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  • SteamVR_Utils

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    • Valve.VR
      • AppOverrideKeys_t
      • CameraVideoStreamFrameHeader_t
      • ChaperoneCalibrationState
      • Compositor_CumulativeStats
      • Compositor_FrameTiming
      • Compositor_OverlaySettings
      • COpenVRContext
      • CVRApplications
      • CVRChaperone
      • CVRChaperoneSetup
      • CVRCompositor
      • CVRDriverManager
      • CVRExtendedDisplay
      • CVRInput
      • CVRIOBuffer
      • CVRNotifications
      • CVROverlay
      • CVRRenderModels
      • CVRResources
      • CVRScreenshots
      • CVRSettingHelper
      • CVRSettings
      • CVRSpatialAnchors
      • CVRSystem
      • CVRTrackedCamera
      • D3D12TextureData_t
      • DistortionCoordinates_t
      • DriverDirectMode_FrameTiming
      • EAdditionalRadioFeatures
      • EChaperoneConfigFile
      • EChaperoneImportFlags
      • ECollisionBoundsStyle
      • EColorSpace
      • EDeviceActivityLevel
      • EDualAnalogWhich
      • EGamepadTextInputLineMode
      • EGamepadTextInputMode
      • EHDCPError
      • EHiddenAreaMeshType
      • EIOBufferError
      • EIOBufferMode
      • EOverlayDirection
      • EShowUIType
      • ETextureType
      • ETrackedControllerRole
      • ETrackedDeviceClass
      • ETrackedDeviceProperty
      • ETrackedPropertyError
      • ETrackingResult
      • ETrackingUniverseOrigin
      • EVRApplicationError
      • EVRApplicationProperty
      • EVRApplicationTransitionState
      • EVRApplicationType
      • EVRButtonId
      • EVRComponentProperty
      • EVRCompositorError
      • EVRCompositorTimingMode
      • EVRControllerAxisType
      • EVRControllerEventOutputType
      • EVRDistortionFunctionType
      • EVREventType
      • EVREye
      • EVRFinger
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      • EVRFirmwareError
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      • EVRInputStringBits
      • EVRMouseButton
      • EVRMuraCorrectionMode
      • EVRNotificationError
      • EVRNotificationStyle
      • EVRNotificationType
      • EVROverlayError
      • EVROverlayIntersectionMaskPrimitiveType
      • EVRRenderModelError
      • EVRScreenshotError
      • EVRScreenshotPropertyFilenames
      • EVRScreenshotType
      • EVRSettingsError
      • EVRSkeletalMotionRange
      • EVRSkeletalReferencePose
      • EVRSkeletalTrackingLevel
      • EVRSkeletalTransformSpace
      • EVRSpatialAnchorError
      • EVRState
      • EVRSubmitFlags
      • EVRTrackedCameraError
      • EVRTrackedCameraFrameLayout
      • EVRTrackedCameraFrameType
      • EVSync
      • HiddenAreaMesh_t
      • HmdColor_t
      • HmdMatrix33_t
      • HmdMatrix34_t
      • HmdMatrix44_t
      • HmdQuad_t
      • HmdQuaternion_t
      • HmdQuaternionf_t
      • HmdRect2_t
      • HmdVector2_t
      • HmdVector3_t
      • HmdVector3d_t
      • HmdVector4_t
      • Imu_OffScaleFlags
      • ImuSample_t
      • InputAnalogActionData_t
      • InputDigitalActionData_t
      • InputOriginInfo_t
      • InputPoseActionData_t
      • InputSkeletalActionData_t
      • IntersectionMaskCircle_t
