Class SteamVR_LoadLevel
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
SteamVR_LoadLevel
Inherited Members
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Component.rigidbody
UnityEngine.Component.rigidbody2D
UnityEngine.Component.camera
UnityEngine.Component.light
UnityEngine.Component.animation
UnityEngine.Component.constantForce
UnityEngine.Component.renderer
UnityEngine.Component.audio
UnityEngine.Component.guiText
UnityEngine.Component.networkView
UnityEngine.Component.guiElement
UnityEngine.Component.guiTexture
UnityEngine.Component.collider
UnityEngine.Component.collider2D
UnityEngine.Component.hingeJoint
UnityEngine.Component.particleEmitter
UnityEngine.Component.particleSystem
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_LoadLevel : MonoBehaviour
Fields
autoTriggerOnEnable
Declaration
public bool autoTriggerOnEnable
Field Value
Type | Description |
---|---|
System.Boolean |
back
Declaration
public Texture back
Field Value
Type | Description |
---|---|
UnityEngine.Texture |
backgroundColor
Declaration
public Color backgroundColor
Field Value
Type | Description |
---|---|
UnityEngine.Color |
bottom
Declaration
public Texture bottom
Field Value
Type | Description |
---|---|
UnityEngine.Texture |
fadeInTime
Declaration
public float fadeInTime
Field Value
Type | Description |
---|---|
System.Single |
fadeOutTime
Declaration
public float fadeOutTime
Field Value
Type | Description |
---|---|
System.Single |
front
Declaration
public Texture front
Field Value
Type | Description |
---|---|
UnityEngine.Texture |
internalProcessArgs
Declaration
public string internalProcessArgs
Field Value
Type | Description |
---|---|
System.String |
internalProcessPath
Declaration
public string internalProcessPath
Field Value
Type | Description |
---|---|
System.String |
left
Declaration
public Texture left
Field Value
Type | Description |
---|---|
UnityEngine.Texture |
levelName
Declaration
public string levelName
Field Value
Type | Description |
---|---|
System.String |
loadAdditive
Declaration
public bool loadAdditive
Field Value
Type | Description |
---|---|
System.Boolean |
loadAsync
Declaration
public bool loadAsync
Field Value
Type | Description |
---|---|
System.Boolean |
loadingScreen
Declaration
public Texture loadingScreen
Field Value
Type | Description |
---|---|
UnityEngine.Texture |
loadingScreenDistance
Declaration
public float loadingScreenDistance
Field Value
Type | Description |
---|---|
System.Single |
loadingScreenFadeInTime
Declaration
public float loadingScreenFadeInTime
Field Value
Type | Description |
---|---|
System.Single |
loadingScreenFadeOutTime
Declaration
public float loadingScreenFadeOutTime
Field Value
Type | Description |
---|---|
System.Single |
loadingScreenTransform
Declaration
public Transform loadingScreenTransform
Field Value
Type | Description |
---|---|
UnityEngine.Transform |
loadingScreenWidthInMeters
Declaration
public float loadingScreenWidthInMeters
Field Value
Type | Description |
---|---|
System.Single |
postLoadSettleTime
Declaration
public float postLoadSettleTime
Field Value
Type | Description |
---|---|
System.Single |
progressBarEmpty
Declaration
public Texture progressBarEmpty
Field Value
Type | Description |
---|---|
UnityEngine.Texture |
progressBarFull
Declaration
public Texture progressBarFull
Field Value
Type | Description |
---|---|
UnityEngine.Texture |
progressBarTransform
Declaration
public Transform progressBarTransform
Field Value
Type | Description |
---|---|
UnityEngine.Transform |
progressBarWidthInMeters
Declaration
public float progressBarWidthInMeters
Field Value
Type | Description |
---|---|
System.Single |
right
Declaration
public Texture right
Field Value
Type | Description |
---|---|
UnityEngine.Texture |
showGrid
Declaration
public bool showGrid
Field Value
Type | Description |
---|---|
System.Boolean |
top
Declaration
public Texture top
Field Value
Type | Description |
---|---|
UnityEngine.Texture |
Properties
loading
Declaration
public static bool loading { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
progress
Declaration
public static float progress { get; }
Property Value
Type | Description |
---|---|
System.Single |
progressTexture
Declaration
public static Texture progressTexture { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Texture |
Methods
Begin(String, Boolean, Single, Single, Single, Single, Single)
Declaration
public static void Begin(string levelName, bool showGrid = false, float fadeOutTime = 0.5F, float r = 0F, float g = 0F, float b = 0F, float a = 1F)
Parameters
Type | Name | Description |
---|---|---|
System.String | levelName | |
System.Boolean | showGrid | |
System.Single | fadeOutTime | |
System.Single | r | |
System.Single | g | |
System.Single | b | |
System.Single | a |
Trigger()
Declaration
public void Trigger()