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    Class InputModule

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    UnityEngine.EventSystems.UIBehaviour
    UnityEngine.EventSystems.BaseInputModule
    InputModule
    Inherited Members
    UnityEngine.EventSystems.BaseInputModule.m_RaycastResultCache
    UnityEngine.EventSystems.BaseInputModule.OnEnable()
    UnityEngine.EventSystems.BaseInputModule.OnDisable()
    UnityEngine.EventSystems.BaseInputModule.FindFirstRaycast(System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>)
    UnityEngine.EventSystems.BaseInputModule.DetermineMoveDirection(System.Single, System.Single)
    UnityEngine.EventSystems.BaseInputModule.DetermineMoveDirection(System.Single, System.Single, System.Single)
    UnityEngine.EventSystems.BaseInputModule.FindCommonRoot(UnityEngine.GameObject, UnityEngine.GameObject)
    UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter(UnityEngine.EventSystems.PointerEventData, UnityEngine.GameObject)
    UnityEngine.EventSystems.BaseInputModule.GetAxisEventData(System.Single, System.Single, System.Single)
    UnityEngine.EventSystems.BaseInputModule.GetBaseEventData()
    UnityEngine.EventSystems.BaseInputModule.IsPointerOverGameObject(System.Int32)
    UnityEngine.EventSystems.BaseInputModule.DeactivateModule()
    UnityEngine.EventSystems.BaseInputModule.ActivateModule()
    UnityEngine.EventSystems.BaseInputModule.UpdateModule()
    UnityEngine.EventSystems.BaseInputModule.IsModuleSupported()
    UnityEngine.EventSystems.BaseInputModule.eventSystem
    UnityEngine.EventSystems.UIBehaviour.Awake()
    UnityEngine.EventSystems.UIBehaviour.Start()
    UnityEngine.EventSystems.UIBehaviour.OnDestroy()
    UnityEngine.EventSystems.UIBehaviour.IsActive()
    UnityEngine.EventSystems.UIBehaviour.OnValidate()
    UnityEngine.EventSystems.UIBehaviour.Reset()
    UnityEngine.EventSystems.UIBehaviour.OnRectTransformDimensionsChange()
    UnityEngine.EventSystems.UIBehaviour.OnBeforeTransformParentChanged()
    UnityEngine.EventSystems.UIBehaviour.OnTransformParentChanged()
    UnityEngine.EventSystems.UIBehaviour.OnDidApplyAnimationProperties()
    UnityEngine.EventSystems.UIBehaviour.OnCanvasGroupChanged()
    UnityEngine.EventSystems.UIBehaviour.OnCanvasHierarchyChanged()
    UnityEngine.EventSystems.UIBehaviour.IsDestroyed()
    UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
    UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
    UnityEngine.MonoBehaviour.CancelInvoke()
    UnityEngine.MonoBehaviour.CancelInvoke(System.String)
    UnityEngine.MonoBehaviour.IsInvoking(System.String)
    UnityEngine.MonoBehaviour.IsInvoking()
    UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
    UnityEngine.MonoBehaviour.StartCoroutine(System.String)
    UnityEngine.MonoBehaviour.StopCoroutine(System.String)
    UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
    UnityEngine.MonoBehaviour.StopAllCoroutines()
    UnityEngine.MonoBehaviour.print(System.Object)
    UnityEngine.MonoBehaviour.useGUILayout
    UnityEngine.Behaviour.enabled
    UnityEngine.Behaviour.isActiveAndEnabled
    UnityEngine.Component.GetComponent(System.Type)
    UnityEngine.Component.GetComponent<T>()
    UnityEngine.Component.GetComponent(System.String)
    UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
    UnityEngine.Component.GetComponentInChildren(System.Type)
    UnityEngine.Component.GetComponentInChildren<T>()
    UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInChildren(System.Type)
    UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
    UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentsInChildren<T>()
    UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentInParent(System.Type)
    UnityEngine.Component.GetComponentInParent<T>()
    UnityEngine.Component.GetComponentsInParent(System.Type)
    UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
    UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentsInParent<T>()
    UnityEngine.Component.GetComponents(System.Type)
    UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
    UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponents<T>()
    UnityEngine.Component.CompareTag(System.String)
    UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
    UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
    UnityEngine.Component.SendMessageUpwards(System.String)
    UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
    UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    UnityEngine.Component.SendMessage(System.String, System.Object)
    UnityEngine.Component.SendMessage(System.String)
    UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
    UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    UnityEngine.Component.BroadcastMessage(System.String, System.Object)
    UnityEngine.Component.BroadcastMessage(System.String)
    UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
    UnityEngine.Component.transform
    UnityEngine.Component.gameObject
    UnityEngine.Component.tag
    UnityEngine.Component.rigidbody
    UnityEngine.Component.rigidbody2D
    UnityEngine.Component.camera
    UnityEngine.Component.light
    UnityEngine.Component.animation
    UnityEngine.Component.constantForce
    UnityEngine.Component.renderer
    UnityEngine.Component.audio
    UnityEngine.Component.guiText
    UnityEngine.Component.networkView
    UnityEngine.Component.guiElement
    UnityEngine.Component.guiTexture
    UnityEngine.Component.collider
    UnityEngine.Component.collider2D
    UnityEngine.Component.hingeJoint
    UnityEngine.Component.particleEmitter
    UnityEngine.Component.particleSystem
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.ToString()
    UnityEngine.Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR.InteractionSystem
    Assembly: Assembly-CSharp.dll
    Syntax
    public class InputModule : BaseInputModule

    Properties

    instance

    Declaration
    public static InputModule instance { get; }
    Property Value
    Type Description
    InputModule

    Methods

    HoverBegin(GameObject)

    Declaration
    public void HoverBegin(GameObject gameObject)
    Parameters
    Type Name Description
    UnityEngine.GameObject gameObject

    HoverEnd(GameObject)

    Declaration
    public void HoverEnd(GameObject gameObject)
    Parameters
    Type Name Description
    UnityEngine.GameObject gameObject

    Process()

    Declaration
    public override void Process()
    Overrides
    UnityEngine.EventSystems.BaseInputModule.Process()

    ShouldActivateModule()

    Declaration
    public override bool ShouldActivateModule()
    Returns
    Type Description
    System.Boolean
    Overrides
    UnityEngine.EventSystems.BaseInputModule.ShouldActivateModule()

    Submit(GameObject)

    Declaration
    public void Submit(GameObject gameObject)
    Parameters
    Type Name Description
    UnityEngine.GameObject gameObject
    In This Article
    • Properties
      • instance
    • Methods
      • HoverBegin(GameObject)
      • HoverEnd(GameObject)
      • Process()
      • ShouldActivateModule()
      • Submit(GameObject)
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