      • IntersectionMaskRectangle_t
      • ISteamVR_Action
      • ISteamVR_Action_Boolean
      • ISteamVR_Action_In
      • ISteamVR_Action_In_Source
      • ISteamVR_Action_Out
      • ISteamVR_Action_Out_Source
      • ISteamVR_Action_Pose
      • ISteamVR_Action_Single
      • ISteamVR_Action_Skeleton_Source
      • ISteamVR_Action_Source
      • ISteamVR_Action_Vector2
      • ISteamVR_Action_Vector3
      • ISteamVR_Action_Vibration
      • ISteamVR_ActionSet
      • IVRApplications
      • IVRChaperone
      • IVRChaperoneSetup
      • IVRCompositor
      • IVRDriverManager
      • IVRExtendedDisplay
      • IVRInput
      • IVRIOBuffer
      • IVRNotifications
      • IVROverlay
      • IVRRenderModels
      • IVRResources
      • IVRScreenshots
      • IVRSettings
      • IVRSpatialAnchors
      • IVRSystem
      • IVRTrackedCamera
      • NotificationBitmap_t
      • OpenVR
      • OpenVRInterop
      • RenderModel_ComponentState_t
      • RenderModel_ControllerMode_State_t
      • RenderModel_t
      • RenderModel_t_Packed
      • RenderModel_TextureMap_t
      • RenderModel_TextureMap_t_Packed
      • RenderModel_Vertex_t
      • SkeletalMotionRangeChange
      • SpatialAnchorPose_t
      • SteamVR
      • SteamVR.InitializedStates
      • SteamVR_Action
      • SteamVR_Action_Boolean
      • SteamVR_Action_Boolean.ActiveChangeHandler
      • SteamVR_Action_Boolean.ChangeHandler
      • SteamVR_Action_Boolean.StateDownHandler
      • SteamVR_Action_Boolean.StateHandler
      • SteamVR_Action_Boolean.StateUpHandler
      • SteamVR_Action_Boolean.UpdateHandler
      • SteamVR_Action_Boolean_Source
      • SteamVR_Action_Boolean_Source_Map
      • SteamVR_Action_In_Source
      • SteamVR_Action_In_Source_Map<SourceElement>
      • SteamVR_Action_In<SourceMap, SourceElement>
      • SteamVR_Action_Out_Source
      • SteamVR_Action_Out<SourceMap, SourceElement>
      • SteamVR_Action_Pose
      • SteamVR_Action_Pose.ActiveChangeHandler
      • SteamVR_Action_Pose.ChangeHandler
      • SteamVR_Action_Pose.DeviceConnectedChangeHandler
      • SteamVR_Action_Pose.TrackingChangeHandler
      • SteamVR_Action_Pose.UpdateHandler
      • SteamVR_Action_Pose.ValidPoseChangeHandler
      • SteamVR_Action_Pose_Base<SourceMap, SourceElement>
      • SteamVR_Action_Pose_Source
      • SteamVR_Action_Pose_Source_Map<Source>
      • SteamVR_Action_Single
      • SteamVR_Action_Single.ActiveChangeHandler
      • SteamVR_Action_Single.AxisHandler
      • SteamVR_Action_Single.ChangeHandler
      • SteamVR_Action_Single.UpdateHandler
      • SteamVR_Action_Single_Source
      • SteamVR_Action_Single_Source_Map
      • SteamVR_Action_Skeleton
      • SteamVR_Action_Skeleton.ActiveChangeHandler
      • SteamVR_Action_Skeleton.ChangeHandler
      • SteamVR_Action_Skeleton.DeviceConnectedChangeHandler
      • SteamVR_Action_Skeleton.TrackingChangeHandler
      • SteamVR_Action_Skeleton.UpdateHandler
      • SteamVR_Action_Skeleton.ValidPoseChangeHandler
      • SteamVR_Action_Skeleton_Source
      • SteamVR_Action_Skeleton_Source_Map
      • SteamVR_Action_Source
      • SteamVR_Action_Source_Map
      • SteamVR_Action_Source_Map<SourceElement>
      • SteamVR_Action_Vector2
