Class SteamVR_Behaviour_PoseEvent
Inheritance
System.Object
UnityEngine.Events.UnityEventBase
SteamVR_Behaviour_PoseEvent
Implements
UnityEngine.ISerializationCallbackReceiver
Inherited Members
UnityEngine.Events.UnityEvent<Valve.VR.SteamVR_Behaviour_Pose, Valve.VR.SteamVR_Input_Sources>.AddListener(UnityEngine.Events.UnityAction<Valve.VR.SteamVR_Behaviour_Pose, Valve.VR.SteamVR_Input_Sources>)
UnityEngine.Events.UnityEvent<Valve.VR.SteamVR_Behaviour_Pose, Valve.VR.SteamVR_Input_Sources>.RemoveListener(UnityEngine.Events.UnityAction<Valve.VR.SteamVR_Behaviour_Pose, Valve.VR.SteamVR_Input_Sources>)
UnityEngine.Events.UnityEvent<Valve.VR.SteamVR_Behaviour_Pose, Valve.VR.SteamVR_Input_Sources>.FindMethod_Impl(System.String, System.Object)
UnityEngine.Events.UnityEvent<Valve.VR.SteamVR_Behaviour_Pose, Valve.VR.SteamVR_Input_Sources>.Invoke(Valve.VR.SteamVR_Behaviour_Pose, Valve.VR.SteamVR_Input_Sources)
UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()
UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
UnityEngine.Events.UnityEventBase.FindMethod_Impl(System.String, System.Object)
UnityEngine.Events.UnityEventBase.GetPersistentEventCount()
UnityEngine.Events.UnityEventBase.GetPersistentTarget(System.Int32)
UnityEngine.Events.UnityEventBase.GetPersistentMethodName(System.Int32)
UnityEngine.Events.UnityEventBase.SetPersistentListenerState(System.Int32, UnityEngine.Events.UnityEventCallState)
UnityEngine.Events.UnityEventBase.AddListener(System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.RemoveListener(System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.RemoveAllListeners()
UnityEngine.Events.UnityEventBase.Invoke(System.Object[])
UnityEngine.Events.UnityEventBase.ToString()
UnityEngine.Events.UnityEventBase.GetValidMethodInfo(System.Object, System.String, System.Type[])
UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode)
UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode, System.Type)
UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Reflection.MethodInfo)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
[Serializable]
public class SteamVR_Behaviour_PoseEvent : UnityEvent<SteamVR_Behaviour_Pose, SteamVR_Input_Sources>, ISerializationCallbackReceiver
Implements
UnityEngine.ISerializationCallbackReceiver