Class SteamVR_Skeleton_FingerSplayIndexes
The order of the fingerSplays that SteamVR Skeleton Input outputs
Inheritance
System.Object
SteamVR_Skeleton_FingerSplayIndexes
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_Skeleton_FingerSplayIndexes
Fields
enumArray
Declaration
public static SteamVR_Skeleton_FingerSplayIndexEnum[] enumArray
Field Value
Type | Description |
---|---|
SteamVR_Skeleton_FingerSplayIndexEnum[] |
indexMiddle
Declaration
public const int indexMiddle = 1
Field Value
Type | Description |
---|---|
System.Int32 |
middleRing
Declaration
public const int middleRing = 2
Field Value
Type | Description |
---|---|
System.Int32 |
ringPinky
Declaration
public const int ringPinky = 3
Field Value
Type | Description |
---|---|
System.Int32 |
thumbIndex
Declaration
public const int thumbIndex = 0
Field Value
Type | Description |
---|---|
System.Int32 |