      • SteamVR_Action_Vector2.ActiveChangeHandler
      • SteamVR_Action_Vector2.AxisHandler
      • SteamVR_Action_Vector2.ChangeHandler
      • SteamVR_Action_Vector2.UpdateHandler
      • SteamVR_Action_Vector2_Source
      • SteamVR_Action_Vector2_Source_Map
      • SteamVR_Action_Vector3
      • SteamVR_Action_Vector3.ActiveChangeHandler
      • SteamVR_Action_Vector3.AxisHandler
      • SteamVR_Action_Vector3.ChangeHandler
      • SteamVR_Action_Vector3.UpdateHandler
      • SteamVR_Action_Vector3_Source
      • SteamVR_Action_Vector3_Source_Map
      • SteamVR_Action_Vibration
      • SteamVR_Action_Vibration.ActiveChangeHandler
      • SteamVR_Action_Vibration.ExecuteHandler
      • SteamVR_Action_Vibration_Source
      • SteamVR_Action_Vibration_Source_Map
      • SteamVR_Action<SourceMap, SourceElement>
      • SteamVR_ActionDirections
      • SteamVR_Actions
      • SteamVR_ActionSet
      • SteamVR_ActionSet_Data
      • SteamVR_ActionSet_Manager
      • SteamVR_ActivateActionSetOnLoad
      • SteamVR_Behaviour
      • SteamVR_Behaviour_Boolean
      • SteamVR_Behaviour_Boolean.ActiveChangeHandler
      • SteamVR_Behaviour_Boolean.ChangeHandler
      • SteamVR_Behaviour_Boolean.StateDownHandler
      • SteamVR_Behaviour_Boolean.StateHandler
      • SteamVR_Behaviour_Boolean.StateUpHandler
      • SteamVR_Behaviour_Boolean.UpdateHandler
      • SteamVR_Behaviour_BooleanEvent
      • SteamVR_Behaviour_Pose
      • SteamVR_Behaviour_Pose.ActiveChangeHandler
      • SteamVR_Behaviour_Pose.ChangeHandler
      • SteamVR_Behaviour_Pose.DeviceConnectedChangeHandler
      • SteamVR_Behaviour_Pose.DeviceIndexChangedHandler
      • SteamVR_Behaviour_Pose.TrackingChangeHandler
      • SteamVR_Behaviour_Pose.UpdateHandler
      • SteamVR_Behaviour_Pose.ValidPoseChangeHandler
      • SteamVR_Behaviour_Pose_ConnectedChangedEvent
      • SteamVR_Behaviour_Pose_DeviceIndexChangedEvent
      • SteamVR_Behaviour_Pose_TrackingChangedEvent
      • SteamVR_Behaviour_PoseEvent
      • SteamVR_Behaviour_Single
      • SteamVR_Behaviour_Single.AxisHandler
      • SteamVR_Behaviour_Single.ChangeHandler
      • SteamVR_Behaviour_Single.UpdateHandler
      • SteamVR_Behaviour_SingleEvent
      • SteamVR_Behaviour_Skeleton
      • SteamVR_Behaviour_Skeleton.ActiveChangeHandler
      • SteamVR_Behaviour_Skeleton.ChangeHandler
      • SteamVR_Behaviour_Skeleton.DeviceConnectedChangeHandler
      • SteamVR_Behaviour_Skeleton.MirrorType
      • SteamVR_Behaviour_Skeleton.TrackingChangeHandler
      • SteamVR_Behaviour_Skeleton.UpdateHandler
      • SteamVR_Behaviour_Skeleton.ValidPoseChangeHandler
      • SteamVR_Behaviour_Skeleton_ConnectedChangedEvent
      • SteamVR_Behaviour_Skeleton_TrackingChangedEvent
      • SteamVR_Behaviour_SkeletonCustom
      • SteamVR_Behaviour_SkeletonEvent
      • SteamVR_Behaviour_Vector2
      • SteamVR_Behaviour_Vector2.AxisHandler
      • SteamVR_Behaviour_Vector2.ChangeHandler
      • SteamVR_Behaviour_Vector2.UpdateHandler
      • SteamVR_Behaviour_Vector2Event
      • SteamVR_Behaviour_Vector3
      • SteamVR_Behaviour_Vector3.AxisHandler
      • SteamVR_Behaviour_Vector3.ChangeHandler
      • SteamVR_Behaviour_Vector3.UpdateHandler
