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    Class EnumFlagsPropertyDrawer

    Inheritance
    System.Object
    UnityEditor.GUIDrawer
    UnityEditor.PropertyDrawer
    EnumFlagsPropertyDrawer
    Inherited Members
    UnityEditor.PropertyDrawer.GetPropertyHeight(UnityEditor.SerializedProperty, UnityEngine.GUIContent)
    UnityEditor.PropertyDrawer.attribute
    UnityEditor.PropertyDrawer.fieldInfo
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR.InteractionSystem
    Assembly: Assembly-CSharp.dll
    Syntax
    [CustomPropertyDrawer(typeof(EnumFlags))]
    public class EnumFlagsPropertyDrawer : PropertyDrawer

    Methods

    OnGUI(Rect, SerializedProperty, GUIContent)

    Declaration
    public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
    Parameters
    Type Name Description
    UnityEngine.Rect position
    UnityEditor.SerializedProperty property
    UnityEngine.GUIContent label
    Overrides
    UnityEditor.PropertyDrawer.OnGUI(UnityEngine.Rect, UnityEditor.SerializedProperty, UnityEngine.GUIContent)
    In This Article
    • Methods
      • OnGUI(Rect, SerializedProperty, GUIContent)
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