Steam Audio Baked Source

Marks the position and orientation of the object it’s attached to as a static source that can be used for baking reflections.

Can be attached to any GameObject.

_images/baked_source.png
Influence Radius

Distance (in meters) within which a probe must lie for it to contain reflections data for this static source.

Use All Probe Batches

If checked, reflections data for this static source will be baked into every probe batch in the scene, subject to the Influence Radius.

Probe Batches

If Use All Probe Batches is not checked, this is a list of probe batches into which reflections data for this static source will be baked, subject to the Influence Radius.

Bake

Starts baking reflections for this static source.

Baked Data Statistics

Shows the size (in bytes) of baked reflections data stored for this static source in every probe batch.