      • SteamVR_Behaviour_Vector3Event
      • SteamVR_Camera
      • SteamVR_CameraFlip
      • SteamVR_CameraMask
      • SteamVR_Ears
      • SteamVR_Events
      • SteamVR_Events.Action
      • SteamVR_Events.Action<T>
      • SteamVR_Events.Action<T0, T1, T2>
      • SteamVR_Events.Action<T0, T1>
      • SteamVR_Events.ActionNoArgs
      • SteamVR_Events.Event
      • SteamVR_Events.Event<T>
      • SteamVR_Events.Event<T0, T1, T2>
      • SteamVR_Events.Event<T0, T1>
      • SteamVR_ExternalCamera
      • SteamVR_ExternalCamera.Config
      • SteamVR_Fade
      • SteamVR_Frustum
      • SteamVR_HistoryBuffer
      • SteamVR_HistoryStep
      • SteamVR_IK
      • SteamVR_Input
      • SteamVR_Input.PosesUpdatedHandler
      • SteamVR_Input.SkeletonsUpdatedHandler
      • SteamVR_Input_ActionSet_buggy
      • SteamVR_Input_ActionSet_default
      • SteamVR_Input_ActionSet_mixedreality
      • SteamVR_Input_ActionSet_platformer
      • SteamVR_Input_Source
      • SteamVR_Input_Sources
      • SteamVR_Input_Sources_Comparer
      • SteamVR_LoadLevel
      • SteamVR_Menu
      • SteamVR_Overlay
      • SteamVR_Overlay.IntersectionResults
      • SteamVR_PlayArea
      • SteamVR_PlayArea.Size
      • SteamVR_Render
      • SteamVR_RenderModel
      • SteamVR_RenderModel.RenderModel
      • SteamVR_RenderModel.RenderModelInterfaceHolder
      • SteamVR_RingBuffer<T>
      • SteamVR_Settings
      • SteamVR_Skeleton_FingerExtensionTypeLists
      • SteamVR_Skeleton_FingerExtensionTypes
      • SteamVR_Skeleton_FingerIndexEnum
      • SteamVR_Skeleton_FingerIndexes
      • SteamVR_Skeleton_FingerSplayIndexEnum
      • SteamVR_Skeleton_FingerSplayIndexes
      • SteamVR_Skeleton_HandMask
      • SteamVR_Skeleton_JointIndexEnum
      • SteamVR_Skeleton_JointIndexes
      • SteamVR_Skeleton_Pose
      • SteamVR_Skeleton_Pose_Hand
      • SteamVR_Skeleton_Poser
      • SteamVR_Skeleton_Poser.PoseBlendingBehaviour
      • SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes
      • SteamVR_Skeleton_Poser.SkeletonBlendablePose
      • SteamVR_Skeleton_PoseSnapshot
      • SteamVR_Skybox
      • SteamVR_Skybox.CellSize
      • SteamVR_SphericalProjection
      • SteamVR_TrackedCamera
      • SteamVR_TrackedCamera.VideoStreamTexture
      • SteamVR_TrackedObject
      • SteamVR_TrackedObject.EIndex
      • SteamVR_UpdateModes
      • SteamVR_Utils
      • SteamVR_Utils.RigidTransform
      • SteamVR_Utils.SystemFn
      • Texture_t
      • TrackedDevicePose_t
      • VRActiveActionSet_t
      • VRBoneTransform_t
      • VRControllerAxis_t
      • VRControllerState_t
      • VRControllerState_t_Packed
      • VREvent_ApplicationLaunch_t
      • VREvent_Chaperone_t
      • VREvent_Controller_t
      • VREvent_Data_t
      • VREvent_DualAnalog_t
      • VREvent_EditingCameraSurface_t
      • VREvent_HapticVibration_t
      • VREvent_HDCPError_t
      • VREvent_InputActionManifestLoad_t
      • VREvent_InputBindingLoad_t
      • VREvent_Ipd_t
      • VREvent_Keyboard_t
      • VREvent_MessageOverlay_t
      • VREvent_Mouse_t
      • VREvent_Notification_t
      • VREvent_Overlay_t
      • VREvent_PerformanceTest_t
      • VREvent_Process_t
      • VREvent_ProgressUpdate_t
