Geometry¶
Functions¶
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IPLVector3 iplCalculateRelativeDirection(IPLContext context, IPLVector3 sourcePosition, IPLVector3 listenerPosition, IPLVector3 listenerAhead, IPLVector3 listenerUp)¶
Calculates the relative direction from the listener to a sound source.
The returned direction vector is expressed in the listener’s coordinate system.
- Parameters
context – The context used to initialize Steam Audio.
sourcePosition – World-space coordinates of the source.
listenerPosition – World-space coordinates of the listener.
listenerAhead – World-space unit-length vector pointing ahead relative to the listener.
listenerUp – World-space unit-length vector pointing up relative to the listener.
- Returns
A unit-length vector in the listener’s coordinate space, pointing from the listener to the source.
Structures¶
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struct IPLVector3¶
A point or vector in 3D space.
Steam Audio uses a right-handed coordinate system, with the positive x-axis pointing right, the positive y-axis pointing up, and the negative z-axis pointing ahead. Position and direction data obtained from a game engine or audio engine must be properly transformed before being passed to any Steam Audio API function.
Public Members
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IPLfloat32 x¶
The x-coordinate.
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IPLfloat32 y¶
The y-coordinate.
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IPLfloat32 z¶
The z-coordinate.
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IPLfloat32 x¶
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struct IPLMatrix4x4¶
A 4x4 matrix used to represent an affine transform.
Public Members
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IPLfloat32 elements[4][4]¶
Matrix elements, in row-major order.
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IPLfloat32 elements[4][4]¶
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struct IPLBox¶
An axis-aligned box.
Axis-aligned boxes are used to specify a volume of 3D space.
Public Members
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IPLVector3 minCoordinates¶
The minimum coordinates of any vertex.
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IPLVector3 maxCoordinates¶
The maximum coordinates of any vertex.
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IPLVector3 minCoordinates¶
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struct IPLSphere¶
A sphere.
Spheres are used to define a region of influence around a point.
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struct IPLCoordinateSpace3¶
A 3D coordinate system, expressed relative to a canonical coordinate system.
Public Members
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IPLVector3 right¶
Unit vector pointing to the right (local +x axis).
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IPLVector3 up¶
Unit vector pointing upwards (local +y axis).
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IPLVector3 ahead¶
Unit vector pointing forwards (local -z axis).
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IPLVector3 origin¶
The origin, relative to the canonical coordinate system.
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IPLVector3 right¶