    attachTime

    Declaration
    public float attachTime
    Field Value
    Type Description
    System.Single

    collisionDetectionMode

    Declaration
    public CollisionDetectionMode collisionDetectionMode
    Field Value
    Type Description
    UnityEngine.CollisionDetectionMode

    easeSourcePosition

    Declaration
    public Vector3 easeSourcePosition
    Field Value
    Type Description
    UnityEngine.Vector3

    easeSourceRotation

    Declaration
    public Quaternion easeSourceRotation
    Field Value
    Type Description
    UnityEngine.Quaternion

    grabbedWithType

    Declaration
    public GrabTypes grabbedWithType
    Field Value
    Type Description
    GrabTypes

    handAttachmentPointTransform

    Declaration
    public Transform handAttachmentPointTransform
    Field Value
    Type Description
    UnityEngine.Transform

    initialPositionalOffset

    Declaration
    public Vector3 initialPositionalOffset
    Field Value
    Type Description
    UnityEngine.Vector3

    initialRotationalOffset

    Declaration
    public Quaternion initialRotationalOffset
    Field Value
    Type Description
    UnityEngine.Quaternion

    interactable

    Declaration
    public Interactable interactable
    Field Value
    Type Description
    Interactable

    isParentedToHand

    Declaration
    public bool isParentedToHand
    Field Value
    Type Description
    System.Boolean

    originalParent

    Declaration
    public GameObject originalParent
    Field Value
    Type Description
    UnityEngine.GameObject

    Methods

    HasAttachFlag(Hand.AttachmentFlags)

    Declaration
    public bool HasAttachFlag(Hand.AttachmentFlags flag)
    Parameters
    Type Name Description
    Hand.AttachmentFlags flag
    Returns
    Type Description
    System.Boolean
    In This Article
    • Fields
      • attachedObject
      • attachedOffsetTransform
      • attachedRigidbody
      • attachedRigidbodyUsedGravity
      • attachedRigidbodyWasKinematic
      • attachmentFlags
      • attachTime
      • collisionDetectionMode
      • easeSourcePosition
      • easeSourceRotation
      • grabbedWithType
      • handAttachmentPointTransform
      • initialPositionalOffset
      • initialRotationalOffset
      • interactable
      • isParentedToHand
      • originalParent
    • Methods
      • HasAttachFlag(Hand.AttachmentFlags)
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