      • VREvent_Property_t
      • VREvent_Reserved_t
      • VREvent_Screenshot_t
      • VREvent_ScreenshotProgress_t
      • VREvent_Scroll_t
      • VREvent_SeatedZeroPoseReset_t
      • VREvent_ShowDevTools_t
      • VREvent_ShowUI_t
      • VREvent_SpatialAnchor_t
      • VREvent_Status_t
      • VREvent_t
      • VREvent_t_Packed
      • VREvent_TouchPadMove_t
      • VREvent_WebConsole_t
      • VRMessageOverlayResponse
      • VROverlayFlags
      • VROverlayInputMethod
      • VROverlayIntersectionMaskPrimitive_Data_t
      • VROverlayIntersectionMaskPrimitive_t
      • VROverlayIntersectionParams_t
      • VROverlayIntersectionResults_t
      • VROverlayTransformType
      • VRSkeletalSummaryData_t
      • VRTextureBounds_t
      • VRTextureDepthInfo_t
      • VRTextureWithDepth_t
      • VRTextureWithPose_t
      • VRTextureWithPoseAndDepth_t
      • VRVulkanTextureData_t
    • Valve.VR.InteractionSystem
      • AfterTimer_Component
      • AllowTeleportWhileAttachedToHand
      • ArcheryTarget
      • Arrow
      • ArrowHand
      • ArrowheadRotation
      • Balloon
      • Balloon.BalloonColor
      • BalloonColliders
      • BalloonHapticBump
      • BalloonSpawner
      • BodyCollider
      • ChaperoneInfo
      • CircularDrive
      • CircularDrive.Axis_t
      • ComplexThrowable
      • ComplexThrowable.AttachMode
      • ControllerButtonHints
      • ControllerHoverHighlight
      • CustomEvents
      • CustomEvents.UnityEventHand
      • CustomEvents.UnityEventSingleFloat
      • DebugUI
      • DestroyOnDetachedFromHand
      • DestroyOnParticleSystemDeath
      • DestroyOnTriggerEnter
      • DistanceHaptics
      • DontDestroyOnLoad
      • EnumFlags
      • EnumFlagsPropertyDrawer
      • Equippable
      • ExplosionWobble
      • FallbackCameraController
      • FireSource
      • GrabTypes
      • Hand
      • Hand.AttachedObject
      • Hand.AttachmentFlags
      • HandEditor
      • HandEvent
      • HapticRack
      • HideOnHandFocusLost
      • HoverButton
      • IgnoreHovering
      • IgnoreTeleportTrace
      • InputModule
      • Interactable
      • Interactable.OnAttachedToHandDelegate
      • Interactable.OnDetachedFromHandDelegate
      • InteractableDebug
      • InteractableHoverEvents
      • ItemPackage
      • ItemPackage.ItemPackageType
      • ItemPackageReference
      • ItemPackageSpawner
      • LinearAnimation
      • LinearAnimator
      • LinearAudioPitch
      • LinearBlendshape
      • LinearDisplacement
      • LinearDrive
      • LinearMapping
      • Longbow
      • Longbow.Handedness
      • ModalThrowable
      • Player
      • PlaySound
      • ReleaseStyle
      • RenderModel
      • SeeThru
      • SleepOnAwake
      • SoundBowClick
      • SoundDeparent
      • SoundPlayOneshot
      • SpawnAndAttachAfterControllerIsTracking
      • SpawnAndAttachToHand
      • Teleport
      • TeleportArc
      • TeleportArea
      • TeleportAreaEditor
      • TeleportMarkerBase
      • TeleportPoint
      • TeleportPoint.TeleportPointType
      • TeleportPointEditor
      • Throwable
      • UIElement
      • UIElementEditor
      • Unparent
      • Util
      • VelocityEstimator
      • WhichHand

