Struct Hand.AttachedObject
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: Assembly-CSharp.dll
Syntax
public struct AttachedObject
Fields
attachedObject
Declaration
public GameObject attachedObject
Field Value
Type |
Description |
UnityEngine.GameObject |
|
Declaration
public Transform attachedOffsetTransform
Field Value
Type |
Description |
UnityEngine.Transform |
|
attachedRigidbody
Declaration
public Rigidbody attachedRigidbody
Field Value
Type |
Description |
UnityEngine.Rigidbody |
|
attachedRigidbodyUsedGravity
Declaration
public bool attachedRigidbodyUsedGravity
Field Value
Type |
Description |
System.Boolean |
|
attachedRigidbodyWasKinematic
Declaration
public bool attachedRigidbodyWasKinematic
Field Value
Type |
Description |
System.Boolean |
|
attachmentFlags
Declaration
public Hand.AttachmentFlags attachmentFlags
Field Value
attachTime
Declaration
Field Value
Type |
Description |
System.Single |
|
collisionDetectionMode
Declaration
public CollisionDetectionMode collisionDetectionMode
Field Value
Type |
Description |
UnityEngine.CollisionDetectionMode |
|
easeSourcePosition
Declaration
public Vector3 easeSourcePosition
Field Value
Type |
Description |
UnityEngine.Vector3 |
|
easeSourceRotation
Declaration
public Quaternion easeSourceRotation
Field Value
Type |
Description |
UnityEngine.Quaternion |
|
grabbedWithType
Declaration
public GrabTypes grabbedWithType
Field Value
Declaration
public Transform handAttachmentPointTransform
Field Value
Type |
Description |
UnityEngine.Transform |
|
initialPositionalOffset
Declaration
public Vector3 initialPositionalOffset
Field Value
Type |
Description |
UnityEngine.Vector3 |
|
initialRotationalOffset
Declaration
public Quaternion initialRotationalOffset
Field Value
Type |
Description |
UnityEngine.Quaternion |
|
interactable
Declaration
public Interactable interactable
Field Value
isParentedToHand
Declaration
public bool isParentedToHand
Field Value
Type |
Description |
System.Boolean |
|
originalParent
Declaration
public GameObject originalParent
Field Value
Type |
Description |
UnityEngine.GameObject |
|
Methods
HasAttachFlag(Hand.AttachmentFlags)
Declaration
public bool HasAttachFlag(Hand.AttachmentFlags flag)
Parameters
Returns
Type |
Description |
System.Boolean |
|