Steam Audio Ambisonic Source¶
Provides options for controlling how an Ambisonic audio source is rendered.
Must be attached to a GameObject containing an Audio Source. The Audio Clip of the Audio Source must be set to an Ambisonic audio clip. See the Unity documentation for details.
- Apply HRTF
If on, the Ambisonic audio clip is spatialized using HRTF-based binaural rendering. Provides an improvement in spatialization quality at the cost of a slight increase in CPU usage. Default: on.