    Class SteamVR_Utils

    Inheritance
    System.Object
    SteamVR_Utils
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR
    Assembly: Assembly-CSharp.dll
    Syntax
    public static class SteamVR_Utils

    Methods

    Abs(Single)

    Declaration
    public static float Abs(float A)
    Parameters
    Type Name Description
    System.Single A
    Returns
    Type Description
    System.Single

    Abs(Vector2)

    Declaration
    public static Vector2 Abs(Vector2 A)
    Parameters
    Type Name Description
    UnityEngine.Vector2 A
    Returns
    Type Description
    UnityEngine.Vector2

    Abs(Vector3)

    Declaration
    public static Vector3 Abs(Vector3 A)
    Parameters
    Type Name Description
    UnityEngine.Vector3 A
    Returns
    Type Description
    UnityEngine.Vector3

    CallSystemFn(SteamVR_Utils.SystemFn, Object[])

    Declaration
    public static object CallSystemFn(SteamVR_Utils.SystemFn fn, params object[] args)
    Parameters
    Type Name Description
    SteamVR_Utils.SystemFn fn
    System.Object[] args
    Returns
    Type Description
    System.Object

    ConvertToForwardSlashes(String)

    Declaration
    public static string ConvertToForwardSlashes(string fromString)
    Parameters
    Type Name Description
    System.String fromString
    Returns
    Type Description
    System.String

    DrawVelocity(Int32, Vector3, Vector3, Single)

    Declaration
    public static void DrawVelocity(int key, Vector3 position, Vector3 velocity, float destroyAfterSeconds = 5F)
    Parameters
    Type Name Description
    System.Int32 key
    UnityEngine.Vector3 position
    UnityEngine.Vector3 velocity
    System.Single destroyAfterSeconds

    DrawVelocity(Int32, Vector3, Vector3, Color, Single)

    Declaration
    public static void DrawVelocity(int key, Vector3 position, Vector3 velocity, Color color, float destroyAfterSeconds = 5F)
    Parameters
    Type Name Description
    System.Int32 key
    UnityEngine.Vector3 position
    UnityEngine.Vector3 velocity
    UnityEngine.Color color
    System.Single destroyAfterSeconds

    GetBadMD5Hash(Byte[])

    Declaration
    public static string GetBadMD5Hash(byte[] bytes)
    Parameters
    Type Name Description
    System.Byte[] bytes
    Returns
    Type Description
    System.String

    GetBadMD5Hash(String)

    Bad because the secret key is here in plain text

    Declaration
    public static string GetBadMD5Hash(string usedString)
    Parameters
    Type Name Description
    System.String usedString
    Returns
    Type Description
    System.String

    GetBadMD5HashFromFile(String)

    Declaration
    public static string GetBadMD5HashFromFile(string filePath)
    Parameters
    Type Name Description
    System.String filePath
    Returns
    Type Description
    System.String

    GetLossyScale(Transform)

    Declaration
    public static float GetLossyScale(Transform forTransform)
    Parameters
    Type Name Description
    UnityEngine.Transform forTransform
    Returns
    Type Description
    System.Single

    GetPosition(Matrix4x4)

    Declaration
    public static Vector3 GetPosition(this Matrix4x4 matrix)
    Parameters
    Type Name Description
    UnityEngine.Matrix4x4 matrix
    Returns
    Type Description
    UnityEngine.Vector3

    GetPosition(HmdMatrix34_t)

    Declaration
    public static Vector3 GetPosition(HmdMatrix34_t matrix)
    Parameters
    Type Name Description
    HmdMatrix34_t matrix
    Returns
    Type Description
    UnityEngine.Vector3

    GetRotation(Matrix4x4)

    Declaration
    public static Quaternion GetRotation(this Matrix4x4 matrix)
    Parameters
    Type Name Description
    UnityEngine.Matrix4x4 matrix
    Returns
    Type Description
    UnityEngine.Quaternion

    GetRotation(HmdMatrix34_t)

    Declaration
    public static Quaternion GetRotation(HmdMatrix34_t matrix)
    Parameters
    Type Name Description
    HmdMatrix34_t matrix
    Returns
    Type Description
    UnityEngine.Quaternion

    GetScale(Matrix4x4)

    Declaration
    public static Vector3 GetScale(this Matrix4x4 m)
    Parameters
    Type Name Description
    UnityEngine.Matrix4x4 m
    Returns
    Type Description
    UnityEngine.Vector3

    InverseLerp(Double, Double, Double)

    Declaration
    public static double InverseLerp(double from, double to, double result)
    Parameters
    Type Name Description
    System.Double from
    System.Double to
    System.Double result
    Returns
    Type Description
    System.Double

    InverseLerp(Single, Single, Single)

    Declaration
    public static float InverseLerp(float from, float to, float result)
    Parameters
    Type Name Description
    System.Single from
    System.Single to
    System.Single result
    Returns
    Type Description
    System.Single

    InverseLerp(Vector3, Vector3, Vector3)

    Declaration
    public static float InverseLerp(Vector3 from, Vector3 to, Vector3 result)
    Parameters
    Type Name Description
    UnityEngine.Vector3 from
    UnityEngine.Vector3 to
    UnityEngine.Vector3 result
    Returns
    Type Description
    System.Single

