Steam Audio Geometry¶
Tags the actor it’s attached to as acoustic geometry.
Must be attached to an actor containing a Static Mesh component, a Landscape actor, or an actor with at least one descendent in the hierarchy that either contains a Static Mesh component or is a Landscape actor.
If some ancestor of the actor contains a Steam Audio Dynamic Object component, the geometry will exported as part of that dynamic object. Otherwise, it will be exported as part of the static geometry of the level.
- Material
Reference to the Steam Audio Material asset that defines the acoustic properties of this geometry. If not set, the project-wide default material is used.
- Export All Children
If checked, the geometry of all Static Mesh or Landscape children will be exported as acoustic geometry.