Class SteamVR_LoadLevel
Inheritance
System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    SteamVR_LoadLevel
  Inherited Members
      UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
    
    
      UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
    
    
      UnityEngine.MonoBehaviour.CancelInvoke()
    
    
      UnityEngine.MonoBehaviour.CancelInvoke(System.String)
    
    
      UnityEngine.MonoBehaviour.IsInvoking(System.String)
    
    
      UnityEngine.MonoBehaviour.IsInvoking()
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
    
    
      UnityEngine.MonoBehaviour.StartCoroutine(System.String)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(System.String)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
    
    
      UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
    
    
      UnityEngine.MonoBehaviour.StopAllCoroutines()
    
    
      UnityEngine.MonoBehaviour.print(System.Object)
    
    
      UnityEngine.MonoBehaviour.useGUILayout
    
    
      UnityEngine.Behaviour.enabled
    
    
      UnityEngine.Behaviour.isActiveAndEnabled
    
    
      UnityEngine.Component.GetComponent(System.Type)
    
    
      UnityEngine.Component.GetComponent<T>()
    
    
      UnityEngine.Component.GetComponent(System.String)
    
    
      UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentInChildren(System.Type)
    
    
      UnityEngine.Component.GetComponentInChildren<T>()
    
    
      UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInChildren(System.Type)
    
    
      UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentsInChildren<T>()
    
    
      UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentInParent(System.Type)
    
    
      UnityEngine.Component.GetComponentInParent<T>()
    
    
      UnityEngine.Component.GetComponentsInParent(System.Type)
    
    
      UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
    
    
      UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponentsInParent<T>()
    
    
      UnityEngine.Component.GetComponents(System.Type)
    
    
      UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
    
    
      UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
    
    
      UnityEngine.Component.GetComponents<T>()
    
    
      UnityEngine.Component.CompareTag(System.String)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String)
    
    
      UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.SendMessage(System.String, System.Object)
    
    
      UnityEngine.Component.SendMessage(System.String)
    
    
      UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, System.Object)
    
    
      UnityEngine.Component.BroadcastMessage(System.String)
    
    
      UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
    
    
      UnityEngine.Component.transform
    
    
      UnityEngine.Component.gameObject
    
    
      UnityEngine.Component.tag
    
    
      UnityEngine.Component.rigidbody
    
    
      UnityEngine.Component.rigidbody2D
    
    
      UnityEngine.Component.camera
    
    
      UnityEngine.Component.light
    
    
      UnityEngine.Component.animation
    
    
      UnityEngine.Component.constantForce
    
    
      UnityEngine.Component.renderer
    
    
      UnityEngine.Component.audio
    
    
      UnityEngine.Component.guiText
    
    
      UnityEngine.Component.networkView
    
    
      UnityEngine.Component.guiElement
    
    
      UnityEngine.Component.guiTexture
    
    
      UnityEngine.Component.collider
    
    
      UnityEngine.Component.collider2D
    
    
      UnityEngine.Component.hingeJoint
    
    
      UnityEngine.Component.particleEmitter
    
    
      UnityEngine.Component.particleSystem
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    
    
      UnityEngine.Object.FindObjectsOfType(System.Type)
    
    
      UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object)
    
    
      UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    
    
      UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    
    
      UnityEngine.Object.ToString()
    
    
      UnityEngine.Object.GetInstanceID()
    
    
      UnityEngine.Object.GetHashCode()
    
    
      UnityEngine.Object.Equals(System.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    
    
      UnityEngine.Object.Instantiate<T>(T)
    
    
      UnityEngine.Object.FindObjectsOfType<T>()
    
    
      UnityEngine.Object.FindObjectOfType(System.Type)
    
    
      UnityEngine.Object.FindObjectOfType<T>()
    
    
      UnityEngine.Object.name
    
    
      UnityEngine.Object.hideFlags
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_LoadLevel : MonoBehaviour
  Fields
autoTriggerOnEnable
Declaration
public bool autoTriggerOnEnable
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
back
Declaration
public Texture back
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Texture | 
backgroundColor
Declaration
public Color backgroundColor
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Color | 
bottom
Declaration
public Texture bottom
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Texture | 
fadeInTime
Declaration
public float fadeInTime
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
fadeOutTime
Declaration
public float fadeOutTime
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
front
Declaration
public Texture front
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Texture | 
internalProcessArgs
Declaration
public string internalProcessArgs
  Field Value
| Type | Description | 
|---|---|
| System.String | 
internalProcessPath
Declaration
public string internalProcessPath
  Field Value
| Type | Description | 
|---|---|
| System.String | 
left
Declaration
public Texture left
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Texture | 
levelName
Declaration
public string levelName
  Field Value
| Type | Description | 
|---|---|
| System.String | 
loadAdditive
Declaration
public bool loadAdditive
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
loadAsync
Declaration
public bool loadAsync
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
loadingScreen
Declaration
public Texture loadingScreen
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Texture | 
loadingScreenDistance
Declaration
public float loadingScreenDistance
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
loadingScreenFadeInTime
Declaration
public float loadingScreenFadeInTime
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
loadingScreenFadeOutTime
Declaration
public float loadingScreenFadeOutTime
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
loadingScreenTransform
Declaration
public Transform loadingScreenTransform
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Transform | 
loadingScreenWidthInMeters
Declaration
public float loadingScreenWidthInMeters
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
postLoadSettleTime
Declaration
public float postLoadSettleTime
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
progressBarEmpty
Declaration
public Texture progressBarEmpty
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Texture | 
progressBarFull
Declaration
public Texture progressBarFull
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Texture | 
progressBarTransform
Declaration
public Transform progressBarTransform
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Transform | 
progressBarWidthInMeters
Declaration
public float progressBarWidthInMeters
  Field Value
| Type | Description | 
|---|---|
| System.Single | 
right
Declaration
public Texture right
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Texture | 
showGrid
Declaration
public bool showGrid
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
top
Declaration
public Texture top
  Field Value
| Type | Description | 
|---|---|
| UnityEngine.Texture | 
Properties
loading
Declaration
public static bool loading { get; }
  Property Value
| Type | Description | 
|---|---|
| System.Boolean | 
progress
Declaration
public static float progress { get; }
  Property Value
| Type | Description | 
|---|---|
| System.Single | 
progressTexture
Declaration
public static Texture progressTexture { get; }
  Property Value
| Type | Description | 
|---|---|
| UnityEngine.Texture | 
Methods
Begin(String, Boolean, Single, Single, Single, Single, Single)
Declaration
public static void Begin(string levelName, bool showGrid = false, float fadeOutTime = 0.5F, float r = 0F, float g = 0F, float b = 0F, float a = 1F)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | levelName | |
| System.Boolean | showGrid | |
| System.Single | fadeOutTime | |
| System.Single | r | |
| System.Single | g | |
| System.Single | b | |
| System.Single | a | 
Trigger()
Declaration
public void Trigger()