    IsValid(Quaternion)

    Declaration
    public static bool IsValid(Quaternion rotation)
    Parameters
    Type Name Description
    UnityEngine.Quaternion rotation
    Returns
    Type Description
    System.Boolean

    IsValid(Vector3)

    Declaration
    public static bool IsValid(Vector3 vector)
    Parameters
    Type Name Description
    UnityEngine.Vector3 vector
    Returns
    Type Description
    System.Boolean

    Lerp(Double, Double, Double)

    Declaration
    public static double Lerp(double from, double to, double amount)
    Parameters
    Type Name Description
    System.Double from
    System.Double to
    System.Double amount
    Returns
    Type Description
    System.Double

    Lerp(Single, Single, Single)

    Declaration
    public static float Lerp(float from, float to, float amount)
    Parameters
    Type Name Description
    System.Single from
    System.Single to
    System.Single amount
    Returns
    Type Description
    System.Single

    Lerp(Vector3, Vector3, Single)

    Declaration
    public static Vector3 Lerp(Vector3 from, Vector3 to, float amount)
    Parameters
    Type Name Description
    UnityEngine.Vector3 from
    UnityEngine.Vector3 to
    System.Single amount
    Returns
    Type Description
    UnityEngine.Vector3

    Saturate(Single)

    Declaration
    public static float Saturate(float A)
    Parameters
    Type Name Description
    System.Single A
    Returns
    Type Description
    System.Single

    Saturate(Vector2)

    Declaration
    public static Vector2 Saturate(Vector2 A)
    Parameters
    Type Name Description
    UnityEngine.Vector2 A
    Returns
    Type Description
    UnityEngine.Vector2

    Saturate(Vector3)

    Declaration
    public static Vector3 Saturate(Vector3 A)
    Parameters
    Type Name Description
    UnityEngine.Vector3 A
    Returns
    Type Description
    UnityEngine.Vector3

    Slerp(Quaternion, Quaternion, Single)

    Declaration
    public static Quaternion Slerp(Quaternion A, Quaternion B, float time)
    Parameters
    Type Name Description
    UnityEngine.Quaternion A
    UnityEngine.Quaternion B
    System.Single time
    Returns
    Type Description
    UnityEngine.Quaternion

    TakeStereoScreenshot(UInt32, GameObject, Int32, Single, ref String, ref String)

    Declaration
    public static void TakeStereoScreenshot(uint screenshotHandle, GameObject target, int cellSize, float ipd, ref string previewFilename, ref string VRFilename)
    Parameters
    Type Name Description
    System.UInt32 screenshotHandle
    UnityEngine.GameObject target
    System.Int32 cellSize
    System.Single ipd
    System.String previewFilename
    System.String VRFilename
    In This Article
    • Methods
      • Abs(Single)
      • Abs(Vector2)
      • Abs(Vector3)
      • CallSystemFn(SteamVR_Utils.SystemFn, Object[])
      • ConvertToForwardSlashes(String)
      • DrawVelocity(Int32, Vector3, Vector3, Single)
      • DrawVelocity(Int32, Vector3, Vector3, Color, Single)
      • GetBadMD5Hash(Byte[])
      • GetBadMD5Hash(String)
      • GetBadMD5HashFromFile(String)
      • GetLossyScale(Transform)
      • GetPosition(Matrix4x4)
      • GetPosition(HmdMatrix34_t)
      • GetRotation(Matrix4x4)
      • GetRotation(HmdMatrix34_t)
      • GetScale(Matrix4x4)
      • InverseLerp(Double, Double, Double)
      • InverseLerp(Single, Single, Single)
      • InverseLerp(Vector3, Vector3, Vector3)
      • IsValid(Quaternion)
      • IsValid(Vector3)
      • Lerp(Double, Double, Double)
      • Lerp(Single, Single, Single)
      • Lerp(Vector3, Vector3, Single)
      • Saturate(Single)
      • Saturate(Vector2)
      • Saturate(Vector3)
      • Slerp(Quaternion, Quaternion, Single)
      • TakeStereoScreenshot(UInt32, GameObject, Int32, Single, ref String, ref String)
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