Class Throwable
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Throwable
Inherited Members
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Component.rigidbody2D
UnityEngine.Component.camera
UnityEngine.Component.light
UnityEngine.Component.animation
UnityEngine.Component.constantForce
UnityEngine.Component.renderer
UnityEngine.Component.audio
UnityEngine.Component.guiText
UnityEngine.Component.networkView
UnityEngine.Component.guiElement
UnityEngine.Component.guiTexture
UnityEngine.Component.collider
UnityEngine.Component.collider2D
UnityEngine.Component.hingeJoint
UnityEngine.Component.particleEmitter
UnityEngine.Component.particleSystem
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR.InteractionSystem
Assembly: Assembly-CSharp.dll
Syntax
[RequireComponent(typeof(Interactable))]
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(VelocityEstimator))]
public class Throwable : MonoBehaviour
Fields
attachEaseInTransform
Declaration
protected Transform attachEaseInTransform
Field Value
Type | Description |
---|---|
UnityEngine.Transform |
attached
Declaration
protected bool attached
Field Value
Type | Description |
---|---|
System.Boolean |
attachmentFlags
Declaration
[EnumFlags]
[Tooltip("The flags used to attach this object to the hand.")]
public Hand.AttachmentFlags attachmentFlags
Field Value
Type | Description |
---|---|
Hand.AttachmentFlags |
attachmentOffset
Declaration
[Tooltip("The local point which acts as a positional and rotational offset to use while held")]
public Transform attachmentOffset
Field Value
Type | Description |
---|---|
UnityEngine.Transform |
attachPosition
Declaration
protected Vector3 attachPosition
Field Value
Type | Description |
---|---|
UnityEngine.Vector3 |
attachRotation
Declaration
protected Quaternion attachRotation
Field Value
Type | Description |
---|---|
UnityEngine.Quaternion |
attachTime
Declaration
protected float attachTime
Field Value
Type | Description |
---|---|
System.Single |
catchingSpeedThreshold
Declaration
[Tooltip("How fast must this object be moving to attach due to a trigger hold instead of a trigger press? (-1 to disable)")]
public float catchingSpeedThreshold
Field Value
Type | Description |
---|---|
System.Single |
hadInterpolation
Declaration
protected RigidbodyInterpolation hadInterpolation
Field Value
Type | Description |
---|---|
UnityEngine.RigidbodyInterpolation |
interactable
Declaration
[HideInInspector]
public Interactable interactable
Field Value
Type | Description |
---|---|
Interactable |
onDetachFromHand
Declaration
public UnityEvent onDetachFromHand
Field Value
Type | Description |
---|---|
UnityEngine.Events.UnityEvent |
onHeldUpdate
Declaration
public UnityEvent<Hand> onHeldUpdate
Field Value
Type | Description |
---|---|
UnityEngine.Events.UnityEvent<Hand> |
onPickUp
Declaration
public UnityEvent onPickUp
Field Value
Type | Description |
---|---|
UnityEngine.Events.UnityEvent |
releaseVelocityStyle
Declaration
public ReleaseStyle releaseVelocityStyle
Field Value
Type | Description |
---|---|
ReleaseStyle |
releaseVelocityTimeOffset
Declaration
[Tooltip("The time offset used when releasing the object with the RawFromHand option")]
public float releaseVelocityTimeOffset
Field Value
Type | Description |
---|---|
System.Single |
restoreOriginalParent
Declaration
[Tooltip("When detaching the object, should it return to its original parent?")]
public bool restoreOriginalParent
Field Value
Type | Description |
---|---|
System.Boolean |
rigidbody
Declaration
protected Rigidbody rigidbody
Field Value
Type | Description |
---|---|
UnityEngine.Rigidbody |
scaleReleaseVelocity
Declaration
public float scaleReleaseVelocity
Field Value
Type | Description |
---|---|
System.Single |
velocityEstimator
Declaration
protected VelocityEstimator velocityEstimator
Field Value
Type | Description |
---|---|
VelocityEstimator |
Methods
Awake()
Declaration
protected virtual void Awake()
GetReleaseVelocities(Hand, out Vector3, out Vector3)
Declaration
public virtual void GetReleaseVelocities(Hand hand, out Vector3 velocity, out Vector3 angularVelocity)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand | |
UnityEngine.Vector3 | velocity | |
UnityEngine.Vector3 | angularVelocity |
HandAttachedUpdate(Hand)
Declaration
protected virtual void HandAttachedUpdate(Hand hand)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand |
HandHoverUpdate(Hand)
Declaration
protected virtual void HandHoverUpdate(Hand hand)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand |
LateDetach(Hand)
Declaration
protected virtual IEnumerator LateDetach(Hand hand)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand |
Returns
Type | Description |
---|---|
System.Collections.IEnumerator |
OnAttachedToHand(Hand)
Declaration
protected virtual void OnAttachedToHand(Hand hand)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand |
OnDetachedFromHand(Hand)
Declaration
protected virtual void OnDetachedFromHand(Hand hand)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand |
OnHandFocusAcquired(Hand)
Declaration
protected virtual void OnHandFocusAcquired(Hand hand)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand |
OnHandFocusLost(Hand)
Declaration
protected virtual void OnHandFocusLost(Hand hand)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand |
OnHandHoverBegin(Hand)
Declaration
protected virtual void OnHandHoverBegin(Hand hand)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand |
OnHandHoverEnd(Hand)
Declaration
protected virtual void OnHandHoverEnd(Hand hand)
Parameters
Type | Name | Description |
---|---|---|
Hand | hand |