Show / Hide Table of Contents

    Class SteamVR_PlayArea

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    SteamVR_PlayArea
    Inherited Members
    UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
    UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
    UnityEngine.MonoBehaviour.CancelInvoke()
    UnityEngine.MonoBehaviour.CancelInvoke(System.String)
    UnityEngine.MonoBehaviour.IsInvoking(System.String)
    UnityEngine.MonoBehaviour.IsInvoking()
    UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
    UnityEngine.MonoBehaviour.StartCoroutine(System.String)
    UnityEngine.MonoBehaviour.StopCoroutine(System.String)
    UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
    UnityEngine.MonoBehaviour.StopAllCoroutines()
    UnityEngine.MonoBehaviour.print(System.Object)
    UnityEngine.MonoBehaviour.useGUILayout
    UnityEngine.Behaviour.enabled
    UnityEngine.Behaviour.isActiveAndEnabled
    UnityEngine.Component.GetComponent(System.Type)
    UnityEngine.Component.GetComponent<T>()
    UnityEngine.Component.GetComponent(System.String)
    UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
    UnityEngine.Component.GetComponentInChildren(System.Type)
    UnityEngine.Component.GetComponentInChildren<T>()
    UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInChildren(System.Type)
    UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
    UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentsInChildren<T>()
    UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentInParent(System.Type)
    UnityEngine.Component.GetComponentInParent<T>()
    UnityEngine.Component.GetComponentsInParent(System.Type)
    UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
    UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentsInParent<T>()
    UnityEngine.Component.GetComponents(System.Type)
    UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
    UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponents<T>()
    UnityEngine.Component.CompareTag(System.String)
    UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
    UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
    UnityEngine.Component.SendMessageUpwards(System.String)
    UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
    UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    UnityEngine.Component.SendMessage(System.String, System.Object)
    UnityEngine.Component.SendMessage(System.String)
    UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
    UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    UnityEngine.Component.BroadcastMessage(System.String, System.Object)
    UnityEngine.Component.BroadcastMessage(System.String)
    UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
    UnityEngine.Component.transform
    UnityEngine.Component.gameObject
    UnityEngine.Component.tag
    UnityEngine.Component.rigidbody
    UnityEngine.Component.rigidbody2D
    UnityEngine.Component.camera
    UnityEngine.Component.light
    UnityEngine.Component.animation
    UnityEngine.Component.constantForce
    UnityEngine.Component.renderer
    UnityEngine.Component.audio
    UnityEngine.Component.guiText
    UnityEngine.Component.networkView
    UnityEngine.Component.guiElement
    UnityEngine.Component.guiTexture
    UnityEngine.Component.collider
    UnityEngine.Component.collider2D
    UnityEngine.Component.hingeJoint
    UnityEngine.Component.particleEmitter
    UnityEngine.Component.particleSystem
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.ToString()
    UnityEngine.Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Valve.VR
    Assembly: Assembly-CSharp.dll
    Syntax
    [ExecuteInEditMode]
    [RequireComponent(typeof(MeshRenderer), typeof(MeshFilter))]
    public class SteamVR_PlayArea : MonoBehaviour

    Fields

    borderThickness

    Declaration
    public float borderThickness
    Field Value
    Type Description
    System.Single

    color

    Declaration
    public Color color
    Field Value
    Type Description
    UnityEngine.Color

    drawInGame

    Declaration
    public bool drawInGame
    Field Value
    Type Description
    System.Boolean

    drawWireframeWhenSelectedOnly

    Declaration
    public bool drawWireframeWhenSelectedOnly
    Field Value
    Type Description
    System.Boolean

    size

    Declaration
    public SteamVR_PlayArea.Size size
    Field Value
    Type Description
    SteamVR_PlayArea.Size

    vertices

    Declaration
    [HideInInspector]
    public Vector3[] vertices
    Field Value
    Type Description
    UnityEngine.Vector3[]

    wireframeHeight

    Declaration
    public float wireframeHeight
    Field Value
    Type Description
    System.Single

    Methods

    BuildMesh()

    Declaration
    public void BuildMesh()

    DrawWireframe()

    Declaration
    public void DrawWireframe()

    GetBounds(SteamVR_PlayArea.Size, ref HmdQuad_t)

    Declaration
    public static bool GetBounds(SteamVR_PlayArea.Size size, ref HmdQuad_t pRect)
    Parameters
    Type Name Description
    SteamVR_PlayArea.Size size
    HmdQuad_t pRect
    Returns
    Type Description
    System.Boolean

    OnEnable()

    Declaration
    public void OnEnable()
    In This Article
    • Fields
      • borderThickness
      • color
      • drawInGame
      • drawWireframeWhenSelectedOnly
      • size
      • vertices
      • wireframeHeight
    • Methods
      • BuildMesh()
      • DrawWireframe()
      • GetBounds(SteamVR_PlayArea.Size, ref HmdQuad_t)
      • OnEnable()
    Back to top Copyright (c) Valve Corporation, All rights reserved.