Class SteamVR_Skeleton_FingerSplayIndexes
The order of the fingerSplays that SteamVR Skeleton Input outputs
Inheritance
System.Object
    SteamVR_Skeleton_FingerSplayIndexes
  Inherited Members
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ToString()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: Valve.VR
Assembly: Assembly-CSharp.dll
Syntax
public class SteamVR_Skeleton_FingerSplayIndexes
  Fields
enumArray
Declaration
public static SteamVR_Skeleton_FingerSplayIndexEnum[] enumArray
  Field Value
| Type | Description | 
|---|---|
| SteamVR_Skeleton_FingerSplayIndexEnum[] | 
indexMiddle
Declaration
public const int indexMiddle = 1
  Field Value
| Type | Description | 
|---|---|
| System.Int32 | 
middleRing
Declaration
public const int middleRing = 2
  Field Value
| Type | Description | 
|---|---|
| System.Int32 | 
ringPinky
Declaration
public const int ringPinky = 3
  Field Value
| Type | Description | 
|---|---|
| System.Int32 | 
thumbIndex
Declaration
public const int thumbIndex = 0
  Field Value
| Type | Description | 
|---|---|
| System.Int32 |