Class ControllerButtonHints
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
ControllerButtonHints
Inherited Members
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Component.rigidbody
UnityEngine.Component.rigidbody2D
UnityEngine.Component.camera
UnityEngine.Component.light
UnityEngine.Component.animation
UnityEngine.Component.constantForce
UnityEngine.Component.renderer
UnityEngine.Component.audio
UnityEngine.Component.guiText
UnityEngine.Component.networkView
UnityEngine.Component.guiElement
UnityEngine.Component.guiTexture
UnityEngine.Component.collider
UnityEngine.Component.collider2D
UnityEngine.Component.hingeJoint
UnityEngine.Component.particleEmitter
UnityEngine.Component.particleSystem
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR.InteractionSystem
Assembly: Assembly-CSharp.dll
Syntax
public class ControllerButtonHints : MonoBehaviour
Fields
controllerMaterial
Declaration
public Material controllerMaterial
Field Value
Type | Description |
---|---|
UnityEngine.Material |
debugHints
Declaration
[Header("Debug")]
public bool debugHints
Field Value
Type | Description |
---|---|
System.Boolean |
flashColor
Declaration
public Color flashColor
Field Value
Type | Description |
---|---|
UnityEngine.Color |
hapticFlash
Declaration
public SteamVR_Action_Vibration hapticFlash
Field Value
Type | Description |
---|---|
SteamVR_Action_Vibration |
inputSource
Declaration
protected SteamVR_Input_Sources inputSource
Field Value
Type | Description |
---|---|
SteamVR_Input_Sources |
textHintPrefab
Declaration
public GameObject textHintPrefab
Field Value
Type | Description |
---|---|
UnityEngine.GameObject |
Properties
initialized
Declaration
public bool initialized { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Methods
GetActiveHintText(Hand, ISteamVR_Action_In_Source)
Declaration
public static string GetActiveHintText(Hand hand, ISteamVR_Action_In_Source action)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand | |
ISteamVR_Action_In_Source | action |
Returns
Type | Description |
---|---|
System.String |
HideAllButtonHints(Hand)
Declaration
public static void HideAllButtonHints(Hand hand)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand |
HideAllTextHints(Hand)
Declaration
public static void HideAllTextHints(Hand hand)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand |
HideButtonHint(Hand, ISteamVR_Action_In_Source[])
Declaration
public static void HideButtonHint(Hand hand, params ISteamVR_Action_In_Source[] actions)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand | |
ISteamVR_Action_In_Source[] | actions |
HideTextHint(Hand, ISteamVR_Action_In_Source)
Declaration
public static void HideTextHint(Hand hand, ISteamVR_Action_In_Source action)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand | |
ISteamVR_Action_In_Source | action |
IsButtonHintActive(Hand, ISteamVR_Action_In_Source)
Declaration
public static bool IsButtonHintActive(Hand hand, ISteamVR_Action_In_Source action)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand | |
ISteamVR_Action_In_Source | action |
Returns
Type | Description |
---|---|
System.Boolean |
SetInputSource(SteamVR_Input_Sources)
Declaration
public virtual void SetInputSource(SteamVR_Input_Sources newInputSource)
Parameters
Type | Name | Description |
---|---|---|
SteamVR_Input_Sources | newInputSource |
ShowButtonHint(Hand, ISteamVR_Action_In_Source[])
Declaration
public static void ShowButtonHint(Hand hand, params ISteamVR_Action_In_Source[] actions)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand | |
ISteamVR_Action_In_Source[] | actions |
ShowTextHint(Hand, ISteamVR_Action_In_Source, String, Boolean)
Declaration
public static void ShowTextHint(Hand hand, ISteamVR_Action_In_Source action, string text, bool highlightButton = true)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand | |
ISteamVR_Action_In_Source | action | |
System.String | text | |
System.Boolean | highlightButton |