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    Class SteamVR_Skeleton_FingerSplayIndexes

    The order of the fingerSplays that SteamVR Skeleton Input outputs

    Inheritance
    System.Object
    SteamVR_Skeleton_FingerSplayIndexes
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR
    Assembly: Assembly-CSharp.dll
    Syntax
    public class SteamVR_Skeleton_FingerSplayIndexes

    Fields

    enumArray

    Declaration
    public static SteamVR_Skeleton_FingerSplayIndexEnum[] enumArray
    Field Value
    Type Description
    SteamVR_Skeleton_FingerSplayIndexEnum[]

    indexMiddle

    Declaration
    public const int indexMiddle = 1
    Field Value
    Type Description
    System.Int32

    middleRing

    Declaration
    public const int middleRing = 2
    Field Value
    Type Description
    System.Int32

    ringPinky

    Declaration
    public const int ringPinky = 3
    Field Value
    Type Description
    System.Int32

    thumbIndex

    Declaration
    public const int thumbIndex = 0
    Field Value
    Type Description
    System.Int32
    In This Article
    • Fields
      • enumArray
      • indexMiddle
      • middleRing
      • ringPinky
      • thumbIndex
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